Buce 02 - The Son's Of Ghengis Khan

Oh, right :blush:

I'll wait until Othniel posts the rest of his set

I'm working on it, Tusker. :) Barring any major distractions, I hope to play and post within a few more hours.
 
Part 2 of my set is done. No more MGL's but I did raze or capture a few towns.

Summary of last 5 Turns:
- Ottomans and Japan piled on the hate-Mongols-so-sign-an-MA-against-them bandwagon
- Like I said, razed a couple of towns and captured another
- Settled two more towns
- Built the FP in Darhan

Even though we're technically at war with all but one (China, ironically) of the known civs, it's relatively quiet. I've killed every Russia non-garrison unit in sight. There is one annoying red-lined Ottoman sword wandering the hills to the northwest. I'll leave it to the next player to figure out how to finally kill that thing.

Hand-off Notes:
- MM Kazan in a couple of turns for 10spt. A forest got chopped there that threw it off a 10spt cycle. Founding a town nearby gained another forest tile, plus a hill is being mined so that extra shield can be gained back.
- I began building infrastructure (aquaducts, courthouses) in a couple of towns. I think we should fit some of that, plus markets, in our builds when we can. Courts should go, IMHO, in towns of around 25-75% corruption levels.
- Let's block off Russia from re-gaining those horses where our army is camped around in the south
- Russia will negotiate but is not giving anything worthwhile. Let's give em some more beat-down :trouble:
- We're a little short of units in the far north due to losing a couple of horses to the Ottoman sword. Just be careful up there.

<<Here's>> the save


Continued Turnlog:
Spoiler :
After a few days break&#8230;

Rush the FP in Darhan with the MGL. This seems like an excellent location and frees us up to get more leaders.

I&#8217;m not going to deal for any techs right now. Hopefully we can get some stuff for peace. I&#8217;m also planning on leaving Cathy&#8217;s core intact per Phaedo&#8217;s suggestion so that we can farm more techs from her.


IBT
The pile continues. Egypt and Japan sign an MA against us.
Ottomans start Sistenes


Turn 6 --> 320
Tabriz Sword --> Aqueduct
Darhan FP --> Sword
Ore-yo Settler --> Settler

There are a lot of red-lines pointing to us on the F4 foreign advisor screen&#8230;

Our curragh spies some Persian muskets, just to get a sense of the tech pace

Found Baruun-Urt (heck of a name). Build to rax.

e sword kills reg L-bow [21-2]
sword kills reg AC [22-2]
sword amry kills reg spear [23-2]
e * sword kills reg L-bow [24-2]
vet sword kills reg L-bow [25-2]
e sword kills reg L-bow [26-2]
sword army kills reg L-bow [27-2]


IBT
Wow. Japan and Ottomans sign an MA against us. A whole string of AI civs are getting in on the action.
Mao asks us to leave. Sure thing&#8230;for now.
Russian, Ottoman, and Japanese galleys are moving around. Definitely will be good to make sure the coastal cities are strongly guarded


Turn 7 --> 330
Karak Sword --> Sword
Ulaan Settler --> Horse

vet sword kills Egyptian L-bow [28-2] The L-bow came from Avaris, the Egyptian town near our core

e horse kills Russian L-bow [29-2]
sword army kills reg spear [30-2]
e horse kills reg spear and nets 2 slaves [31-3] Very wierdly, the horse got dinged from an adjacent spear in Bryansk i.e. a zone of control hit. I&#8217;ve never seen this before and I don&#8217;t think my eyes deceived me. Walls don't give a town ZoC, do they???

e* sword kills reg L-bow [31-2]


IBT
Russia L-bow kills a horseman I couldn&#8217;t cover [31-3]
Chinese settler pair moves into the no-man&#8217;s-land near Beijing


Turn 8 --> 340
Umm&#8230;Russia must have gotten to Metallurgy because suddenly all their walls are gone. Metallurgy is the tech that obsoletes the Great Wall. Not a bad thing for us conquering them, but that means they are just 1 tech from cossacks. Of course, I think Bryansk, the city were about to take, has Cathy&#8217;s only native source of horses, so that&#8217;s a good break.

