Buffed AI for BNW

The Industrial era:

Shoshone gave notice that China was planning on sneak attack on my city that owns Mt Sinai from their city on the same land mass.

I immediately signed fresh defensive pacts with Shoshone & Brazil.

World Council Welcomed city states. With no way to hold onto the chair, I gave it to the Shoshone. (In absence of any action, Brazil would have gotten it.)

China declared war on their turn on turn 210. A Caravel scouting near Brazil is probably doomed
Shoshone & Brazil declare war on China.

During the war, Brazil is first to an ideology, they picked Freedom.

Chinese war ended turn 216. I killed on average a Chinese land unit every turn of it. My only loss was the above Caravel. The Chinese still have a good size army.

Shoshone & Brazil made peace with China on their turn.

Thanks to a faith based GE being born, I finished my first world wonder, PT. That makes 6 Academies so far.

Hum, that's interesting that city location near a natural wonder on Rome's starting landmass has been colonized by the Assyrians.

Between turn 222 and 223, Huns declared war on Assyria. Shoshone declare war on Assyria.

Research agreements signed with Brazil & Shoshone, I had to delay to first upgrade my navy to Frigates. At the moment I still prefer Crossbows 2 range over the more powerful but shorter ranged Gatling Guns, so I've not upgraded those.

Turn 229, hum, that's quite a taskforce Brazil has right off the coast of the Huns, they aren't at war (yet) but these two civs have hated each other since before I made contact with them.

Between turn : Brazil indeed declares war on Huns.

My secret agent still seems to be having trouble catching spies.

I researched Archaeology somewhat earlier than normal after noticing how cheap it was compared to normal (mostly due to scholasticism) when my normal tech to research at this time was full priced.

Shoshone World Council:
I gambled that Repealing Scholarship would be really unpopular anyway and so abstained on it by using all votes to vote for Worlds Fair. (One of my allies had proposed it and I didn't want to get them mad)

Result of the vote was that Worlds Fair passed overwhelming when only 1 nay (by Rome)
Repeal of Scholarship indeed failed, Brazil changed their mind and voted against their own proposal. Shoshone, Rome, and Ottomans also voted against. Those in favor were China, Assyria, and Huns

I'm not going to able to propose anything with only 3 votes.
Started construction of Worlds Fair, at this point I don't know if I'll shoot for first place or not, but I definitely want the free social policy from Silver bonus.

Brazil denounced the Ottomans

Shoshone proposes to ban Spices. This is an attack on Assyria, Huns, and Ottomans
Brazil proposes to make their religion the world religion despite it only being the majority religion in a single city. That's going to be really unpopular with the other AIs.

Turn 237: With the Worlds Fair already at 33% complete with me having contributed 357 hammers (just over the threshold for Silver) and having so many other buildings needing constructing, I'm halting all progress towards the Worlds Fair and conceding first place in this to one of the AIs. I'm not going for Cultural victory so it won't hurt me for one of the AIs to get double culture.
Construction of Oxford's started

BT: Brazil and the Huns sign a peace treaty. Brazil's army component they committed to the attack had been wiped out. Brazil though has control of the local seas, so its apparent the Huns took more Naval loses.

I didn't notice the exact turn I lost it, but Brazil declined to renew the DOF I had with them; just as well considering how many civs have denounced them.

Turn 238: Shoshone denounced Brazil

Turn 239: Ottomans adopt Order

Turn 240: Oxford completes and I select Radio as my free tech to advance to be first to advance to the Modern era

Standings in 1650 AD as the modern era begins: I am first in population, and approval and #3 in Science.

Assyria is now dead last in approval (27%), Rome is dead last in everything else

Huns: 2 techs ahead and 2 techs behind. They are currently at war with Assyria and have denounced Brazil.

Assyria: 4 techs ahead and 2 techs behind. They are listed as the tech leader. They are at war with Huns & Shoshone

Shoshone: 3 techs ahead and 3 techs behind, Friends with me. They are at war with Ayssria and have denounced Brazil.

