Buce01: The Slavemaster

Sorry! I'm bouncing back and forth between the threads and getting mail on my phone. There are crossposts galore and I'm starting to get confused. Back to my Khan set. You were right on all counts BTW :)
 
Use the MGL to build our 3rd Army.

Thermo will build the MA in 8 turns.

One of our other high shield cities wll start on the Pentagon as well. We should then have both by the end of my turnset. (we've got plenty of units for the invasion, IMO, and are paying tons in support, so I don't mind taking a city off military for 8 turns or so).
 
Use the MGL to build our 3rd Army.

Thermo will build the MA in 8 turns.

One of our other high shield cities wll start on the Pentagon as well. We should then have both by the end of my turnset. (we've got plenty of units for the invasion, IMO, and are paying tons in support, so I don't mind taking a city off military for 8 turns or so).

That sounds like the best option.
 
Unless I'm misunderstanding, they were paying us 50gpt + furs, in which case we had far more to lose by not caving.

At the time I wrote that, it was a net of 50gpt. We were paying gpt for the furs, and they were paying more from a separate deal (probably a tech).
 
Fellas, I swear I am not making this up.

I made the 3rd army as discussed. A little later, I got another leader and built our 4th army.

Now I generated another leader. 5th army? I have cities building the MA, Pentagon, and Intelligence Agency as well...

Hard to believe, I know, but we are like 40-4 in battles and I am attacking the redlined invading units with elites whenever possible.

Oh, we have our own coal now.
 
Fellas, I swear I am not making this up.

I made the 3rd army as discussed. A little later, I got another leader and built our 4th army.

Now I generated another leader. 5th army? I have cities building the MA, Pentagon, and Intelligence Agency as well...

Hard to believe, I know, but we are like 40-4 in battles and I am attacking the redlined invading units with elites whenever possible.

Oh, we have our own coal now.

Sounds like you're having a ball!

The Arty/Cav/Infantry combination is so powerful, it's almost cheating; at Deity, I frequently find myself invading Tank-owning civs with it, and the result is just as inevitable.

Do as you wish with the spare MGL; I don't think that there are any expensive SW's that will need rushing, only the one SS Part, and we can pre-build that.
 
Sounds like you're having a ball!

The Arty/Cav/Infantry combination is so powerful, it's almost cheating; at Deity, I frequently find myself invading Tank-owning civs with it, and the result is just as inevitable.

Do as you wish with the spare MGL; I don't think that there are any expensive SW's that will need rushing, only the one SS Part, and we can pre-build that.
I am :devil:. Zulu are already down 4 cities and I've only just started turn 3. Only problem is that it's taking me a while to play the set (sorry, I'm pretty slow and deliberate with war turns), but I should be done either tonight or tomorrow.

I thought about it some more and I think I am going to use the MGL to rush the Pentagon - the 3-cav armies get kind of gassed quick (I yellowed 2 this turn - Mauch Chunk was on a hill, so that last redlined rifle was a bit tenacious). So I would enjoy having the 4th cav in the armies.
 
I am :devil:. Zulu are already down 4 cities and I've only just started turn 3. Only problem is that it's taking me a while to play the set (sorry, I'm pretty slow and deliberate with war turns), but I should be done either tonight or tomorrow.

No apologies necessary; as I've said before, I'd rather it be played right than quickly, and war turns are crucial turns.

I thought about it some more and I think I am going to use the MGL to rush the Pentagon - the 3-cav armies get kind of gassed quick (I yellowed 2 this turn - Mauch Chunk was on a hill, so that last redlined rifle was a bit tenacious). So I would enjoy having the 4th cav in the armies.

Sounds like a good call.
 
Sounds like you're having a ball!

The Arty/Cav/Infantry combination is so powerful, it's almost cheating; at Deity, I frequently find myself invading Tank-owning civs with it, and the result is just as inevitable.

Do as you wish with the spare MGL; I don't think that there are any expensive SW's that will need rushing, only the one SS Part, and we can pre-build that.

Speaking of SS parts, in another recent SG, Bede had a notion which I find truly delightful: Set up prebuilds such that you can complete all ten SS parts on the same turn.
 
