Just a clarification on the ship-loading request...
By "waking up" ships when units are loaded onto them, I meant that any fortify or sentry state they are in is canceled, not that the next unit focus necessarily goes to them. (Although personally, that never bothered me in Civ 2, I just hit "w" for wait, and the focus would usually zap to another nearby land unit I could load.)
Currently in Civ 3, a ship parked off shore in fortify mode remains sleeping after you load units in it, which generally means that once any nearby land units are loaded, the unit focus goes to some other part of the map, leaving you to hunt for that ship you just loaded. If you forget, that ship and all units loaded on it just remains sitting there.
I know it's just a little thing, but in an average busy turn of Civ, the little things add up. I can adapt to the new corruption model (if it IS the new model, and not a bug), and playing for the new resources is quite interesting. However, in a game involving the time-commitment of Civ, I do miss many of the player aids that worked just fine before.
So, let's keep up the suggestions. If we're lucky, maybe some of them will be implemented.
Cheers,
Stilicho