Brazil: 2 techs ahead. They are #1 in food, production, and gold. They aren't at war with anybody but have denounced Rome & Ottomans. In addition they backstabbed China.

Ottomans: 3 techs ahead and 2 techs behind. They are #1 in troops. Friends with China. They aren't at war with anyone but have denounced Brazil.

Rome: 2 techs ahead and 3 techs behind. They aren't at war with anybody but have denounced Brazil and Shoshone

China: 3 techs ahead and 2 techs behind. Friends with the Ottomans. They aren't at war with anyone but have denounced Brazil.

Techs are per cargo route screen which appears to not have recalculated yet. (If Brazil really was no techs behind it would have Radio.)

Assyria is losing its wars, Shoshone captured their city near Rome and while they are still in possession of their city near the Huns, its down to 50%

I'm now up to 7 academies. I'm having to use cash to cash buy Privateers to be more prepared for the next war.
I'm in the middle of researching Biology. After that I was considering researching some of the techs I had bypassed.
 
Joncnunn, this mod is supposed to make combat more difficult, how did you slaughter the Chinese invasion like that? Firstly all your units and cities are 25% less strength. Secondly your ranged are 20% down on attack, thirdly your artillery are weak at range three and fourthly, I gave the AI 20% offensive attack bonus.:dunno:

EDIT: At least the science race is competitive that's good to hear. You must have slaughtered the Chinese when they were embarked? (large islands map?)
 
Joncnunn, this mod is supposed to make combat more difficult, how did you slaughter the Chinese invasion like that? Firstly all your units and cities are 25% less strength. Secondly your ranged are 20% down on attack, thirdly your artillery are weak at range three and fourthly, I gave the AI 20% offensive attack bonus.:dunno:

EDIT: At least the science race is competitive that's good to hear. You must have slaughtered the Chinese when they were embarked? (large islands map?)

This was the Mt Sinai landmass, which China had settled while my settler was in route (one turn before I was going to found mine), when I got beat out I just relocated my settler to the other spot that had Mt Sinai and used massive cash tile buying that same turn.
So this was a land attack, not a naval one (China didn't commit any navy at all; perhaps they needed their caravels to run down some Brazil caravels), but the terraign is nothing but hills so even though the AI had a defense, their movement rate was only one tile per turn.
Yes, I used bombardment, but it was naval bombardment + Walls of Babylon bombardment on a city with a hill. (You could say I counted the range bombardments, by heavily double downing on it) Also, it helped that the AI had split its initial attack force into two forces, one that tried (but failed) to run down a worker and the other went to the city, by the time the AI realized it wasn't going to get to the worker and sent that force back to the city, the other part was gone.
The AI 'S force was a mixture of Longswords and the Chinese UU (Cho). The hills I mentioned in addition blocked Chos line of sight. It looks like they got the tech for Muskets 1 or 2 turns turns after the war ended.
They still had a few units left on that landmass.
 
In case any one is interested, I'm going to try using this mod at marathon speed and the revolutions mod. It should be interesting, because both those usually deteriorate the performance of the AI. But in this mod, V15, the AI's performance is being actively buffed during the game to keep pace with the human regardless of the mods or settings. So in theory it shouldn't matter nearly as much if an AI drops in it's performance on marathon speed or with a mod.

Try it out for yourself.
 
The Modern Era

Turn 241: I adopt Freedom. (Massive number of academies & having gone tall)

Turn 242: 8th Academy built. Brazil has one torch over me.

Turn 243: Worlds Fair completed, Brazil will host with 946 hammers, narrowly beating China with 931 hammers. My 357 hammers were sufficient for silver. Assyria got bronze.

Turn 244: I built Eiffel Tower via second faith based GE. (World Wonder denial to cultural AIs)

Turn 245: Assyria and Shoshone sign peace treaty

Turn 246: Assyria and Brazil sign peace treaty.
China adopts Autocracy. China has one torch over me.

Turn 248: Landmark built in Sugarland.