Pre-Turn Strategy:
- Just like Longstreet at 2nd Bull Run. Wait until the enemy exhausts his offensive strength against us, then line up our divisions and hit them with overwhelming force.
- Raze for slaves, resettle his land and create specialist farms.


OOB:
9 Settlers
89 Slaves
53 Cavalry (46v/7e)
45 Infantry (43v/2e)
31 Artillery
2 Galleys
2 Galleons
2 Cav Armies (4v/2e)
12 Guerillas (12v)


We are building
4 Aquaducts
14 Artillery
1 Bank
2 Courthouses
6 Factories
6 Infantry
1 Library
1 Market
1 Police Station
7 Settlers
3 Stock Exchanges

We are the tech leaders, only Fascism is known by others.

We have 4360 gold in the bank and are at -99gpt
We learn Steel in 1

PreTurn
- Uh... yikes. There is a stack of 9 Artillery sitting unprotected outside of Pergamon, 2 tiles from Zulu territory. Move 2 Infantry to cover.

- Switch New Delphi (settler in 1) to Artillery due in 11. The city is size 6 and will grow in 2, and is on a river, so I would like to grow it to size 7 to get the extra unit support. Switch New Thessalonica (Artillery in 41) which has no Aquaduct and is at size 5 already to still get a settler in 1.

- A little mm gets us down to -91gpt. There were a couple cops working in the core cities when it was more profitable to put them back to work.

- Aha. We are paying 80gpt to Arabia for furs. It would be nice to keep all the WLTK days, but I want that cash back. I'm renegotiating this one. Dial up Arabia and alter the deal (pray I do not alter it any further!) to give him Ivory, Spices, and 33gpt for the Furs instead. So now we are -44gpt.


And we're off.


IBT
Numerous Privateers sailing off the N coast.
More Zulu invasion forces - 8 cavs, 2 muskets, 1 rifle.
Steel comes in. Set research to Refining in 9 with positive gpt.
Athens: Inf --> Inf (due in 2)
Ellipi: Cop Shop --> Cav (due in 2)
New Ephesus: Settler --> Settler (due in 30)
Corinth: Stock Exchange --> Cav (due in 2)
Delphi: Inf --> Inf (due in 2)
Pharsalos: Inf --> Inf (due in 3)
Megara: Artillery --> Art (due in 6)
Eritria: Art --> Inf (due in 3)
New Thessalonica: Settler --> Settler (due in 30)

1335 AD Turn 261 (1)
Move the big guns around. All 11 invaders redlined, along with one I can get to just inside Zulu territory.
eCav defeats 1/4 Cav (1-0)
eCav defeats 1/4 Cav (2-0)
eCav defeats 1/4 Cav (3-0)
eCav defeats 1/5 Cav (4-0)
eCav defeats 1/4 Cav (5-0)
vCav defeats 1/4 Cav (6-0)
vCav defeats 1/4 Musket (7-0)
vCav defeats 1/4 Musket and promotes (8-0)
vCav loses to 1/4 Rifle (8-1)
vCav defeats 1/4 Rifle (9-1)
vCav defeats 1/4 Cav (10-1)
vCav loses to 1/4 Cav (10-2)
vCav defeats 1/4 Cav (11-2)
vCav defeats 1/4 Cav (12-2)

Hmph. Lost 2 Cavs, must have forgotten to make my sacrifices to the RNG gods.

Workers do some railing while we are waiting to invade.

IBT
Good news. Inca and Arabia signed a MA against the Zulu.
Iroquois request an audience. They want a MPP. Not a chance.
Privateer attacks a Roman galley, beats and enslaves it.
7 more Zulu cav on the warpath.
Thermo: Inf --> MilAcad (due in 8)
Knossos: Art --> Art (due in 3)
Artemisium: Inf --> Cav (due in 3)
Thessalonica: Art --> Art (due in 2)
Gortyn: Factory --> Art (due in 4)
Mytilene: Art --> Art (due in 20)
The Inca establish an embassy with us.

1360 AD Turn 262 (2)
Artillery moves around. Redline the invaders.
eCav defeats 1/4 Cav (13-2)
eCav defeats 1/4 Cav (14-2) and we get a leader.