Persia is willing to negotiate but they are demanding stuff for peace. No go there. Russia is also willing to negotiate but I don&#8217;t think Cathy&#8217;s punishment is done being administered. ;)


Sword army kills reg spear at Bryansk [32-3] We won&#8217;t be able to take Bryansk this turn
Sword army kills reg L-bow [33-3]
e horse kills reg L-bow [34-3]


Battle for Chita:
Sword army kills e spear [35-3]
Sword army kills reg spear and we capture Chita [36-3]. It&#8217;s only a size 2 town and not badly located for our scheme, so I choose to capture it rather than raze. It&#8217;ll help with unit support

e sword kills reg L-bow [36-3]


Battle for Avaris: (Egyptian)
vet sword kills reg spear [37-3]
vet sword kills reg spear [38-3]
vet sword kills reg L-bow and razes Avaris [39-3] No workers though. I razed because the city was not in a good spot.

I moved a second horse Tsets (our spice city) that has been threated by a reg Ottoman sword. The sword moved differently than I anticipated so we&#8217;ll probably lose a horsman there, but we&#8217;re not in danger of losing the city due to sheer numbers


IBT
The Ottoman sword is red-lined but pops one of our horses. [38-4]
Egypt is building Copernicus&#8217;


Turn 9 --> 350
Karak Sword --> Sword

e* horse dies on red-lined Ottoman sword L [38-5]

sword army kills reg spear and razes Bryansk [39-5] We get 5 slaves for our trouble

vet sword dies on reg spear [39-6]
vet sword kills reg spear and promotes [40-6]
e sword kills reg L-bow [41-6]
e horse kills reg spear [42-6]
vet sword kills reg L-bow [43-6]
e* sword kills reg L-bow [44-6]

Found Ereen


IBT
Persia galley sinks our lone intrepid curragh
We have a couple of cultural expansions from our small wonder rushing program :D


Turn 10 --> 360
e sword kills reg L-bow [45-6]

Most of the army is healing this turn. Besides that, there&#8217;s not much in sight to kill. ;)

Found Batshireet
Put one brave vet sword in Chita to hopefully quell the rebellion. The city has a 2.3% flip risk

Cathy is willing to negotiate but is giving hardly anything for peace, not even Monarchy. Apparently killing around 40 of her units is not enough to persuade her. I say continue to whomp on Russia until they squeak.

Ready for the next person!

No pics again. My high-resolution monitor makes screenshots here way too distorted to be legible.
 
Wow, I'm surprised Russia has Metallurgy; IMO, that exacerbates what I think is a strategic error. I strongly believe that we should be pushing at the Russian core while we still enjoy a military advantage. Not having native Horses will not prevent them building Cossacks if they have a trade route.
A pillaging run around Moscow will prevent that.

The reason that Cathy is so reluctant to pay for peace is because we are under the dogpile. This can be demonstrated by going back to my save: if you offer peace to Mao straight away, he will give every tech that he has; DOW Cathy first, and Mao takes Lit off the table.

I've not yet seen the save, but I'm assuming the other civs have some presence on our landmass, in which case the cause of peace can be championed by razing a few cities.

More when I've looked at the save.
 
Interesting about the dogpile affecting trades, I hadn't thought of that before. Hopefully I'll be able to check out the save tomorrow. Tonight is all about marking papers :(.

IIRC we have at least 3 civs with cities on the southern tip of our continent. They ought to be corrupt and poorly defended. Perhaps a southern foray with an army is in order. Do we push on with the Russian war until we force peace on the foreigners, or do we rush Cathy's core? I've never been faced with this kind of option. Which one will benefit us more? I figure that clearing out some southern cities will lose us less units but the walking time is the issue. Of course, going at Cathy's core will take some time too (and probably cost us a few more units). I guess I have to download the save and start counting squares. I'll try to get a proper post tomorrow. If not, Tuesday.
 
Interesting about the dogpile affecting trades, I hadn't thought of that before.

It's something I've suspected for a long time, I've just never been able to confirm it. When Othniel posted that Cathy wasn't playing ball, I had the idea to check it with Mao's peace deal.
 
Okay, got it.

My general plan will be to "whomp on Russia until they squeak", but I'll post a more detailed preflight after work today. I'll actually start playing on Tuesday.
 
Okay, got it.