Turn 250: Rome is second to modern era. They adopt Order. They are still last in Science though.

Turn 251: Research Agreement with Brazil completes. Brazil enters modern era.
Hermitage completes, allowing multiple artists saved up to create Great Works of art to trade.

Turn 252: Ottomans build the Louvre. This is effectively world wonder denial to cultural AIs.

Turn 253: I discover the last of the Industrial era techs.

Turn 254: Brazil declares war on Ottomans

Turn 256: Assyria & China enter modern era.
World congress expands infrastructure.
I notice that China's Autocracy has caused dissentents in my civ. It's also pushed Rome & Ottomans into Civil Resistance.

Turn 257: Assyria adopts Autocracy.
Shoshone remains host.
Research agreement with Shoshone completes, new one signed.
Landmark constructed for Coaltown.

Turn 258: Shoshone adopts Freedom. This pushes Rome up to revolutionary wave.
I finally discover the last city state, it appeared that it's blocked in by icebergs. (A few turns later I would confirm this)

Turn 259: Huns & Ottomans enter Modern era. (Everybody is now modern)

Turn 260: Huns adopts Autocracy. The effect of this in Rome is to change the Revolutionary Wave for Freedom to a Revolutionary wave for Autocracy. Everyone now has an ideology.
I figure there's no need for me to vote on the world religion proposal I don't like and instead cast all my votes to ban spices.

Turn 261: Rome completes Big Ben
Brazil declares war on Rome
Brazil & Ottomans sign peace treaty
Ottomans denounce Shoshone
Shoshone declares war on Rome
China denounces Shoshone
World Religion indeed went down in flames. Ban on spices passed.

Turn 262: Assyria & Huns both denounce Shoshone
Shoshone proposes Science Funding while China proposes the competing Arts Funding

Turn 263: Assyria denounces Brazil

Turn 264: Huns declare war on Rome.
I'm now out of places for Academies (at 8), and bulb my first GS.

Turn 265: Brazil completes Cristo Redentor

Turn 266: Assyria & China declare war on Brazil

Turn 268: Brazil completes Statue of Liberty

Turn 270: Huns declare war on Brazil

Turn 273: Rome & Ottomans denounce me.
Rome & Huns sign peace treaty
I denounce Rome & Ottomans

Turn 274: China denounces me
China completes Broadway. (They have a real benefit, they are a possible threat to win cultural victory)
A great scientist is born and bulbed.
I denounce China

Turn 275: Assyria & Huns denounce me.
I denounce Assyria & Huns

Turn 277: China completes Prova

Turn 281: I decide to cast all my votes in favor of science funding and abstain from arts funding.

Turn 282: At the second Shoshone world council, science funding passes and arts funding fails.

Turn 283: Brazil proposes the world ideology of Freedom.
Shoshone proposes banning Gems, this is an economic attack on Rome, Ottomans, and China.

Turn 284: Rome and Brazil sign peace treaty.

Turn 285: Rome denounces Brazil
Brazil enters Atomic era
I enter Atomic era via having completed all modern era techs.

Turn 285 (1830 AD) status:

There are too many active denouncements to list, let's just say that every civ has denounced those following a different ideology than they do. Dissidents is also common.

Huns: 3 techs behind. They are running Autocracy and have a global happiness of +4. They are at war with Brazil.

China: 2 techs behind. They are running Autocracy and have a global happiness of +61. They are #1 in happiness, population, food, and land. They are at war with Brazil. They are a possible threat to cultural victory.

Shoshone: 4 techs behind. They are running Freedom and have a global happiness of +2. They are at war with Rome.

Assyria. 4 techs behind. They are running Autocracy and have a global happiness of -6 (worst in the world). They are at war with Shoshone.

Rome. 5 techs behind. They are running Order and have a global happiness of +6. They are worst in the world at everything except happiness. They are at war with the Shoshone. They also have a revolutionary wave (autocracy preferred)

Brazil. 1 tech ahead and 2 techs behind. They are running Freedom and have a global happiness of -1. They are at war with Assyria, Huns, and China.