Build 3rd Cavalry army, load up the elite* cav we just created, another elite* cav that was hanging around, and a vet. Shift Athens from Inf due in 1 to the Pentagon due in 7.

Now back to the action.
eCav defeats 1/4 Cav (15-2)
eCav defeats 1/4 Cav (16-2)
eCav defeats 1/4 Cav (17-2) and you won't believe this, but we get another leader.

4th Cavalry Army created. Zulu are finished now.

vCav defeats 1/4 Cav (18-2)
vCav defeats 1/4 Cav (19-2).

That's all for the invaders. I've got 18 artillery and 4 armies. It's clobberin' time.

Battle for Chondote
7 artillery fire, yellow 2 rifles and redline 1 rifle and 1 cav.
1st Cav Army defeats 2/4 Rifle (20-2)
1st Cav Army defeats 2/4 Rifle (21-2)
vCav defeats 1/4 Rifle and promotes (22-2)
vCav defeats 1/4 Cav (23-2) and Chondote is ours. Raze the city for 4 slaves. I actually like the location (cxxc from Mytilene and Tegea) so build a road with the slaves and settle South Tegea on the spot.

Battle for Tonawanda
5 artillery fire, yellow 1 rifle and redline 2 more
2nd Cav Army defeats 2/4 Rifle (24-2)
2nd Cav Army defeats 1/4 Rifle (25-2)
2nd Cav Army defeats 1/4 Rifle (26-2) and Tonawanda is ours. Raze for 5 slaves.

Battle for Hubishna
6 artillery fire, but only yellow 2 rifles. a 3rd is at 3/4.
3rd Cav Army defeats 3/4 Rifle (27-2)
3rd Cav Army defeats 4/4 Musket (28-2)
4th Cav Army defeats 2/4 Rifle (29-2)
4th Cav Army defeats 4/4 Cav (30-2)
vCav defeats 1/4 Rifle (31-2)
vCav defeats 4/4 Longbow (32-2) and Hubishna is ours. Raze for 6 slaves. Resettle Chalcis on the spot.

Cleanup. Move all the cavs back under cover, and move infantry forward to cover the new cities. Nab 6 more Zulu slaves that were out working the fields oblivious to our advance. They are immediately put to work.

Our advance revealed 2 more Zulu cav headed toward us
vCav defeats 4/4 Cav and promotes (33-2)
vCav defeats 4/4 Cav (34-2)

Move a settler and some infantry into Zulu territory so we can settle and then reach Mauch Chunk next turn.

IBT
Ottos request an audience - they want us to ally against the Inca. Sorry Charlie.
The Dutch and Zulu ally against the Inca.
Zulus invade - 6 units
Sparta: Stack Exchange --> Inf (due in 3)
Ellipi: Cav --> Cathedral (due in 4)
Corinth: Cav --> Cathedral (due in 4)
Delphi: Inf --> Intelligence Agency (due in 9)
Phocaea: Bank --> Stack Exchange (due in 10)
Ephesus: Art --> Art (due in 3)
Rhodes: Inf --> Courthouse (due in 3)
Marathon: Art --> Cathedral (due in 7)
New Pharsalos: Settler --> Settler (due in 10)
Palace Expansion!

1365 AD Turn 263 (3)
Larisa founded within range of Mauch Chunk.
Battle for Mauch Chunk
Takes 13 artillery, but the defenders are redlined.
1st Cav Army defeats 1/4 Rifle (35-2)
1st Cav Army defeats 1/4 Rifle (36-2)
vCav loses to 1/4 Rifle (36-3)
vCav loses to 1/4 Rifle (36-4)
3rd Cav Army defeats 2/5 Rifle (37-4)
vCav defeats 2/4 Cav (38-4) and Mauch Chunk is ours. Raze for 5 workers and a cannon.

Misc attacks
eCav defeats 2/4 Cav (39-4)
eCav defeats 1/4 Rifle and we get yet another leader. (40-4) Rush the Pentagon.
eCav defeats 2/4 Cav (41-4)
vCav defeats 2/4 Cav (42-4)
vCav defeats 2/4 Cav (43-4)

Battle for Alaca Huyuk
Artillery redlines the 3 defenders.
vCav defeats 1/4 Rifle (44-4)
vCav defeats 1/4 Rifle (45-4)
vCav defeats 1/4 Rifle (46-4) and the city is ours. Raze for 7 slaves.

