BUFFY-3.19.002 Public Beta (Released!)

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Great - thanks for agreeing to be a beta tester. I special gift is in the mail (j/k - not really). Sounds like the install was pretty straight forward. What was the HOF warning? If it is anything other than incorrect CRCs, then please let us know.
 
It looks like we got some older XML files when we were putting the release together. We'll be putting together a revised version (i.e. Beta2) over the weekend or early next week. Good catch. :goodjob:
There's another missing text value in the XML that I can see:

In the "improved city hover" part of the BUG menu, the "building actual effect" tooltip is incorrect.
 
I noticed that Beta1.3.19.002 doesn't allow multi player like 3.19.001 does. I got into it via "load a mod".
That is a setting in the mod's ini file (Beta1.BUFFY-3.19.002.ini). You can change it to allow multi-player. I didn't realize it would work with multi-player. :crazyeye:
 
After a few turns into any game I've played, the client begins to crash every time I load a saved game. Everything works fine for a few turns, then at some point, loading a saved game results in a CTD.

It's odd, no error messages, nothing; the client just disappears. Immediately restarting by clicking on the save file brings the game back, with no discernable effects, even after dozens of repetitions.

I'd be happy to help you track this problem down, although I have no idea how to do so. Let me know if I can help, the issue is extremely repeatable, haha.
 
I'd be happy to help you track this problem down, although I have no idea how to do so. Let me know if I can help, the issue is extremely repeatable, haha.

Try this and post the results here...

Turn on logging to get the error in the CivilizationIV.ini. The files go to "my games\Beyond the Sword\logs".
Code:
;Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable message logging
MessageLog = 1

You can also allow Python errors to pop up:

Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0
 
Okay, here's what I did:

I enabled logging
I started the client with a shortcut that automatically loaded BUFFY 3.19.002
I loaded a saved game
I moved one unit
I reloaded the same game file
Crash to desktop!


It sure generated a lot of logs. I packed them all up and attached them here. I hope this helps!
 

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@Jackstar - What operating system are you running? I have occasionally had crashes like this myself, but not repeatably. If you do it again, does it crash each time? If so, can you please post a save and tell me which unit you moved and to where so I can see if it's something in the save? Thanks!
 
I'm running XP. Don't read too much into me having moved a unit between loading; whenever I load a game, it crashes every single time. For the first few turns, it works fine, then something happens and the game always crashes when loading a game, always. This has happened in every unique game I've played with the mod loaded.
 

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AFAIK you should not get any asset errors, otherwise the asset checker would be useless. However, I'm not the HOF expert, so I defer to Denniz.

BTW, the warnings about files in CustomAssets are for Python files which can conflict with the mod. Do you have Python files in your CustomAssets folder? If not, there should be no warnings ... oh wait, that's the BUG installer. I don't know what Denniz used for the BUFFY installer.
 
I load saved games using BUG and BULL all the time from within a game. Um, cuz, um . . . cuz my cat walks over the keyboard, deleting all my units, so it's okay to reload, ya! Does this happen in BUFFY only?
 
There is a bug that crashes when you load a save from within the game. If you exit to the menu and load it you can avoid that crash.

Oh wow thanks! This will save me at least 30 seconds!

Is that a BUG or BUFFY problem or is it the game itself?
 
Oh wow thanks! This will save me at least 30 seconds!

Is that a BUG or BUFFY problem or is it the game itself?
I've had it in vanilla BtS so I think it is the game itself. It seems to be intermittent too (which is even more annoying).
 
I load saved games using BUG and BULL all the time from within a game. Um, cuz, um . . . cuz my cat walks over the keyboard, deleting all my units, so it's okay to reload, ya! Does this happen in BUFFY only?

No, cat attacks occur even without BUFFY.
 
Apologies if this is a dumb question, but is the appearance of the text

TXT_KEY_LATLONGTEXT_KEY_LATLONG_EAST,
TXT_KEY_LATLONGTEXT_KEY_LATLONG_SOUTH

in all tile hovers a known problem, an 002-specific bug, or a symptom of a botched install on my part?
 
I'll make sure that I have updated BUFFY with the latest text from BULL. It sounds like you have an up-to-date DLL but out-of-date BULL_CIV4GameText.xml file.
 
OK. I've also run into some weirdness with the hammer-decay timer: it's too pessimistic. I'm on Epic. It may only be able to handle Normal speed? I suppose this belongs in another thread though...
 
@Bostock - There are settings in the options screen (ALT + CTRL + O) I believe on the City Screen tab that let you change the number of turns before it starts warning you. Perhaps I could change those settings to be percentages of the total decay time, so 20% on buildings would warn you 10 turns away from decay. This way you wouldn't need to adjust it for different game speeds.
 
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