Bug / Feature List

*bump* as this is the most important thread going at the moment. I hope to add to it soon...BUT NO.1 for me is the setting civ startup placement for the world maps.
 
Maybe it's just me, but whenever my riflemen move, they have the firing sound. Last I checked, I didn't think the army was made of country bumpkins who fired their rifles as they walked...

Also:

The culture assimiliation should only work between two cultures not at war, or something like that. Maybe make it so units get moved out when a city is assimilated, or etc. I lost about 4 Cavalry units to having a city assimilated once, and it was damn annoying.

Also, make it so cities retain SOME sort of culture when conquered. With the AI being so settler happy as it is, they RAPIDLY use they damn settler teams to fill in any holes in borders that are made when cities are taken over. It's damn annoying to have to constantly fill in extra spaces with your units as opposed to having them go and actually fight the enemy...

Also, the attack/defense thing seems slightly messed up, but I may just need to get used to the new balancing.
 
At least, that was my experience. I did a minimum install. I won with a space race, and got no movie. I loaded the saved game from the previous turn, won the space race, no movie.

I uninstalled the game, reinstalled with the movies on the hard drive this time (typical install it's called), and loaded the saved game from the second last turn, and I won the space race and got the movie this time. Could just be my hardware, or it could be a software bug (I expect a software bug, since it played right once I installed movies to my hard drive).

My hardware:

-Celeron 700
-Abit BH6 rev 1.0 motherboard, latest bios
-ASUS 40x CD-ROM
-Western Digital 10GB HD (DMA/33 I believe)
-128 MB SDRAM (100Mhz)
-ATI Xpert 128 AGP graphics card (based on Rage 128 chip, same chip as the Rage Fury)
-SB Live! Value (OEM edition)
-Win98 SE (swap file is relocated to the E drive, if that makes a difference. C is kinda cramped right now. 300MB on E allocated to swap space.)

--LW
 
I agree this is the most important thread. I hope they fix the air superiority bug soon because I'd hate to go thru the modern era with no planes.

Great game overall, tho'.

Anyone else experience a bug where you disband units or finished logging in a city that has just begun a wonder and have seen NO shields given to the wonder? That has happened to me more than once. (If you have done this successfully, please let me know so I know it's just me).

I can switch to a university, disband or log, then go back to the wonder, but that only works for the first 100 shields. According to the guide (and the manual is mute) disbanding and logging SHOULD work for wonders.

I also had a bug where it refused to let me build the forbidden palance until a built a cathedral in the city.
 
Disbanding shouldn't give shields to wonders, since Wonders are only supposed to be "rushable" by leaders. If you could move a ton of units into a city and disband them all and complete a wonder, that would destroy that part of the game design. I'm surprised to hear that you can switch to another improvement, disband, switch back, and have the shields remain, but I guess they had to but the 100 shield limit in there for this very reason.

As for the Forbidden City, you need 8 cities to start build it. Is it possible that you founded or conquered your 8th city while the cathedral was under construction?

--LW
 
Diplomacy:
Since I don't have the game I'm not sure about this feature. So, is there any way to demand the AI civ to make peace with another Ai civ. It's very annoying when you make an alliance with a civ but can't finish a war since you can get your ally to stop fighting the former enemy (Civ2 bug).
 
Thanks lonewolf for your response.

I thought you could use disbanding/logging for wonders because the "official guide" says you can. I know you can't use the hurry button for them, but this is not techinically "hurrying."

On the Forbidden Palace bug(?) I had over 8 cities. Over 20, actually.

I'm mystified. It would let me build it in other cities, just not that one.

(pggar - I've never seen the option, although I've also never had an alliance ;) )
 
I have seen where I don't get any shields when I disband units no matter what I am building. I have yet to do a scientific approach to disbanding and what exactly it does and doesn't work for. I just might do that, but it is low on my list versus other problems like figuring out if Air superiority really is broken.
 
Pggar -
I don't think you can demand that an ally declare peace with someone else. I have been dragged back into a world war one turn after peace because of my mutual protection pact with one of the other aggressors. What I could have done though, was break off my pact - then they wouldn't have forced me to declare war again. My riotting peaceniks would have liked that! :lol:
 
Possible bugs. (Someone might want to doublecheck, I'm still on my first game and not entirely sure I'm not missing a few things...:) )

*Armies can't pillage
*Adding/dropping tax/science specialists doensn't impact the beakers/gold on the city screen.

features
Are the No Human Player & Set Human Player settings really gone? This was a great tool for going back at the end of the game and investigating the other civs. If i'm going to be beat I should at least be able to reload the game and see their civ when it's all over!
 
Originally posted by stilicho
More annoyances with the user interface:


...I would like to see city radii drawn on the map, as was the case for Alpha Centauri. Its convention of thicker lines for frontiers, thinner lines for city radii was fine. As it is, we're back to the Civ 1 method of counting squares by eye whenever we found a new city...

