Didn't mean to be overly critical. I work in software and have that problem (project intersections) on a daily basis.
Can you post a save ... or email it to me if you don't want to post ... ruff.hi at gmail dot com.I have a problem where I can't see the expenses screen either via f2 or by the button.
Any idea what is going on?
Reversible changes should not be a problem. irreversible changes are a concern, whoever makes them, and whether or not it's their turn to play.
I'm aware that you guys are new to the GOTM/SGOTMs, and I applaud your enthusiastic approach to the game. I'm only raising a gentle warning to remind you to ensure that you take note of the rules.
Okay, as law-abiding citizens we surely do take note!
So to make it clear beyond any doubt, we are allowed to do any of the following reversible changes with the save?
- Change worked tiles in city screens
- Assign/unassign specialists
- Change build queues
- Move sliders
- Change tech selection
- Check what deals you can get with the AI (without taking them of course)
If these are allowed and do not count as reloads, I do wonder what might have happened, especially as you say it has been rather frequent.
As I understand definite no-no's include
- Moving units
- Promoting units
- Other irreversible unit actions (worker actions, great people usage, usage of executives/missionaries)
- Making deals (including war/peace declarations)
- Hit end turn
I don't know if there's an explicit reference to these things somewhere.
@nocho: Your lists look about right, though are you sure there are no irreversible effects if you change a current build or a tech selection and create an overflow? There isn't a definitive list. If in doubt - don't do it!
@Whosit & Norvin_Green: Team members are not allowed to try irreversible moves and changes and then let the team revert to an earlier position. Any player can load the latest save. If they change it irreversibly then they have changed the game state, so that state must be saved and becomes the new latest save. If two of you load and change the same save, then you create a problem.
You are kidding, right?Why does anyone who is not playing want to mess with the save?
This new BUFFY mod definitely takes away an advantage from players who in the past took the time to look into all of the game mechanics and make careful calculations before making decisions. That's the main thing I don't like about BUFFY. It makes the game too easy.
Maybe what it does is shorten the ramp up time on the learning curve, and then make it possible to play a game in less time while still getting that detail of information? Perhaps making the game less tedious and more pleasant, rather than easier? Is that "spoon feeding" instead of "earning it"? Is taking the secrets out of the cloistered priesthood and bringing it to the masses a good or a bad thing?What I think you really mean is that it acts as somewhat of an equalizer for lazy and/or ignorant people (such as myself).
I raised this very question with the HOF guys while we were working on BUFFY - they said they were not worried about devaluing the gameMaybe what it does is shorten the ramp up time on the learning curve, and then make it possible to play a game in less time while still getting that detail of information? Perhaps making the game less tedious and more pleasant, rather than easier? Is that "spoon feeding" instead of "earning it"? Is taking the secrets out of the cloistered priesthood and bringing it to the masses a good or a bad thing?
Check the link to the BUG wiki ... it isn't perfect, but it is better than nothing. Not to mention the help file that came with it.My question about Buffy is ... "Where is the manual?" (or the tutorial?)
dV
NoYou are kidding, right?![]()
Yes, that's exactly what I meant. Looking at a save is not "messing with it". Making changes, whether reversible or irreversible, is "messing with it".I suppose it depends on what you mean my "mess with" ... if you mean reversible changes, sure, why do that.
Leave it as a rifle, and it auto converts during the 'end of turn' processing.