Ottomans. 1 tech behind. They are running order and have a global happiness of +1. They are #1 in manufactured goods and troops.They also have civil resistance (freedom preferred)
 
Thanks for the fascinating report Joncnunn. What a game, even some dissident action. My eye is on China too. Big population and very happy.......However, if China is outdoing you in the core yielding rates (science, production, gold), it will be largely progressing without getting extra buffs.
 
Thanks for the fascinating report Joncnunn. What a game, even some dissident action. My eye is on China too. Big population and very happy.......However, if China is outdoing you in the core yielding rates (science, production, gold), it will be largely progressing without getting extra buffs.

China is no longer ahead in techs, (in fact at the time Brazil was the only AI with any techs I was missing) That massive happiness would do China more good towards their victory condition if they were following Order instead of Autocracy though. Still, you can definitely say that China has sufficient happiness to keep any cities they conquer.

Preview for Atomic Era, Assyria & China Declared war on me. Triggering a massive war due to my defensive pacts and that at the time each side had three city state allies. It will be up tomorrow after I finish that era. (If the war hadn't broken out, I'd had finished this era as well [its going to be a short era since I'm now moving into end game techs], but wars take longer)

And so far, two cities from one of the two AIs now facing revolutionary waves have revolted and joined the nearest AI. It's actually brought the AI's civ they joined into negative happiness.
 
I'll let you in on another secret in the 11 herbs and spices of this mod. The dynamic buffs in this mod get calculated on a per-city basis. So if China is an old mature empire with well yielding cities, it might not be getting the buff if these Chinese cities are each outstripping the players yielding rate.

If however, China were to capture new cities in this next round of wars, and if those new Chinese cities are not in rebellion, and if those new Chinese cities are yielding at a lower rate than the player (in proportion to population), then those new cities will be getting dynamically buffed to keep pace with the players yields (in proportion to the population in those new cities), until such time as those new cities can yield sufficiently in their own right.

Edit:
The dynamic per-city buffing only turns off completely if the AI empire is unhappy or the AI empire has no cities that need a buff. At that point the AI bonuses are limited to passive buffs (in the handicap.sql file).
 
The Atomic Era

Turn 288: Shoshone enter Atomic Era
Research agreement with Shoshone complete

Turn 289: Brazil finishes Manhatten project
Great Scientist born and bulbed
I notice some changes with ideologies:
Assyria is now content with their Autocracy
China now has two torches over me, still at dissident
Ottomans civil resistance has upgraded to a revolutionary wave for Freedom
Shoshone now content with their Freedom

Turn 290: Rome denounces China

Turn 291: Research agreement signed with Brazil

Turn 292: Rome & Ottomans both denounce the Hunts
Research agreement signed with Shoshone, that's the last one I'm planning on signing

Turn 293: Assyria denounces Rome
China denounces Ottomans
World Congress becomes the UN
I research exotic with China, knocking them down to one torch

Turn 294: Brazil denounces Ottomans
An Ottoman city revolts and joins Brazil.
I become host of the UN. Apparently the tie with China was broken in favor of the human due to neither of us having been the most recent host.

Turn 295: Huns capture their second city state. (They had captured their first city state before I met the city state, and possibly before I met the Huns at all)

Turn 297: Assyria denounces Ottomans

Turn 298: Brazil and China sign a peace treaty
China, Assyria, and China's 3 city state allies declare war on me and my 3 city state allies.
As a reminder, this game started with only 8 city states as I drop the ratio from 1:1 ratio, with Huns having either knocked out 2 of them, that means every single city state is part of this war.
My defensive pact triggers Brazil & Shoshone declaring war on China.
It does NOT cause wars with with Assyria.
2 cargo ship routes auto destroyed, I'd been wanting to reroute them for over ten turns but they had still been locked in place.
Brazil gained a torch over me, my citizens are now content with their Freedom
Assyria appeared to have only sent 2 land units my way, they were embarked with no escorts, so they were wiped out.
China's forces weren't even in position to attack me. They weren't within range for me to attack either though, perhaps that war with Brazil was a factor.

