Elephantium
Trampling the AI
MM cities, avoiding waste and promoting growth.
Embassy with Hittites
* 4 Ivory
Good news! Murray is at war with the Babs! Oh, and the Zulu, too.
IT:
Babs complain that we have troops near Sippar. We'll move immediately.
Bowman moves next to south town
Bab spear moves to the Wheat next to our new town's site
Korea declares on Murray!
Athens: Sword->Sword
Corinth: Cat->Cat
Ithaca: Curragh->Cat
Turn 1 (330 BC):
Etreria founded near Pharsalos. Making Walls.
Spices are online.
MM:
Corinth = no growth, 4-turn cats
Delphi = no growth, switch to Cat in 2
Thermo = +1 fpt, 10spt
Athens = no growth, 10spt
...WTH, why is the BG next to Thermo mined but not roaded?
IT:
Bowman near S dies vs. Hittite chariots
Bab spear near Etreria moves 1S
We see two Bab Galleys with our Curragh - one moves out of sight to the north.
Our people want the FP!
Argos: Cat->Cat
Mycenae: Barracks->Hoplite
Babs start Sun Tzu's
Turn 2 (310 BC):
MM a bit, move troops. I'm a bit worried about leaving only one defender in any of our border towns, and this is going to tie up a lot of our Archers (we don't have enough Hoplites to defend everything).
Also, we need some of our troops in cities like Thermo and Athens - and Sparta! - for MPs.
IT:
Thermo: Sword->Sword
Delphi: Cat->Cat
Knossos: Sword->Cat
Zulu start Sun Tzu's
Turn 3 (290 BC):
MM for slow growth and 5-turn Cats in Knossos, no growth, no loss in spt for Thermo.
IT:
Furious, the Babs demand that our troops leave at once! We move.
...and then a Bab galley violates our territorial waters at Argos. There ain't no justice.
Athens: Sword->Sword
Sparta: Settler->Settler
Ephesus: Rax->Hoplite
Thessalonica: Walls->Cat
Turn 4 (270 BC):
Move troops.
IT:
Hittites demand 28 gold. They get 28 gold.
Oh, and they want 100 gold for a RoP. No way.
Babs complain about our exploring Curragh. We apologize.
Babs offer a permanent peace treaty. We accept.
Corinth: Cat->Cat
Koreans start Sun Tzu's
Turn 5 (250 BC):
Troy founded on the second white dot, near Ephesus. Making Cat.
Oh, crap. The supposedly "permanent" peace treaty lasts for 20 turns
I'm going to pause for further team discussion at this point.
=========================
Based on new direction, I move troops towards their rendezvous in Rhodes.
Zulus have over 1000 gold!
IT:
Thermo: Sword->Sword
Pharsalos: Cat->Cat
Rhodes: Walls->Cat
Turn 6 (230 BC):
Uh-oh. Rhodes, Thessalonica, Etreria, Ephesus, Delphi, Pharsalos, and Troy all have some flip risk. Rhodes is at .4-.5%, but all of the others have a considerable risk - .1-1.2% for Troy, all the way up to .3-11.0% for Etreria! I'm worried that we're going to get a culture flip soon.
Move troops, MM.
IT:
Athens: Sword->Sword
Delphi: Cat->Cat
Argos: Cat->Cat
Turn 7 (210 BC):
Move more troops, MM a bit.
IT:
Sparta: Settler->Settler
Knossos: Cat->Cat
Turn 8 (190 BC):
MM, move troops
IT:
Babs tell us to remove or declare (I have the horseman scouting near Uruk). We remove.
Thermo: Sword->Sword
Corinth: Cat->Cat
Mycenae: Hoplite->Hoplite
Turn 9 (170 BC):
Move troops. We have an impressive stack near Rhodes - in one move, they're at the gates of Aleppo.
IT:
Babs complain about our curragh. We apologize.
Athens: Sword->Sword
Delphi: Cat->Cat
Turn 10 (150 BC):
Move troops, check cities.
Notes:
* I spent a lot of time on MM in this set, and it paid off - there were several points where I got an extra sack of food for cities that were about to finish a build. Of course, I MMed for production, not growth - we may wish to switch focus for a bit.
* The horde of invaders is fortified near Rhodes with full movement left, in case you wish to reposition them in the preturn, CA.