Other attacks
vCav defeats 1/4 Cav (47-4)
vInf defeats 1/4 Cav and promotes (48-4). I used an Inf since I was advancing into a forest, and would not have been able to move a cav back under cover.

Cleanup. Move all the cavs back under cover. Found Piraeus and Plataea.
Net 5 more slaves as we move attack forces into place outside St. Regis.
Short rush the factory in Pergamon (size 12 and wasting food = settler) and artillery in New Herk.

IBT
Dutch and Arabs ally against Babylon
Pergamon: Factory --> Settler
New Herk: Art --> Settler
Delphi: Pentagon --> Inf (due in 2)
Pharsalos: Inf --> Cathedral (due in 5)
Knossos: Art --> Settler (due in 1) since it is size 12.
Argos: Stock Ex --> Inf (due in 3)
Thessalonica: Art --> Inf
Eretria: Inf --> Inf
Tegea: Court --> Settler (due in 15)
We caught Shaka attempting to plant a spy!

1370 AD Turn 264 (4)
Zulu are in anarchy. The 2nd and 4th armies are fully healed and ready for action! Beef them up with an extra cav apiece.

Battle for Harran
After a ton of misfires, the 3 rifles are redlined.
2nd Cav Army defeats 1/4 Rifle (49-4)
2nd Cav Army defeats 1/4 Rifle (50-4)
2nd Cav Army defeats 1/4 Rifle (51-4)
vCav defeats 2/4 Cav (52-4) and the city is ours. Raze for 6 slaves and 3 cannon.

Battle for St. Regis
4 defenders redlined
vCav defeats 1/4 Rifle (53-4)
vCav defeats 1/4 Rifle (54-4)
vCav defeats 1/4 Rifle and promotes (55-4)
vCav defeats 1/4 Cav (56-4) and the city is ours. Raze for 3 slaves.

Misc battles.
vCav defeats 2/4 Cav (57-4)
eCav defeats 1/4 Cav (58-4)
eCav defeats 1/4 Cav (59-4)
eCav defeats 1/4 Cav (60-4)
vCav defeats 1/4 Cav (61-4)
vCav defeats 3/4 Cav (62-4)
vCav defeats 2/4 Cav (63-4)

Found Nemea and Thrace. Move a couple settlers into Zulu territory to be able to get to Cattaraugus and Tyrana next turn. Clean up. You know the drill. Rail and Irrigate.

IBT
Cleo wants to chat, she wants peace. Since we are getting war happiness from her I say not just now, besides, her MPP is still in force with Shaka, she would just declare again next turn.
Arabs and Dutch ally against the Inca.
A Zulu cav picks off one of ours I thought was out of the way (63-5)
New Argos: Lib --> Settler (due in 5)
Knossos: Settler --> Inf (due in 3)
Artemesium: Cav --> Wealth for lack of anything better.
Some pollution crops up.
Apolyton: Settler --> Settler
 
1375 AD Turn 265 (5)
Knidos founded in range of Cattaraugus
Battle for Cattaraugus
4th army is assigned the task. Defenders redlined.
4th Cav Army defeats 1/4 Rifle (64-5)
4th Cav Army defeats 1/4 Rifle (65-5)
4th Cav Army defeats 1/4 Rifle (66-5) and the city is ours. Raze for 7 slaves.

Battle for Ulsan
Artillery prelude
3rd Cav Army defeats 2/4 Rifle (67-5)
3rd Cav Army defeats 2/4 Rifle (68-5)
3rd Cav Army defeats 1/4 Rifle (69-5) and the city is ours. Raze for 7 slaves and a cannon.

Naxos founded in range of Tyrana
clear out some of the cav sitting around there first
eCav defeats 1/4 Cav (70-5)
eCav defeats 1/4 Cav (71-5)
vCav defeats 1/4 Cav (72-5)
Battle for Tyrana
vCav defeats 1/4 Rifle (73-5)
vCav defeats 1/4 Rifle (74-5)
vCav loses to 1/4 Rifle (74-6)
vCav defeats 1/4 Rifle (75-6) and the city is ours. Raze for 4 slaves.