Turn 299: Ottomans enter Atomic era
Ottomans declare war on Huns
Geneva, A city state allied with China pillages one of my trade routes. :mad: They will pay.
Ottomans surplus China in influence over a different city state and become allies. I make peace with that city state.

Turn 300: Huns enter Atomic era
A second Ottoman city revolts and joins Brazil.
Embarked forces belonging to Geneva wiped out.

Turn 301: Rome and Shoshone sign peace treaty
Rome enters Atomic Era
China completes Manhattan Project
Geneva's artillery commits suicide by leaving the safety of the city.

Turn 303: Rome denounces Shoshone
Brazil & China sign peace treaty
China is first civ to become influential over a civ. It's the Romans.
I enter Information era via Satellites, a free tech from completing Rationalism.
Great Scientist was born & bulbed.
My 3rd and final faith based GE was bought the previous turn, it now bulbs Hubble which will complete next turn.

Turn 303 status (1866 AD) Numbers probably don't include the free tech, too many civs have denounced each other to list, if they follow a different ideology, they've denounced each other.:

Assyria: At war so no tech info available. They are content with their Autocracy but have -7 global happiness. They are at war with Brazil & I.

Brazil: They are 1 tech behind. They have dissidents to their Freedom and have a global happiness of 0. They are at war with Assyria & Huns.

China: At war so no tech info available. They are content with their Autocracy and have a global happiness of +58. They are at war with Shoshone & I.

Huns: 3 techs behind. They are content with their Autocracy and have a global happiness of 0. They are at war with Brazil & Ottomans

Ottomans: 1 tech behind. They adopted Order but are facing a revolutionary wave for Freedom. Their global happiness is -24. :eek: They are at war Huns

Rome: 3 techs behind. They adopted Order but are facing a revolutionary wave for Autocracy. Their global happiness is -1.

Shoshone: 2 techs behind. They are content with their Freedom and have a global happiness of +3. They are at war with China.

My citizens are content with their freedom and have a global happiness of +21.

China is the only cultural victory threat.
I have the most votes in the UN, so no one is a threat to that (unless the mod has taught the AI when it's not in the top 2 to vote for a friend in the top 2)
My own plan is to win science victory. I'm planning on conquering Geneva before I'll accept peace with China.
 
If China is going to win this, suspect she has to capture some cities with cultural assets. That would boost chances at a culture win and give her a shot in the arm for a new round of dynamic buffs in this mod. For the old mature civs that don't go down the war path, I think they need to be more techs ahead of the player than has happened in your game. I'm actually surprised that you have managed to outstrip all the other civs in tech except China (I thought this mod wouldn't make that very possible).

It is all up to Wu Zetian now, the game is in her hands (if only she knew she was playing this mod!)

Q: You are over 300 turns already. I suspect that V15 is giving you more of a challenge than normal.
 
If China is going to win this, suspect she has to capture some cities with cultural assets. That would boost chances at a culture win and give her a shot in the arm for a new round of dynamic buffs in this mod. For the old mature civs that don't go down the war path, I think they need to be more techs ahead of the player than has happened in your game. I'm actually surprised that you have managed to outstrip all the other civs in tech except China (I thought this mod wouldn't make that very possible).

It is all up to Wu Zetian now, the game is in her hands (if only she knew she was playing this mod!)

Q: You are over 300 turns already. I suspect that V15 is giving you more of a challenge than normal.

It's mostly because I've been having to cash buy military units instead of science buildings. But also, even without the mod I wasn't going to be setting a new record since I had a low production start and didn't have mountains. (8 academies with an Observatory would have been even stronger)
I have however been able to sign RAs in a later era than normal.
Also, it almost never happens that the World Congress becomes UN via half the civs entering the Atomic Era, without a mod it's instead always me entering the Information era that triggers it.

In my next game I'll try for cultural victory, I don't know when that will be since I don't know how long its going to take me to finish this one due to the ongoing war. (Turns take me much longer when I'm at war.)
 
