Pre-Turn. Move a few catapults/swords/archers out of former Hittite territory.
Turn1. Issued troop orders. We have a taskforce of four swordsman, three catapults, one horseman, and one archer to take out Ellipi. We will soon have a taskforce of have a task force of three swordsman, four catapults, and one archer to seize Uruck. We will soon have a taskforce of three archers and one catapult to take out Shuruppack. It’s just a colony, but with the wheat we might get a mediocre worker pump, besides which I don’t want to have to type that name again. I should be able to strike on turn three.I MM Sparta, and up the slider to keep Corinth from rioting.
Turn2. Aargh. The Hittites take out three defenders in Ellipi. I spend a bit of gold to discover that they have two defenders left. Now’s the time for a gamble. I move two swords into Baylon’s territory. The Hitties expeditionary force has been worn down to the following: 1/3 HP swordsman, ¼ HP 3MC, and a 2/4 AC. They are attacking across a river, so there’s a decent chance they will lose. Right behind this paltry force is an SOD of swordsman
Turn3. The AI can be so unhelpful. They had a force that might have taken the city, and a force just behind that would rape the nation, and the Hittites mad their peace with Babylonia! I move out when Babylon orders me too, then ask that they return the favor

, they refuse, and we are at war! I move the troops in, using the horse to snag a worker.
Interturn. Horseman heats one bowman, runs from another, and is killed by a spear, I actually consider this good as it keeps a defender from Ellipi, An Archer outside Shuruppack defeats a bowman, but is red lined. Babylon lands a spear next to defenseless Miletosis
Turn4. After some healthy bombardment, I attack Ellipi. A swordsman attacks an unfortified 3/3 bowman and wins, after getting itself redlined. Another swordsman gets itself redlined attacking a two HP spear. It kills it though. Swordsman attacks 2HP spearman and only looses one HP. Archer attacks 21hp bowman and looses.
Now lets shift to Shuruppack. Archer kills spear, looses one HP. Our second archer looses, the spear promotes. I shift a swordsman to be part of the attack. Now for Uruck. Bombard then attack. Vet sword kills 2hp spear, looses one Hitpoint. Another vet sword kills 2hp spear, looses one hitpont, Razes Uruck!!!! We gain five slaves!!!! Capture one stray worker with an archer. Kill a spearman near Thermoplyae. Shift a Hoplite to protect Miletosis.
Interturn. Bowman kills the swordsman that razed Uruck. Zulus demand ivory. Zulus get ivory
Turn5. Swordsman attacks spearman. Looses all HP but one, then kills it, razing the city of Shuruppack. One worker captured.
Swordsman attack 2/4 spearman, looses one hitpoint, then kills it. 3hp swordsman kills 2hp bowman without losses.
Found Artemisium on the horse just south of Uruck’s ruins. Kill a spear near Delphi with a veteran sword. Loose one hp. Kill a spear garrisoned in Ellipi with a 3hp sword, loose one hp. They have at least two more defenders, I assign a new-built horse to Ellipi. Shift a Hoplite to protect Hali-somethingorother.
Inter-turn. Regular Bowman kills vet archer with no losses. Regular Bowmen kills one hp sword after being knocked down to one hp.
Turn6. One hp sword kills one hp bowman. Three hitpoint sword kill 1hp bowman with no losses. Vet Horseman kills ¾ Bowman. Looses 2hp. 2/4 sword looses to 2/4 spear. Found Megara NE of Tobacco. ¾ archer looses to 1/3 Bowman, Bowman promotes. I take stock of my situation. I should be able to attack Hiawatha with every confidence of victory right now. I have seven swords to take the city behind the river, and about a dozen to take the other one (bad planning) I declare war and move in.
Turn7. The Iroquois are a push over. I took the western city without loosing a hitpoint and they were behind a river! Two swordsman and the town was razed, three slaves captured, One enemy swordsman killed outside of the town, no losses to our attacking swordsman. The eastern city put up a better fight. They redlined one swordsman and did one point of damage to another, only two spearmen though. Four slaves captured. Either way, we’ve taken two cities without a single dead unit. I truly wish I hadn’t overestimated the Iroquois. Our troops are in a neck and neck battle over in Babylonia. Loose a 4/4 archer to a 3/3 spear, no damage done to spear. Loose a 4/4 Hoplite to a 3/3 spear. 1 point of damage done to spear. Finally get the get the spear with a hoplite, No damage taken. Incase you wondering the Spear was about to take an undefended city. Loose a ¾ Sword to a 2/4 Bowman. Did one damage
Inter turn. Babylon steals a catapult, Babylon defeats an archer and steals a catapult, Two different swordsman hold off bowmen attacks.
Turn8. Hoplite defeats a 1hp bowmen, promotes to elite. 2/4 Horseman defeats 2/4 bowman garrisoned in Ellipi. Hoplite kills another spear without taking damage in the same siege. Now I take a gamble. A ¼ swordsman looses to a bowman, and another one kills the bowman and seizes the town of Ellipi!! Four slaves captured! Lost a swordsman attacking an Iroquois Spear/Settler, We promptly make up for it by killing the spear, capturing the settler, and promoting to elite all without loosing a hitpoint. Get a sword redlined killing a spear. Lost a sword trying to kill a sword then finished off the enemy sword
Inter-turn. Iroquois dropped off an archer next to Thermoplyae
Turn9. Killed the archer, lost a hitpoint. Killed a Iro sword, no losses. Killed an Iro sword, WE HAVE A GREAT LEADER!!! ¾ Sword kills sword. We loose the old duo, Warrior A and Warrior B, trying to take down a sword on a hill(they were swords at this point). Let’s pause for a moment of respect for these two explorers who became swordsmen.
Interturn. Loose two swords to MDI, Hoplite holds off three swords before dieing. Thessalaconia riots
Turn10. Another town defeated! Just like the other town none of our units so much as lost a Hitpoint! Both MDI killed. Lost a sword and a hoplite trying to take Nippur. Defeat a Warrior/Settler. Loose a sword to a spear on a hill, then kill it with another sword.
Thoughts.27
What are we going to do with the leader? Ive specifically left him unused to siting in a town to make sure everyone has a say on this. I personally say wait till feudalism and then make an army of MDI
I'd like to officially state I bungled the Babylonian war. I should have waited for more troops instead of sending them all to the Iroquois
The stats are as following: I've captured six cities and built two. I've captured 28 slaves. I'm content with the latter, but I fell I should have captured 7 cities.
Ok I'm exhausted after that turnset so I'll clean up the turnlog and post a screenshot later.