[Bug] Activated Mods Not Preserved In Saved Games

CrashAriMP5N2O

Chieftain
Joined
Sep 15, 2011
Messages
9
Location
California
I heard there's a bug going around where your activated mods will apply at game start but after saving and reloading your saved game, mods with the line seen below inside the MODINFO File will not load those mods and will disappear from the mods list of that save, making you unable to use those mods' features. I know it is a binary syntax for whether it affects saved games or not but I'm not exactly sure if the 0 or the 1 means it affects saved games because apparently when it is 0, the mod just works on game start but will not persist after loading a save. The solution I've come across is to delete that entire line. A majority of the mods have the line though so I have to check for that and delete if if I want to use them. I read somewhere that if the value is 1, it does affect saved games but I want to make sure I'm understanding the correct answer. If the line is removed, does the game treat it as if it does affect saved games (since the mod is preserved in the list of the save)?

<AffectsSavedGames>0</AffectsSavedGames>
 
that definition is important for all mods and should not be removed. mods that set AffectsSavedGames=1 are recorded in your saved game and cannot be added or removed during that game. all other mods follow the current "enabled" or "disabled" setting in the mod manager. they won't be on the list attached to your saved game, but that's normal, and they will continue to work unless you disable the mod in the mod manager.
 
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