Zulu nation is now cut in twain.

some mop-up.
eCav defeats 1/4 Cav (76-6)
eCav defeats 1/4 Cav (77-6)
eCav defeats 1/4 Cav (78-6)
eCav defeats 1/4 Cav (79-6)

Upgrade some captured cannon. Rush some settlers, which we desparately need. Rail and irrigate.

IBT
Zulu Cav attacks our new city at Chios. We lose some hps, but retreat 4 cavs and kill 1 (80-6)
Sparta: Inf --> Wealth
Pergamon: Settler --> Art (due in 4)
Delphi: Inf --> US
New Knossos: Settler --> Settler
Ephesus: Art --> Wealth
Rhodes: Court --> Wealth
Trot: Art --> Art (due in 7)
Gortyn: Art --> Settler
New Sparta: Art --> Settler
New Pharsalos: Settler --> Settler

1380 AD Turn 266 (6)
Zulus are now Fascists.
12 invading units this turn, including some rifles, so going to need to do some repulsing first. Redline the invaders with artillery
eCav defeats 1/4 Cav (81-6)
eCav defeats 1/4 Cav (82-6)
eCav defeats 1/4 Cav (83-6)
vCav defeats 1/4 Cav (84-6)
vCav defeats 1/4 Cav (85-6)
vInf defeats 1/4 Cav (86-6)
vCav defeats 1/4 Rifle (87-6)
vCav defeats 1/4 Cav (88-6)
vCav defeats 1/4 Cav (89-6)
vCav loses to 1/4 Cav (89-7)
vCav defeats 1/4 Cav and promotes (90-7)
vCav defeats 1/4 Rifle (91-7)
vCav defeats 1/4 Rifle (92-7)
vCav defeats 1/4 Rifle (93-7)

Battle for Ugarit
1st Cav Army defeats 1/4 Rifle (94-7)
1st Cav Army defeats 1/4 Rifle (95-7)
1st Cav Army defeats 1/4 Rifle (96-7) and the city is ours. Raze for 4 slaves and a cannon.

Cleanup and worker moves. Set up assaults for next turn. The unroaded jungle in the midst of Zululand is making it difficult.

IBT
Zulu and Arabs sign peace treaty.
Not many Zulu force smoving around/
Ellipi: Cathedral --> Inf (due in 2)
Corinth: Cathedral --> Wealth
Herakleia: Aquaduct --> Market (due in 13)
Argos: Inf --> Wealth
New Corinth: Aquaduct --> Market (due in 15)
Megara: Art --> Factory (due in 18)

1385 AD Turn 267 (7)
Potidaea founded in range of Pyongyang
Battle for Pyongyang
Only reg infantry there.
2nd Cav Army defeats 1/3 Rifle (97-7)
2nd Cav Army defeats 1/3 Rifle (98-7)
2nd Cav Army defeats 1/3 Rifle (99-7)
vCav defeats 1/4 Cav (100-7) and the city is ours. Raze for 6 slaves.

Battle for Namp'o
4th Cav Army defeats 1/3 Rifle (101-7)
4th Cav Army defeats 1/4 Rifle (102-7)
4th Cav Army defeats 1/4 Rifle (103-7)
vCav defeats 1/4 Cav (104-7) and the city is ours. Raze for 6 slaves

Some misc
vInf defeats 1/4 Cav (105-7)
eCav defeats 1/3 Rifle (106-7)
eCav defeats 1/4 Rifle (107-7)
eCav defeats 1/4 Rifle (108-7)

Found Kyme in range of Allegheny
Battle for Allegheny
vCav defeats 1/3 Rifle (106-7)
vCav defeats 1/4 Rifle (107-7)
vCav defeats 1/4 Rifle (108-7)
vCav defeats 1/4 Cav (109-7) and the city is ours. Raze for 6 slaves.

Mantinea founded in range of Pusan
Battle for Pusan
vCav defeats 1/3 Rifle (110-7)
vCav defeats 1/4 Rifle and promotes (111-7)
vCav defeats 1/4 Rifle and promotes (112-7) and the city is ours. Raze for 4 slaves and a cannon.