My general plan will be to "whomp on Russia until they squeak", but I'll post a more detailed preflight after work today. I'll actually start playing on Tuesday.

Having looked at the save, I have revised my opinion on immediate strategy.

Although looting the Russian core is desirable, and should remain part of our medium term plans, right now it would be an unwise use of an Army.

Cathy is hurting; despite us being under the dogpile, she would give Engineering in exchange for peace and 25gpt. Putting that in perspective, Mao would sell Engineering for 55gpt, so Cathy is offering value of 30gpt for peace. She still has three cities immediately vulnerable to us, so I suggest we concentrate our efforts there.

The Army + Swords that we have in the West can take Murmansk and Novosibirsk, while the Army currently outside Chita can be used against Irkutsk, then South to Ankara - it's time we put the squeeze on Osman. The more AI's that we can get peace with, the more Cathy will pay for her own peace.

That red-lined Ottoman Sword needs taking out, and I would also divert the next few Sword builds to the North - we are vulnerable there, particularly if Knights are landed.

Also it would be helpful to our cause if we can raze that Ottoman town to the North, and the Egyptian one behind it.

There is one option on the table that I'd like to propose for discussion: Mao will sell us Feudalism for 65gpt + 550g. I am seriously tempted to recommend this; Firstly, I think that it's only a matter of time before someone offers Mao sufficient inducement to ally against us, so it would be unlikely to be a 20 turn deal; we would of course boot Mao at every opportunity. Secondly, there is no doubt that we desperately need it, and this will be our last opportunity to get it for a good while, I fear. Lastly, since Osman has sufficient presence on our continent for it to count as 'meaningful' war, we are not committed to war with Mao if we make peace with Cathy, so no rep hit problems.

We are at a bit of a crossroads here, guys, so plenty of input before Tusker plays, please.
 
Cathy is hurting; despite us being under the dogpile, she would give Engineering in exchange for peace and 25gpt.

How did I miss that? :eek: :crazyeye:

Anyhow, I concur with your analysis, Buce. Let's take the rest of the cities--of all the civs-- to the extreme south to force peace out of them. My chief concern with that plan is letting Russia resettle the horses that are just outside their border. We can rush a settler down to take it, but we'll probably want to use some units as a temporary blockade. Making sure Russia is pinched for horses (so no Cossacks) should be a priority, IMO.

We have three swords up near the Ottoman city in the north, so we should be able to raze everything up there.

Concerning the deal for Feudalism, I say let's do it. Getting MDI will really, really help us out, especially if we start getting tougher troops landing. I'm not sure we'll have much boot opportunities of Mao because I think he's too scared to enter our territory (no idea why :lol:). Even if Mao doesn't break the gpt deal, I think it'll be worth it. We have quite a chunk of gold/gpt that is not being used in any other way.
 
My chief concern with that plan is letting Russia resettle the horses that are just outside their border. We can rush a settler down to take it, but we'll probably want to use some units as a temporary blockade. Making sure Russia is pinched for horses (so no Cossacks) should be a priority, IMO.

No argument there; and I'm thinking we should be looking at 20 turns of peace merely as an opportunity to re-group for a major push to their core.
And, since we have the upper hand, I wouldn't even give peace for less than Engineering and Monarchy.
 
Despotism 10.0.0
659 gold, +69gpt

Goals:

Long - Conquer the world
Medium - Cow our neighbors.
Short - "Persuade" Russia into paying for peace :trouble:

Cities:

Karakorum (10) no growth, Sword in 2.
Ta-tu (6) grows in 1, Sword in 1.
Kazan (7) grows in 5, Sword in 2.
Almarikh (7) grows in 30, Sword in 2.
Ereen (1) grows in 9, Barracks in 19.
Erdenet (2) grows in 10, Barracks in 8.
Shantung (2) grows in 10, Settler in 20 :huh: - it's formerly a Chinese city.
Tsetserleg (2) grows in 10, Settler in 20.
Tabriz (4) grows in 4, Duct in 11.
Ulaanbaatar (2) grows in 6, Horse in 7.
Darhan (3) grows in 2, Sword in 4.
Oreo (3) grows in 9, Settler in 7.
Sugar Shack (2) grows in 4, Sword in 23.
Chita (2) grows in 8, Settler in 28.
Choybalsan (3) grows in 7, Courthouse in 11.
Baruun-Urt (1) grows in 6, Barracks in 16.
Batshireet (1) grows in 7, Barracks in 20.

