Goals:
Long - Conquer the world
Medium - Cow our neighbors and meet the rest of our victims.
Short - Keep China and Russia at bay, meet Japan, the Ottomans, and the Koreans
Cities:
Karakorum (7) grows in 9, Horse in 2.
Ta-tu (7) grows in 8, Horse in 1.
Kazan (5) grows in 10, Horse in 4.
Almarikh (4) grows in 4, Curragh in 1.
Tabriz (2) grows in 4, Horse in 3.
Ulaanbaatar (2) grows in 7, Barracks in 1.
Darhan (1) grows in 4, Barracks in 4.
Oreo (1) grows in 8, Barracks in 18.
Military:
5 Workers
5 Warriors
3 Archers
8 Spearmen
6 Horsemen
2 Army
2 Curragh
0 support
Economy:
218 gold
+25 gpt
30% lux.
Diplomacy:
China (14 cities) - war (will offer Masonry, Writing, and Mysticism for peace)
Russia (19? cities) - war
Persia (23 cities) - peace.
Discussion and questions:
China is willing to make a fairly good peace offer (all the techs we're currently down). I'm tempted to buy Masonry or Writing from Persia, then take another look at what China will offer for peace. We should get Mathematics ASAP.
* Should I buy Masonry (8gpt+15 gold) or Writing (15gpt+3 gold) -- or both, we can afford it -- from Persia before I sign peace with China?
* Should I sign peace with China immediately, or should I strive to raze another of their towns before the ceasefire?
* Other than Math, what's our highest priority in terms of techs? I'd rate Mapmaking, then CoL, and then Philosophy as being most important at this point.
Preturn:
Buy Writing from Persia for 15gpt+3 gold. They have Masonry, Mysticism, Philosophy, CoL, Lit, and Map Making.
We can get any two techs except for Map Making + CoL for straight peace. We can get everything except Mysticism and Lit for 8gpt+214 gold. Since Russia is in a Republic, we can get Phil and/or CoL from them when they come begging for peace.
Buy Masonry from Persia for 160 gold.
Make peace with China in exchange for Math, Mysticism, and Philosophy. CoL or Map Making would have required us to spend gpt, and that's not worth it given our lack of trading options.
IT:
Five Russian soldiers move towards us: The Archer near Tyver, two ACavs (next to our sentry mountain), and a warrior near Darhan.
Ta-Tu: Horseman->Swordsman
Almarikh: Curragh->Swordsman
Ulaanbaatar: Rax->Horseman
Turn 1 (330 BC):
Change Korum, Tabriz, and Kazan to swords.
Move troops towards the Russian front.
IT:
Ta-Tu mountain:
Two aCavs attack. One dies, one retreats.
Korum: Sword->Sword
Turn 2 (310 BC):
Horse > Russian Archer
Horse kills Warrior and promotes!
Upgrade a Warrior to a Sword.
Order China out of our lands. They promise to leave.
IT:
China orders US out (our horseman-diplomat is inside their culture borders).
Tabriz: Sword->Horse
Turn 3 (290 BC):
With careful movement between last turn and now, the Sword army is up to full strength! Next stop, Tyver

Change all Sword builds back to Horses, except for K'korum.
IT:
K'Korum: Sword->Sword
Ta-Tu: Horse->Horse
Kazan: Horse->Horse
Turn 4 (270 BC):
eHorse kills an archer.
Russia will now entertain our envoy. Straight peace is "unlikely". The fools.
IT:
Tabriz riots

I deal with the situation.
Turn 5 (250 BC):
Troop movements: A Sword into Tabriz to act as MP, plus a stack of six Horses, the Army, and a Spear into Russian territory. We attack next turn.
IT:
A Russian Archer kills our diplomat in the south
K'korum: Sword->Sword
Turn 6 (230 BC):
Near Tver:
Sword army > aCav
Horse > Archer
Battle of Tver:
Horse retreats, taking off one HP from the spear.
Horse retreats, taking off one HP from the second spear.
Horse kills spear!
Horse retreats, no damage to spear.
Horse kills spear, we raze Tver!
I note that China finally learned Currency. Everyone we know is in the MA already.
I also spot Persian borders across the ocean from China's eastern point. I'm going to attempt a crossing next turn.
IT:
Ta-Tu: Horse->Horse
Almarikh: Horse->Horse
Turn 7 (210 BC):
Regroup units for healing and start assembling a second stack of horses for an assault on Magadan.
Start the Chinese-Persian crossing.
IT:
K'korum: Sword->Horse
Persia completes Sun Tzu.
Our Curragh sinks
Turn 8 (190 BC):
Zzz...
IT:
Kazan: Horse->Horse
Tabriz: Horse->Horse
Russians start Leo's.
Turn 9 (170 BC):
Horse kills a stray Russian Archer.
Russia is willing to give us 25 gold in exchange for peace. They won't cough up any techs, however.
IT:
Lose a Horse to a Russian LONGBOW and a spear to an A-Cav. We force a second A-Cav to retreat.
K'Korum: Horse->Sword
Ta-Tu: Horse->Settler
Turn 10 (150 BC):
Horse kills redlined aCav.
Horses kill two Russian Warriors.
Handoff notes:
We need to put some horses on a run to the south to make contacts. I have a few Horses assembling to take out Russia's tundra city to our N; another horse or two - or sword and maybe a spear - should be added to the stack.
To the S, our army + 6-8 horsemen should be able to take another city or two before needing to stop to heal the horses. Have the army act as a defender, the Russian aCavs won't attack it.
The Settler building in Ta-Tu should settle next to the Spices to our NE - there's a sword and some workers in the area to provide defense and hook up the Spices once the new city is settled.