Getting tougher to cover everything as our lines get longer.

IBT
Egypt and Arabia make peace.
Portugal and Netherlands ally against the Inca.
Knossos: Inf --> Inf
Gortyn: Settler --> Wealth
Mytilene: Settler --> Settler
New Sparta: Settler --> Settler
New Rhodes: Settler --> Settler

1390 AD Turn 268 (8)
vInf defeats 1/4 Cav (113-7)
Navarino founded in range of Niagara Falls
Battle for Niagara Falls
vCav defeats 1/4 Rifle (114-7)
vCav defeats 1/4 Rifle (115-7)
eCav defeats 1/4 Cav (116-7 and the town is ours. Oh, and another leader too. Raze for 2 slaves.

Found Patras on the peninsula in range of Grand River and Salamanca.
Battle for Salamanca
vCav defeats 1/3 Rifle (117-7)
vCav defeats 1/3 Rifle (118-7) and the town is ours. Keep this one, since the location is fine, it's small, and we are short on settlers.
Battle for Grand River
vCav defeats 1/3 Rifle (119-7)
vCav loses to 1/3 Rifle (119-8)
vCav defeats 1/3 Rifle (120-8) and the town is ours. Again, keep.

vCav defeats 3/4 Cav (121-8)

IBT
Inca and Iroquois make peace
Zulu cav suicides against an Inf (122-8)
Refining comes in. Set research to Combustion due in 6.
Athens: CIA --> Wealth
Ellipi: Inf --> Inf
New Herk: Settler --> Settler
New Argos: Settler --> Market
Pharsalos: Cathedral --> Inf
Marathon: Cathedral --> Inf
Eretria: Settler --> Wealth
New Thessalonica: Settler --> Settler
Arabs complete Universal Sufferage.

1395 AD Turn 269 (9)
Well, we don't have oil, but we will soon enough as there are a couple sources in Zululand and unclaimed around our territory.

Tried to plant a spy with Shaka, but not successful.

Battle for Oil Springs
vCav defeats 1/3 Rifle (123-8)
vCav defeats 1/4 Rifle (124-8)
vCav loses to 1/4 Rifle (124-9)
eCav loses to 1/4 Rifle (124-10)
3rd Cav Army defeats 2/5 Rifle (125-10)
3rd Cav Army defeats 1/4 Cav (126-10) and the city is ours. Raze for 6 slaves.

Battle for New Bapedi
1st Cav Army defeats 3/3 Rifle (127-10)
1st Cav Army defeats 3/3 Rifle (128-10) and the city is ours. Going to keep it at least temporarily, as we can springboard to some other cities.

Battle for Wonsan
2nd Cav Army defeats 4/4 Rifle (129-10)
4th Cav Army defeats 4/4 Rifle (130-10)
4th Cav Army defeats 3/3 Rifle (131-10) and take the city. Going to keep for a while.

Misc.
vCav defeats 1/4 Cav (132-10)
vCav defeats 1/4 Cav (133-10)
vCav defeats 1/4 Cav (134-10)
vCav defeats 1/4 Cav (135-10)

Get set up to take Cheju next turn, move workers. Lots of workers.

IBT
Egypt declared on the Inca.
Thermo: Military Acad --> Army
New Delphi: Settler --> Settler
Pergamon: Art --> Wealth for a turn
Miletos: Art --> Art
Tegea: Settler --> Market
New Pharsalos: Settler --> Settler
Larissa: Settler --> Settler

1400 AD Turn 270 (10)
Battle for Cheju
eCav defeats 1/4 Rifle (136-10)
eCav defeats 1/4 Rifle (137-10)
eCav loses to 1/4 Rifle (137-11)
vCav defeats 1/4 Rifle (138-11) and the city is ours. Keep for the time being.

