Phaedo
Emperor
Oops

Slightly off the main topic, but I always thought workers actually could prevent landings. Thought I remember reading that somewhere.... workers should be working - they do not prevent landings; they can be taken directly from boats.
Slightly off the main topic, but I always thought workers actually could prevent landings. Thought I remember reading that somewhere.
One thing to remember for later: A unit can capture a worker directly from a dromon, even if it isn't amphibious.
Possibly. I've been looking through the site and found a reference to a worker block on an island, but it's a couple years old and you are probably right about it being different now. Maybe I'll set up some sort of test for it later on if I get some playing time tonight.I think that used to be the case, but I'm sure it's not now; of course I'm willing to be corrected if I'm wrong, but even so, that is not an efficient use of workers or a sound and necessary strategy.
Definitely buy him back into an alliance. I was rather surprised he got out of the first one so quick - even when I stupidly gave him saltpeter as part of it.Do you (team) have any thoughts on what I suggested regarding Hiawatha?
Definitely buy him back into an alliance. I was rather surprised he got out of the first one so quick - even when I stupidly gave him saltpeter as part of it.
However, this would mean curtailing research of Metallurgy, since if I read the turnlog correctly we are 100% sci and running a deficit. How many turns are left for that? I am assuming we could still research at a decent clip even after giving some gpt to Hiawatha in a deal.
I'm not so sure about the ROP though. He's going to use it to send his knights off to conquer Babylon - Wouldn't we rather do that (the conquering, I mean)?
Why are we so eager to prolong the Zulu war? Personally, I'd rather make peace and avoid any WW. Plus, peacetime reduces any distractions from infrastructure building.
Well, there it is. The sub comes in and tells the team how to play. Give me sh** guys![]()
OK, that's a fair question; let's see if you can answer it for yourself.
First, some facts:
<snip>
Given that we can't rebuild our military and improve our infastructure at the same time, what is the best strategy to ensure homeland security while we build our banks/uni's/aquaducts?
When you put it in those terms, my question actually seems kind of silly![]()
"Let's you and him fight while we build some banks"
Not a silly question at all. It does seem that for DG and up it is important to keep our main threats and next victims at war. It does seem to be one of the ways that this level really diverges from Emperor. Although WW isn't a concern now, it is something to be very aware of. I think the best way to keep it under control is good military tactics. Losing cities is the big killer and usually unnecessary. Recently I have been struck with how easy it is to control how the AI enters your territory by destroying the roads on the tiles just outside our borders. Ad the open city lure and you can pretty much fight them when and where you like defensively. The invasion stuff requires good prep, using movement wisely and making sure your forces are well-defended at the end of turn (which usually just takes some careful movement counting).