Stilicho

Well, there is actually a radius that is displayed. However, the radius is displayed when your settler is awaiting orders. It draws out a 2 square radius (sounds funny, doesn't it...) with a very thin red line. Sometimes it's hard to see. But I guess that doesn't help much because you have to eyeball the city that is closest to the settler.
 
Here is one for the list.


If you take over a city, governor doesn't take on the rules you've set for all your governors. IE if you've set it so that all governors manage happiness in your cities, the new governor does not manage happiness until you specifically order it to do so, or reset your country wide orders.
 
Crikey Mikey! What a lot of negativity! Try reading that other thread, "Things I love About Civ3" or something.:D
 
Um...I have to disagree. Distinguish between negativity ("This game is too hard to win on Diety!!") and bugs (Air superiority setting is broken for the human player.)
 
Just added 9 new things!! Great job guys! :goodjob:

Keep em coming!

What a lot of negativity!
Mozenwrath: I am just putting bugs/features/possible bugs on the list. It does not have any negativity. Sure, the comments may but this thread is for the list. Have anything to add? Thanks :)
 
First, the 'city' ring displayed for settlers is only the small block that they get before expanding, not the final standard radius.

Second, twice I ran into a bug at the very start. I would place my city, and then get stuck at 'please wait'. I still had a unit (worker) to move, but couldn't get active, and nothing else was happening. I could open up the city screen, and do all standard actions, just not get control of the worker. I can't remember what I did the first time, the second time I just saved the game and started it up again.

CivIII crashes every time that I quit, but that doesn't appear to affect anything.
 
My turn for bugs :)

Tank multiple attacks per turn has some bug. When I attack a city that has multiple defenders the tank will only attack once and then be out of movement points if it wins. Only if I defeat the last defender I can continue to move my tank.

And something that I'm not sure is a bug or just stubborness, my military advisor keeps saying that my army is about equal in strength as several opponents armies, but I'm sure mine is way more advanced, and I can easily defeat the opponent. And I wonder if this influences negotiations, I tried demanding tribute from another player because the trading was too skewed, but the person just denied, even if I demanded just one luxury. In response I have taken over 20 of his cities in less than 10 turns, and only 5 units have been lost on my side.... Why is the AI not afraid of my army as it should be?

Also some generic stuff, twice my game has locked me out when I was in a city screen. The game wouldn't react to mouse clicks or keyboard anymore, allthough the mousepointer would still move and the animations of WLTKD would still show. Also sometimes my savegames get corrupted for no apparent reason.

Still addicted to civ 3 though :D
 
Originally posted by Peteus

Wealth - apparently it's set to 8 shields -> 1 gold in the rules.txt. With corruption like it is, that could soon get down to 1 gold!

Wealth gives you an 8:1 shields:gold ratio until you've discovered Economics, at which point the ratio is 4:1.

Oh, and I ran into a bug one time when I was stealing techs. Usually if they don't have any techs you still need to research, it'll tell you. This time, however, it let me choose one, but there was nothing to choose -- I was way ahead of them, technologically. I couldn't close it and I couldn't go elsewhere without it asking me which tech I wanted to steal. Don't remember the exact steps but if someone else can confirm this, that would be great.

Also, an AI bug is that you can request tons of gold per turn from them and they will ask you for something stupid, like just one advance (that even doesn't correspond to their attributes). I've tried this under Prince level. They were much stronger than I was and I had never shown any aggression, but they were happy to give me 50 gold per turn.

The AI will also expand onto my island, in the one square that is not covered by my culture/border. In this specific example, all terrain but a small 1x1 grassland was covered by my national borders, but the Zulu expanded right onto that place. Needless to say, my culture assimilated them, but it still seems sort of silly. And they had the nerve to request my military step away from their cities! :)

I might be missing something, but is it possible to disband a city (without setting growth to 0 and rush-buying settlers)? If not, then that is a definite bug/omitted feature.
 
Once again, i still don't have the game so correct me if I'm wrong.

1) Units are not available on the trade table.

2) The "Get out of my territory option" (or whatever it's called) only works properly for the AI. Your units can be expelled from their territory, but their units wander around your territory till you ask them to leave, when you do so they are not expelled, and can get to the oder side of your border for the purpose of expansion for instance.

3) Stacked movement, I don't mean armies, I mean less micromanagement of units. This is a request made by a lot of civers.
 
What about the science advisor always telling me I have to spend more for science? I even cranked up the science slider to 100% and he still told me that my science budget is not enough.

Whats up with that? A minor bug... but it would be nice to have a real estimate on if your spending enough or not... Right now I just set it to the highest I can without going broke :D
 
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