Military:

05 Workers
04 Warriors
03 Archers
06 Spearmen
37 Swordsmen
03 Horsemen
10 Catapult
03 Army

71/68 units
3 gpt support

Diplomacy:

China - Peace treaty, 10 turns left
Russia - war, offers a pittance for peace.
Persia - war, is insulted by straight peace.
Egypt - war, hissyfit
Ottomans - war, hissyfit
Japan - war, hissyfit

Discussion and questions:

I'll buy Feudalism from Mao and cleanse our south of the Russian taint. Once those three cities are gone, one army will start in on Osman's holdings while the other heads to the isthmus to harry any Russian settlers (and if we 'accidentally' raze Yekaterinburg, that would be such a pity :P).

Does anyone have any thoughts on what we should build in Shantung instead of a Chinese Settler?
 
The sword from Ulaanbaatar can get to the Mt by the hurt Turkish sword easily enough.
I agree with holding off a bit for the Russian core and the clearing of the North (those 3 swords should hopefully deal with Mugla and could then move on to the Egyptian city). It would be nice if we could clear out that J'ese town too. I also agree about the horses and generally feel we should get on the settler push, which we seem to be doing.
Mao had those super-knights and no horses. I suppose the next war with him will be to put him out of his misery eh?
As for Shantung, wouldn't cats or trebs be the obvious choice?
 
I should have specified that the corrupt cities builds were up for debate. We definitely don't want infrastructure (walls/raxes possibly excepted), can't build workers, and so we're basically left with settlers, artillery, or wealth.

Personally, I don't mind a bit making a settler from Shantung unless it violates the historical accuracy we're attempting to follow. We're going to kill China very soon so having their people in our cities won't matter at all. If that's objectional, than I'd probably go with building catapults there.

I generally put most of the outlying cities on settlers even though they don't have granaries. We have a lot of space to fill in, and we ought to start planning out the area that we'll ICS for farms. Without looking at the corruption levels in CAII, I'd say that most everything we settle or capture from here on out will be overly corrupt. So, plant settlers with ICS in mind.
 
Despotism 10.0.0
659 gold, +69gpt

Goals:

Long - Conquer the world
Medium - Cow our neighbors.
Short - "Persuade" Russia into paying for peace :trouble:

Cities:

Karakorum (10) no growth, Sword in 2.
Ta-tu (6) grows in 1, Sword in 1.
Kazan (7) grows in 5, Sword in 2.
Almarikh (7) grows in 30, Sword in 2.
Ereen (1) grows in 9, Barracks in 19.
Erdenet (2) grows in 10, Barracks in 8.
Shantung (2) grows in 10, Settler in 20 :huh: - it's formerly a Chinese city.
Tsetserleg (2) grows in 10, Settler in 20.
Tabriz (4) grows in 4, Duct in 11.
Ulaanbaatar (2) grows in 6, Horse in 7.
Darhan (3) grows in 2, Sword in 4.
Oreo (3) grows in 9, Settler in 7.
Sugar Shack (2) grows in 4, Sword in 23.
Chita (2) grows in 8, Settler in 28.
Choybalsan (3) grows in 7, Courthouse in 11.
Baruun-Urt (1) grows in 6, Barracks in 16.
Batshireet (1) grows in 7, Barracks in 20.

Military:

05 Workers
04 Warriors
03 Archers
06 Spearmen
37 Swordsmen
03 Horsemen
10 Catapult
03 Army

71/68 units
3 gpt support

Diplomacy:

China - Peace treaty, 10 turns left
Russia - war, offers a pittance for peace.
Persia - war, is insulted by straight peace.
Egypt - war, hissyfit
Ottomans - war, hissyfit
Japan - war, hissyfit

Discussion and questions:

I'll buy Feudalism from Mao and cleanse our south of the Russian taint. Once those three cities are gone, one army will start in on Osman's holdings while the other heads to the isthmus to harry any Russian settlers (and if we 'accidentally' raze Yekaterinburg, that would be such a pity :P).