If you would have had a high production start and mountains, in this mod, as soon as you started to out-produce and out-science the AI's, they would have gotten fed some of your yields. So it would balance itself out more, which wouldn't happen in vanilla.

Research agreements are one important way of clawing back deficits in tech. If the player just tries to out-yield the AI in science, the AI could likely get some of the players yield, which could be moderately self-defeating.

Before you start a new game, let me know if you think something needs to change in this mod to make it better, and I'll look into it. What about religion? Was it too easy for you (AI not competitive enough)?

EDIT, possible to do list for this mod:
"I have the most votes in the UN, so no one is a threat to that (unless the mod has taught the AI when it's not in the top 2 to vote for a friend in the top 2)"
 
If you would have had a high production start and mountains, in this mod, as soon as you started to out-produce and out-science the AI's, they would have gotten fed some of your yields. So it would balance itself out more, which wouldn't happen in vanilla.

Research agreements are one important way of clawing back deficits in tech. If the player just tries to out-yield the AI in science, the AI could likely get some of the players yield, which could be moderately self-defeating.

Before you start a new game, let me know if you think something needs to change in this mod to make it better, and I'll look into it. What about religion? Was it too easy for you (AI not competitive enough)?

EDIT, possible to do list for this mod:
"I have the most votes in the UN, so no one is a threat to that (unless the mod has taught the AI when it's not in the top 2 to vote for a friend in the top 2)"

Religion: I don't try to spread my religion outside the borders since in base game, it's too difficult to keep with all the AI great prophets & missionaries going around. In fact, I often have to build an inquisitor or two just to keep my own religion (again in base game)

I had a suitable terrain for Desert Faith in this one. Of course founding my religion first and also being first to enhance was super easy. Multiple AIs did found religions between the time I founded and enhanced though which ruled out a few second follower beliefs.

Tactical AI blunders:

1. City state AI: Moving Artillery out of the protection of the city and into another tile where it could be shot up.

2. Huns AI: Too many escorts, not enough land troops (all of a single unit involved). Alternatively if they were planning on only damage my economy via pillaging trade routes & fishing boats and not planning on taking any of my cities they could have left that one land unit at home.

3. City state AI: Escorts were nowhere near the embarked forces. (Defeated in detail separately)

4. Whichever AI was attacking Rome and red lined multiple of their cities but didn't take any: Forgot to bring melee units to finish the job.

5. Chinese AI: Not defending aircraft carriers with its fleet, leading to Battleships & Destroyers sinking an aircraft carrier fully loaded with planes.

Strategic AI blunder:
Agreeing to declare war when already at war or in war footing against someone. (I recall Civ IV being very good at avoiding this by the time of BTS)
 
The Information Era

Turn 304: Assyria replaces China as ally of Geneva.
Geneva declares war on Brazil
Brazil denounces China
Revolution, the citizens of Ottomans force their leader to adopt Freedom
I capture Geneva
I bulb both GS from Hubble
I split my votes 8 for Freedom and 4 to ban Gems

Turn 305: Huns complete Manhattan
Both Freedom & Gems pass.
Assyria now has dissidents wanting Freedom and is down to a happiness of -15
Brazil is now content with their Freedom
China now has dissidents wanting Freedom. (Still at +41 happiness though)
Rome's revolutionary wave is now wanting Freedom
Huns now have dissidents wanting Freedom and are now at -11 happines.
First faith based GS bulbed

Turn 306: Assyria captures Mogadishu, one of my city states. Only 4 city states are left in the game.
Huns complete Manhattan
Huns & Ottomans sign peace treaty
I capture Assyrian city on same landmass as Geneva.