Embassy with Hittites
* 4 Ivory
Good news! Murray is at war with the Babs! Oh, and the Zulu, too.
IT:
Babs complain that we have troops near Sippar. We'll move immediately.
Bowman moves next to south town
Bab spear moves to the Wheat next to our new town's site
Korea declares on Murray!
Athens: Sword->Sword
Corinth: Cat->Cat
Ithaca: Curragh->Cat
Turn 1 (330 BC):
Etreria founded near Pharsalos. Making Walls.
Spices are online.
MM:
Corinth = no growth, 4-turn cats
Delphi = no growth, switch to Cat in 2
Thermo = +1 fpt, 10spt
Athens = no growth, 10spt
...WTH, why is the BG next to Thermo mined but not roaded?
IT:
Bowman near S dies vs. Hittite chariots
Bab spear near Etreria moves 1S
We see two Bab Galleys with our Curragh - one moves out of sight to the north.
Our people want the FP!
Argos: Cat->Cat
Mycenae: Barracks->Hoplite
Babs start Sun Tzu's
Turn 2 (310 BC):
MM a bit, move troops. I'm a bit worried about leaving only one defender in any of our border towns, and this is going to tie up a lot of our Archers (we don't have enough Hoplites to defend everything).
Also, we need some of our troops in cities like Thermo and Athens - and Sparta! - for MPs.
IT:
Thermo: Sword->Sword
Delphi: Cat->Cat
Knossos: Sword->Cat
Zulu start Sun Tzu's
Turn 3 (290 BC):
MM for slow growth and 5-turn Cats in Knossos, no growth, no loss in spt for Thermo.
IT:
Furious, the Babs demand that our troops leave at once! We move.
...and then a Bab galley violates our territorial waters at Argos. There ain't no justice.
Athens: Sword->Sword
Sparta: Settler->Settler
Ephesus: Rax->Hoplite
Thessalonica: Walls->Cat
Turn 4 (270 BC):
Move troops.
IT:
Hittites demand 28 gold. They get 28 gold.
Oh, and they want 100 gold for a RoP. No way.
Babs complain about our exploring Curragh. We apologize.
Babs offer a permanent peace treaty. We accept.
Corinth: Cat->Cat
Koreans start Sun Tzu's
Turn 5 (250 BC):
Troy founded on the second white dot, near Ephesus. Making Cat.
Oh, crap. The supposedly "permanent" peace treaty lasts for 20 turns

I'm going to pause for further team discussion at this point.
=========================
Based on new direction, I move troops towards their rendezvous in Rhodes.
Zulus have over 1000 gold!
IT:
Thermo: Sword->Sword
Pharsalos: Cat->Cat
Rhodes: Walls->Cat
Turn 6 (230 BC):
Uh-oh. Rhodes, Thessalonica, Etreria, Ephesus, Delphi, Pharsalos, and Troy all have some flip risk. Rhodes is at .4-.5%, but all of the others have a considerable risk - .1-1.2% for Troy, all the way up to .3-11.0% for Etreria! I'm worried that we're going to get a culture flip soon.
Move troops, MM.
IT:
Athens: Sword->Sword
Delphi: Cat->Cat
Argos: Cat->Cat
Turn 7 (210 BC):
Move more troops, MM a bit.
IT:
Sparta: Settler->Settler
Knossos: Cat->Cat
Turn 8 (190 BC):
MM, move troops
IT:
Babs tell us to remove or declare (I have the horseman scouting near Uruk). We remove.
Thermo: Sword->Sword
Corinth: Cat->Cat
Mycenae: Hoplite->Hoplite
Turn 9 (170 BC):
Move troops. We have an impressive stack near Rhodes - in one move, they're at the gates of Aleppo.
IT:
Babs complain about our curragh. We apologize.
Athens: Sword->Sword
Delphi: Cat->Cat
Turn 10 (150 BC):
Move troops, check cities.
Notes:
* I spent a lot of time on MM in this set, and it paid off - there were several points where I got an extra sack of food for cities that were about to finish a build. Of course, I MMed for production, not growth - we may wish to switch focus for a bit.
* The horde of invaders is fortified near Rhodes with full movement left, in case you wish to reposition them in the preturn, CA.