Clean up invaders
vCav defeats 2/4 Cav (139-11)
vCav defeats 2/4 Cav and promotes (140-11)
vCav defeats 2/4 Cav (141-11)
vCav defeats 1/4 Cav (142-11)
vCav defeats 2/4 Cav (143-11)
vCav defeats 2/4 Cav (144-11)

Place 2 settlers and then abandon Wonsan - I think this is the implementation of the combat settler strat - I moved the settlers to our territory at the edge of Wonsan, then disband, and found the next cities, thereby getting close enough to the enemy citites to bombard. Rail to the new cities.
Battle for Hyangsan
Take the extrashot after redlining to get from size 7 to 6.
eCav defeats 1/3 Rifle (145-11)
eCav defeats 1/4 Rifle (146-11)
vCav defeats 1/4 Rifle (147-11) and the city is ours. Keep for the moment so we can get to...
Battle for Seoul
4th Cav Army defeats 1/3 Rifle (148-11)
4th Cav Army defeats 1/3 Rifle (149-11)
vCav loses to 1/3 Rifle (149-12)
eCav defeats 1/4 Rifle (150-12)
e*Cav defeats 1/4 Rifle (151-12)
vCav defeats 2/4 Cav (152-12) and we get the city, along the the Colossus and the Great Lighthouse. Guess I'll keep for now.

more cleanup
vCav loses to 1/3 Rifle (152-13)
vCav defeats 1/3 Rifle (153-13)
vCav defeats 4/4 Cav (154-13)
vCav defeats 4/4 Cav (155-13)

Battle for Tugela
3rd Cav Army defeats 2/4 Rifle (156-13)
3rd Cav Army defeats 1/4 Rifle (157-13)
3rd Cav Army defeats 1/4 Rifle (158-13). Keep the city so we can get to Isandhlwana, which will have to be next turn since we are just about out of attackers this turn, and all the artillery has fired.

and one more
vCav defeats 4/4 Cav and promotes (159-13)

Protect the exposed units. I think we got everything covered.

Ending OOB
2 Settlers
213 Slaves
33 Cavalry (22v/11e)
59 Infantry (56v/3e)
46 Artillery
2 Galleys
2 Galleons
4 Cav Armies
12 Guerillas (12v)


We are building
2 Aquaducts
1 Army
5 Artillery
1 Courthouse
5 Factories
4 Infantry
4 Markets
a ton of Settlers
1 Stock Exchange

And the file
>>FILE<<.
 
Post game.

- Zulu are down to their core, their corrupt NW area I blocked off and just let alone since it is no threat, and their 2 islands.

- I think I see what I should have been doing with the combat settlers all along, but no matter. The Zulu core will not survive the next turnset. Even if I could have gone faster I don't think I would have wanted to - since we still need the settlers, and I do not want to leave much territory open lest we get some AI on the other continent decide to come plant an unwanted city.

- The question becomes if we want the Zulu eliminated completely or just off the continent. If we keep them around some of their cities we kept for purposes of furthering the advance still have some flip risk.

- Need tons more settlers. I have been firing settlers out of our size 12 cities once they hit the cap and waste food, but not before since I did not want to impair productivity too much. Rushing them in the farms when they get big enough is good too I think.

- Sorry about all the wealth builds, but I honestly could not think of anything else to build. We have enough troops to finish out the war, though we could use more artillery but I don't want to pay the unit support, and after that it's just a matter of defending our continent and rushing to space. We don't need banks in the core since we are running high science.

- We have another unused MGL - we should be able to build Wall Street after the last Stock exchange finishes - we could use him for that.

- Egypt is not in a MPP with Zulu any longer, we could make peace if we wanted. I think we should. We'll be done this war soon and they are the ones that could ally some other fool on the continent.

- Note that Grand River is building a worker - it is a slave worker, so this should still be within the variant rules - correct? If not, change it in the pre-turn since it will be done this turn.



And a fun stat. At the beginning of my turnset, we had 46 cities, 578 tiles of land, and 348 pop. The Zulu had 45 cities, 1025 land tiles, and 452 population.

Now? The Zulu have been reduced to 21 cities, 519 tiles of land, and 178 population. We have 80 cities, 914 land tiles, and 438 population. I think that is the most I have expanded in 10 turns ever.
 
lurker's comment: A picture in the future would be appreciated. :)
:blush: Sorry. By the time I had finished actually playing the set, my children were practically begging me to take them to the park, since I had basically been ignoring them to try and get the turnset done over the last few days. I'll try and get a screenie or 2 tonight.
 
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