Turn 309: Ottomans complete Manhattan
Great Admiral born
China completes Apollo

Turn 311: Great Scientist born & bulbed

Turn 312: Both China's & Assyria's real naval task force finally make an appearance. Chinese tactical blunder, Their aircraft carrier was NOT screened by their navy.
Second faith based GS bulbed
I complete Apollo

Turn 314: Assyria signs peace treaty with Brazil
Assyria completes Manhattan
Rome denounces Ottomans
China signs peace treaty with Shoshone

Turn 315: China replaces Ottomans as Budapest Ally
Budapest declares war on me
World council supreme ruler vote, I vote for myself.

Turn 316: No world leader chosen.
I propose an embargo on China

Turn 317: Looks like I finally drove off that Chinese Assyrian fleet, they did significant damage to my economy.
I finish the last of the Atomic era techs
Looks like China became influential over the Assyrians a few turns ago.

Turn 319: Brazil completes Sidney

Turn 320: Shoshone denounces Rome
Assyria cedes Mogadishu for peace. I liberate them back into a city state.
China unwilling to talk so that war continues.

Turn 321: Shoshone replaces China as ally of Bucharest.
China denounces Shoshone
I sign peace treaty with Bucharest.

Turn 322: Huns denounce Shoshone
Brazil enters information era
research agreement with Brazil completes

Turn 323: Assyria denounces Brazil & Shoshone
Ottomans complete Apollo
China replaces Shoshone as ally of Bucharest
Bucharest declares war on me.
research agreement with Shoshone completes

Turn 324: Brazil makes peace with Huns
Brazil denounces Huns

Turn 325: Assyria completes Apollo
Rome completes Apollo
Ottomans replaces China as ally of Bucharest.
China enters Information Era.
Literacy popup:
I have 73 techs
Huns & China have 67 techs
Shoshone has 66 techs
Assyria & Brazil have 65 techs
Rome has 64 techs Ottomans have 63 techs

I sign peace treaty with Bucharest

Turn 326: I complete SS Cockpit
New Chinese fleet spotted
I sign straight up peace treaty with China
In the world council, I cast all 16 of my votes to embargo China.

Turn 327: Embargo of China passes, As expected Brazil's world religion goes down in flames.

Turn 328: Shoshone declare war on Huns

Turn 329: Brazil completes CN Tower

Turn 330: Rome & China declare war on Rome

Turn 331: Assyria declares war on Rome.

Turn 334: I completes SS Status Chamber

Turn 335: China denounces me.
I denounce China

Turn 336: Assyria & Huns denounce me.
Huns enter information era
Brazil completes Apollo
Great Scientist born & bulbed. That is the last of the techs needed for ss parts
I denounce Assyria & Huns

Turn 337: Shoshone enters information era
China declares war on Shoshone
I vote my 16 votes for myself

Turn 338: No world leader chosen. (I now have 18 votes)
I notice China is now influential over Huns
I propose banning Dyes (Both China & Assyria have this)

Turn 339: Assyria enters information era
Brazil proposes Cultural Heritage sites.

Turn 341: Huns complete Great Firewall (This is functionally wonder denial)
I complete the first of the SS boosters
I bulb the 3rd faith produced GS

Turn 342: Brazil declares war on Ottomans

Turn 343: Ottomans enter Information era
I complete second SS booster

Turn 344: Brazil completes Pentagon

Turn 345: Brazil captures city from Ottomans

Turn 346: Brazil denounces Rome
Shoshone completes Apollo
Great Prophet born

Turn 347: Rome denounces me.
I denounce Rome

Turn 348: Assyria & Shoshone sign peace treaty
Great scientist born & bulbed
SS Engine completed
Cast 1 token vote in favor of Cultural Heritage and the other 17 to ban Dyes

Turn 349: Assyria & Ottomans sign peace treaty
Ban on Dyes passes, Cultural Heritage fails
China now influential war Ottomans (their 4th civ)

Turn 351: Huns & Ottomans sign peace treaty
Brazil captures an Ottoman city

Turn 352: Great Scientist born & bulbed

Turn 353: China denounces Ottomans
Rome enters Information era

Turn 355 : Great Prophet born
I complete 3rd and final SS booster for the win.

