BUFFY Feedback

Playing the latest version of LoR, which incorporates BUG, i noticed there's -finally- an icon to access the BUG options, at present Ctrl+Alt+O in BUFFY.

Can we expect to see it in next BUFFY release?

Question: i've tried to change the unit naming option following the instructions.
I'd like to see any different unit numbered like units of the same kind, i.e.:
- if i build worker-warrior-worker, by default they will be worker 1, warrior 2 and worker 3.
- i'd like to see worker 1, warrior 1, worker 2.

But it continues to name the units in progression not considering my changes on the options.
default: ^cnt[f]^
my change: ^cntu[f]^
Am i doing something wrong?
 
Playing the latest version of LoR, which incorporates BUG, i noticed there's -finally- an icon to access the BUG options, at present Ctrl+Alt+O in BUFFY.

Can we expect to see it in next BUFFY release?
Yes.

Question: i've tried to change the unit naming option following the instructions.
I'd like to see any different unit numbered like units of the same kind, i.e.:
- if i build worker-warrior-worker, by default they will be worker 1, warrior 2 and worker 3.
- i'd like to see worker 1, warrior 1, worker 2.

But it continues to name the units in progression not considering my changes on the options.
default: ^cnt[f]^
my change: ^cntu[f]^
Am i doing something wrong?
I think the hover instructions are still wrong. See the updated version in this thread.
 
Apologies if this has already been mentioned. It would be great to have information on when the next Apostolic Palace/UN vote is, and whether or not it will be for the Resident/General Secretary.

[Edit: Oh yeah, and how many more turns you'll have villainy status.]
 
Apologies if this has already been mentioned. It would be great to have information on when the next Apostolic Palace/UN vote is, and whether or not it will be for the Resident/General Secretary.

[Edit: Oh yeah, and how many more turns you'll have villainy status.]
check the victory conditions screen, diplo page.
 
OK,

I found a bug. If auto-save happened on turn played build oracle, then when open it player will ask about what tech they want to select, but this tech will not be added.
 
OK,

I found a bug. If auto-save happened on turn played build oracle, then when open it player will ask about what tech they want to select, but this tech will not be added.
I think i can confirm, i've seen it running a test game.
 
This is a known bug with Civ4. The work around is not to do it.
 
Please tell us what you think of BUFFY

SGOTM 10 was the first competition game we have started using BUFFY, and it will become standard for future BOTMs. So I figured this would be an interesting opportunity to gather suggestions, bouquets and brickbats that we can feed back to the developers.

Please don't post anything here that's a spoiler for the progress of your game. It may be difficult to discuss this in the context of our competitions, but I don't know how else to gather your early impressions. If you have a burning issue with BUFFY that cannot be explained without reference to your confidential game status, I suggest you post the details in your team thread, and PM me with a link to your post so that I can find it.

BUFFY is great!

I know this question has been asked a ton already but...

...any plans in the foreseeable future to release BUFFY with the latest BUG features?

There aren't that many changes overall but some of them are pretty nifty and I'd love to get them when using BUFFY.

Thanks!
 
Back
Top Bottom