0: 1400 AD
Inspect the save.
Military
I change some cav builds to infantry as I want some as sentinel on strategic points on our rail netwrok on the other continent,
for guarding our worker stacks, and for safekeeping our 2 settlements on the other continent. No point in holding up our armies for these tasks.
I also want some arty to more effectively shell the foreign ships, this wil slow them down as they will return to a city for healing.
Update some cannons, and start a rax in New Tabriz 2 for upgrading our cannons on the other continent, will be rushed next turn.
Most of our armies are tired so I give them a rest.
Cover a big stack of capture workered in Persia with a pillager army so that Persia won't recapture them. I will disband the workers next turn, no point in keeping the army from pillaging.
Diplomacy
Both Persia and Egypt will talk. Both have The Corporation now. Make peace with Egypt adding TC for 100gpt, redeclare immediately. Remobilize.
Egypt also has steel and refining, Persia only refining. This means that techwise Egypt is 2 techs away from either bombers or tanks; Persia 3 techs. They will be too late, probably, but some counter measures can't hurt. Bombers need oil, tanks oil and rubber. That sets our pillaging targets I think.
Make peace with Persia adding refining for 150gpt, redeclare immediately. Remobilize.
There is only 1 source of oil in our teritory and it is in Japanese control near Matsuyama. This probably means we need to leave Fukushima as the last Japanese city, not Matsuyama.
We do not need oil right now, but if we can get combustion, we can have transports, which have 6 movement, galleons 4, and these do need oil.
There is also a source of oil near New Tabriz 2, we can found a city there and it would be connected right away.
Economy
MM-wise the cities are in order.
We have 14 spare settlers. We'll need 2 for oil cities, 1 for a wine colony, and maybe 1 for a dye colony. Then again if the number of infantry in Persia is really going to slow us down we may also need artillery and war-settlers (forgot the actual term) to speed up artillery movement. So for now I decide not to join any settler back to cities, let's see how the set goes.
IBT
Lots of ship movement, see an Egypt transport.
Persia lands 1 guerilla near Danger Zone.
3 cav builds complete, 4 infantry.
1: 1405 AD
MM the 14 cities that have grown. Shell and kill the Persian invader.
Upgrade 2 cannons in the homeland to arty. Rush rax in New Tabriz 2. Ship 3 infantry and a settler to New Tabriz 2.
Egypt: Mendez destroyed. 5 healthy armies gang up on Giza for a fight next turn. Hyangsan destroyed. Egypt down to 3 cities.
Persia: captured arty shells Hieraconpolis (1 infantry and 2 guerrillas), an army razes it. Wonsan razed (2 vet infantry, an army goes to 5 hp on 1 of them).
Disband worker stack in Persia in order to free up the covering army for pillaging duties, it moves towards a rubber source to see if it is reconnected.
I will be a little careless about captured workers in not going out of my way to protect them - use them if possible without being captured, but otherwise disband them.
Rush army in KK.
IBT
Seoul (Persian) destroyed by Egypt.
KK army -> army. New Tabriz 2: rax - arty.
3 settlers complete, 2 cavs.
2: 1410 AD
Egypt: raze Giza (2 rifles, 3 guerillas). Regrouping armies and resting. 4 will remain south to take out the Japanese cities.
Found a dye colony, just for the hell of it - we'll see. Ship new army to New Tabriz 2, upgrade cannons to arty there.
Pollution on a mountain near Tatu, 35 workers are not enough to clean it up in 1 turn. It is still on exactly 80s for 1 turn cavs though.
6 arty near Danger zone redline 3 trespassing Persian ships.
23 cities have grown, MM them. Halfway, CA2 crashes; after I restart it, the "... have grown" list is gone. Bummer.
IBT
Persian lands 2 guerillas near Danger Zone.
1 cav, 2 settler builds complete.
3: 1415 AD
Japan has founded another city.
17 cities have grown, MM them.
Shell and kill the 2 Persian invaders, get an MGL for that. From a 3 cav army that goes to support our Japanese campaign at Matsumaya.
Egypt: raze Pithom (1 rifle, 1 guerrilla). They won't talk - we could maybe extort steel from them. Decide not to wait on this and go for Abydos now.
Full health army looses 15 hp on a vet rifle but then kills it. Next is only a conscript. Abydos razed, Egypt is out of the game.
Found New Choybalsan 2 on an oil source N of New Tabriz 2.
IBT
Persian lands 2 guerillas near Danger Zone.
1 cav, 4 settler, 4 infantry, 2 firgate builds complete.
4: 1420 AD
I though I had stopped all settler builds but I apparently did not, do that now, switch the 6 or so remaing ones to arty.
5 cities have grown, MM them.
Shell and kill the 2 Persian invaders.
Declare on Japan. We raze Pyongsang, Bizen, Echizen (founded last turn) Suo, Tokyo and Matsuyama. They are now down to 2 cities.
Persia: raze Taejon, Merv and Asyut.
IBT
KK: army -> army.
3 cavs and 1 infantry complete.
5: 1425 AD
Form a 3 cav army, to pillage around Fukushima. New Erdenet 2 founded near an oil source.
Japan: Kagoshima destroyed, Japan now down to 1 city, Fukushima. When pillaging is done there next turn, we can make peace if we want to.
Persia: Dakyanus, Tyre, Ghulaman and Istahkr razed. Each had 2 infantry.
Lux slider from 20% to 10%.
IBT
Persian land 1 guerilla near Danger Zone.
A cav build completes.
6: 1430 AD
Remobilize, forgot to do that when Egypt was destroyed. Sorry.
New Tsetserleg 2 founded near the wines. Found a fur colony. Lux to 0%.
14 cities have grown, MM them. (Guess I forgot that last turn too, sorry).
Kill the Persian invader.
Rusk army in KK. Raze Dariush Kabir. Many armies need a rest now. Others are set on a 2 turn walk to north Persia.
IBT
KK: army -> army.
1 cav and 1 infantry complete.
7: 1435 AD
14 cities have grown, MM them.
Loose an army at Hamadan against a vet infantry. Send 2 armies as reinforcements. Many armies still healing. Two 3-army stacks arrive at Gordium and Antioch.
Gems City founded, we now have all 8 luxes.
Merge some settlers into size 5 cities that don't need a duct, this is good for unit support. Then I notice that we are already about 70 units under unit support ...
Use the remaining settlers to found 3 new size 5 farms. We're close to 1000gpt now.
IBT
3 cavs and 4 infantry complete. Wine city: walls-> wealth
8: 1440 AD
Kill Japanese rifle near Wine city.
16 cities have grown, MM them. We're now at 1023 gpt.
Hamadan razed (2 infantry, 2 rifles). Gordium razed (1 infantry + 1 rifle). Ergili razed (1 infantry + 1 rifle).
Antioch razed (3 infantry + 1 rifle + a guerilla), loose a full health cav army against a vet infantry.
Persia down to 6 cities.
6 armies have healed and move north now.
IBT
KK: army -> army.
1 cav and 1 infantry complete.
9: 1445 AD
11 cities have grown, MM them.
Armies moving and healing.
IBT
Persian geurillas come out of nowhere and attack a redlined army, we loose the army.
Persian lands 2 guerillas near Danger Zone.
10: 1450 AD
Kill the 2 invaders.
11 cities have grown, MM them.
Raze Sidon. Persia down to 5 cities. Leave it at this.