End of game (1935 AD) status:
I was one tech from completing the entire tech tree.
I was 7 turns away from a level 3 tenet. I had really been counting on a free social policy from one of Statue of Liberty / Sidney / Olympic games. The AIs took both wonders and there were no Olympics.
4 more turns would have given me a diplomatic victory that I wasn't going after.
I was around 10 turns away from becoming influential with my first AI.
China was influential with 4 AIs, but at the moment the game ended their influence was only slowly growing over me.
 
Thanks for an interesting and detailed report Joncnunn!
Love the way you notice all the details happening in the game.
That is one of my pleasures too.
Even when some of the details like AI stuff up's are not pretty!

How did that game compare with vanilla (turns to win)?
Did you enjoy it?
Would it have been harder had you not played Babylon?
Would it have been harder had you not played large islands?
Is the difficulty of Immortal set-up about right?
Should I buff AI science per era after industrial?
 
Thanks for an interesting and detailed report Joncnunn!
Love the way you notice all the details happening in the game.
That is one of my pleasures too.
Even when some of the details like AI stuff up's are not pretty!

How did that game compare with vanilla (turns to win)?
Did you enjoy it?
Would it have been harder had you not played Babylon?
Would it have been harder had you not played large islands?
Is the difficulty of Immortal set-up about right?
Should I buff AI science per era after industrial?

1. I usually win in base game between 305 & 310 for either diplomatic or cultural and around turn 320 for science for a random civ. (As Babylon in base game I'd have shot for turn 280)

2. Yes

3. I wouldn't have gotten the science bonuses. (5 academies is normal for me.) However my other mod of not allowed to open Rationalism until Industrial era started somewhat slowed down those multipliers and in final analysis is what led to me not being able to reach a level 3 tenet before the game ended.

4. I'm out of practice for AI on my own landmass, and even in base game would drop down a level.

5. This looks about right for Immortal, especially with my low hammer high gold starting area. It was still technically possible for me to have completed a single early world wonder of my choice based on turn times AI completed them, but not worth the opportunity cost. That still happened in late game, I was too busy directing research to spaceship parts to build wonders.
The AI didn't really fall too far out of number of techs until I entered the Information era, but it kept up in the military techs.

6. Most of the tracking showed that AIs became unhappy from ideologies which basically turned off the bonuses. For instance, AI Rome stubbornly held onto their Order ideology the whole rest of the game despite the revolutionary wave.
The main thing is if the mod only considers ongoing science (science per turn) and doesn't consider number of techs, it should also take number of techs into account.
That difference in techs between me and the closest AI tracks very closely to the number of Great Scientists from any source that I bulbed during the game.

Next up for me is Korea for new cultural victory which I've not gotten to yet.
 
Thanks Joncnunn

Agree that the number of tech difference between AI and human important. I don't want to hand out free techs to the AI late game at this stage unless I can make it an intelligent approach, so will think something up.

EDIT:
Here is a very small update, V16. It is almost identical to V15, except that if the AI is in need of a buff, the dynamic buff algorithm now includes the players yields from trade routes, when considering what the AI gets. This should make the AI perform a little bit better.

Could you use V16, before your next game so we can see how it goes?
 
Thanks Joncnunn

Agree that the number of tech difference between AI and human important. I don't want to hand out free techs to the AI late game at this stage unless I can make it an intelligent approach, so will think something up.

EDIT:
Here is a very small update, V16. It is almost identical to V15, except that if the AI is in need of a buff, the dynamic buff algorithm now includes the players yields from trade routes, when considering what the AI gets. This should make the AI perform a little bit better.

Could you use V16, before your next game so we can see how it goes?

Just now got around to it, it's crashing on startup with V16 before it pops up the leader. There wouldn't happen to be a division by zero error from neither the human nor AI starting with any techs would there?
 
Sorry Juncnunn, I put the wrong DLL into V16. I have two versions of this mod, one released here and a private one that blends WHowards DLL with this mod. If you would like me to include Whowards code into this mod, I will gladly do that (which would prevent this mistake happening in the future), however I would have to get approval from WHoward himself.
 
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