Does anyone have any thoughts on what we should build in Shantung instead of a Chinese Settler?

Pre-turn:

Based on team input, I leave the half-Chinese settler in Shantung.

Buy Feudalism from Mao for 518 gold +66gpt.
MM Kazan, stopping growth but getting the MDI in 2 instead of 3.

Hmm, we're on turn 151, not 150. I'll play 9 to get it lined up again.

IT:

The redlined Ottoman sword near Tsetserleg heads W back towards Mugla.

Turn 1 (370 AD):

We kill two spears and raze Mugla, but one of our swords gets killed in the process (2-1).
Upgrade two injured swords to MDI.
Prevent a riot in Ta-Tu by hiring a taxman.

IT:

:wow: An Egyptian WARRIOR attacks Tsetserleg. It dies without inflicting a single wound :lol:

Some Russian units move up near our western advance. More targets :scan:
K'korum: MDI->Horseman
Ta-Tu: MDI->MDI
Kazan: MDI->MDI

Turn 2 (380 AD):

One of our Swords forces an aCav to retreat.

IT:

Russia kills two of our Swords after losing two Longbows. They also suicide the redlined aCav vs. one of our horses (5-3).
Ta-Tu riots :huh: It wasn't about to grow last turn...ah. To remain stable, it needs one specialist at size 7 or another MP from somewhere.
Almarikh: MDI->MDI
Chita riots. Ungrateful ex-resisters :( Hire a taxman.
The Egyptians are working on Magellan's Voyage.

Turn 3 (390 AD):

Boot China. They promise to leave (they have a settler pair next to Erdenet).
Kill a Spear at Irkutsk (6-3)
Kill two spears and raze Novosibirsk (8-3)
Kill the two Longbows who killed our units last turn (10-3)

IT:

Russia kills another Sword with one of their longbows. (10-4).
K'korum: Horses
The Japanese start work on Copernicus' Observatory.

Turn 4 (400 AD):

Kill another Spear in Irkutsk and raze the city (11-4).
Kill two Russian spears headed for our core (13-4). I make sure that they're out of reach of casual longbows before attacking :)
Kill another Russian Longbow near the ruins of Irkutsk(14-4)
Boot Mao again - he meekly complies.
Everyone's willing to negotiate, but only Russia is willing to pay for peace - and Catherine still won't even offer Engineering for peace.

IT:

Lose two Swords to Ottoman forces - one up near our core, one down near the Ottoman settlements in the south.
Mao boots us for some strange reason. Oh, his territory expanded to encompass our spear army's camp.

Turn 5 (410 AD):

Put the Spear army to work guarding our Ivory.
Kill the Ottoman longbow who killed our sword using an army - he won't counterattack THAT (15-4).
Lose an MDI vs. the mountain Ottoman sword - he just won't die :mad: (15-5).

IT:

Russia kills one of our swords in position to attack Murmansk (15-6)
The same Ottoman sword attacks a Warrior in x (we had nothing better in range for defense) and LOSES! :clap:
K'korum: Horses
Kazan: MDI->MDI
Darhan: MDI->MDI
Egypt completes the Sistine Chapel.

Turn 6 (420 AD):

Kill another stray Russian longbow (16-6)
Kill two Spears and raze Ankara! (18-6)
Kill two spears and a longbow and raze Lisht - and we get 25 gold out of the deal. (21-6).

IT:

Russia kills one of our MDI near Murmansk (21-7).
Ta-Tu: MDI->MDI
Ulaanbaatar: Horseman->MDI
Ore-yo: Settler->Settler
Russians complete Copernicus.

Turn 7 (430 AD):

Lose an MDI attacking Murmansk, but we kill two Spears and two Longbows before razing the city (25-8).
We meet Korea! They're broke, but they have all the techs we want.

IT:

Ottomans drop off a settler pair next to the ruins of Murmansk.
K'korum: Horseman->Horseman
Almarikh: MDI->MDI
Erdenet: Barracks->Pikeman

Turn 8 (440 AD):

I notice that Russia built a new city to the SE of Ta-Tu, on the coast. Dispatch a pair of MDI to take care of it :trouble:

IT:

Ottomans land an archer near Batshireet.
Russia kills an MDI with a longbow (25-9)
Ereen: Barracks->Pike
Tabriz: Duct->MDI
Baruun-Urt: Barracks->Horseman
Japanese start Magellan's Voyage.

Turn 9 (450 AD):

Kill two Spears at Samara and raze the city (27-9)
Kill the longbow who attacked us last turn (28-9)
Kill the Ottoman longbow near Batshireet (29-9)
Kill an Ottoman longbow near Kafa (our next Ottoman target in the southern jungle) (30-9).

Spoiler :
Mongolia.JPG
 
Sounds like some good progress, Tusker.

So now Cathy won't offer Engineering when before she was? :huh: The woman's confused.

A few scattered thoughts:
- We should demand stuff from Mao to get him furious before booting. Hopefully that'll grease the wheels into making him give us a DoW.
- When we sign peace with Cathy, make sure to MA her in against Mao (we may have to DoW Mao first)
- I'd like to see us build a little more infrastructure / settlers because we're running the risk of dominating our continent with a huge, obsolete army and being far, far from being ready to invade anywhere else

I copied Tusker's screenshot and added in a few city dots. I think we should settle the red dots marked "1" and "2" ASAP because those are low-corruption city sites. Secondly, before we sign peace with Cathy, I'd sleep a lot better if we get a city somewhere in the vicinity of the southern horses (the red circle).

Spoiler :
SOGK.JPG
 
Othniel, I'm in full agreement on your dotmap. I'd settle dot 2 first, then put down a city on the coast between the horses and the mountain. We can road and fortress the mountain and have a nice kill zone for Russian units coming across the isthmus. Third should be dot 1.

Speaking of settlements, I think we should step up our Settler production a bit. We have a lot of land to fill.

And the roster:

Buce - On deck
CivA -
Othniel -
Tusker - Just Played
Phaedo - UP
 
I've got it. Did you only play 9 turns Tusker? Was that just to even up the turns?

I like the dotmap and agree that we need to settle those #1 and 2 dots quickly. I'm not averse to settling 1NE of the horses to claim the horses ASAP. We could fill in later and make that city the frontier town from which the Cathy attack comes.

I will be able to have a closer look on Wednesday and ought to be able to play on Thursday.
 
That's correct; I wanted to end on game turn 160, not 161.

Note that I have a few Horsemen up near the Japanese town of Ise; with decent PRNG luck, we should be able to raze the city without waiting on reinforcements.
 
Sorry, this week got a little busy. I hope to play my set tomorrow.

I'd like to get on settler production as much as our war machine will allow and start filling in some of those.

We are averaging 1 Mace per turn on production but we seem to be a little weak on the Russian front and they still won't give us Monarchy or Engineering. They troops in the area are hurt and I'd like to heal them up a bit while picking off LBs that move past before going for Yekater.

I think we're about ready to take a poke at Mao if we get a chance to boot him (after irritating him of course).

I'm assuming that the plan is to take that Turkish city Kafka and try for peace before making peace with Cathy although they won't make peace for free at this point. I think we could start a war with Mao while we're preparing for peace with Cathy. I wouldn't mind the team signing off on that idea though before I start.

So, in general I see the set goals as:
1) expand the borders with new towns. Settle Othaniel's red towns first unless an opportunity opens to push toward the horses (thoughts on grabbing them before in intermediary town is settled?).
2) Continue to kill Russian troops and push toward her core until she will at least give us Monarchy for peace (I assume we are going for Monarchy before Engineering). Once peace is made, direct those troops at Turkish cities if any are left.
3) Get Mao to declare on us at the first opportunity although I'd like to see a couple of maces at the front before that happens for his pikes.

For diplomacy, I'm thinking that I'll take peace with the Turks or Cathy first depending on who will give us something first (I'm think Cathy because of her proximity and the threat of our troops). Monarchy from Caty and cash from Osman is what I expect. If the J'ese will go for an even peace after that Northern town is destroyed, I'll take that to get out from under the dogpile a bit.

If this all looks good, I'll try hard to get it done tomorrow.
 
Take your time, Phaedo, there's no reason to rush. Sit back, play carefully, and enjoy the game :)

Your plans look sound. I'll add that we could use a handful of Horsemen to help pick off straggler Longbows to avoid the casualties I suffered in my set.
 
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