Bug in 1.61: Religion take-over.

d_griffin

Chieftain
Joined
Nov 23, 2005
Messages
2
Hi all, here's a bug description. I want to send it to the tech.support@2k.. mail I found in the readme file. For some reason, the mail is not delivered. Perhaps the reason is in the attachment (~500K). Is there some other e-mail address for bug reports, please? :rolleyes:

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Here's the description:

I'm playing Greek World mod, with Persians (btw, this is the first Civ Campaign I ever played). After researching Christianity, I was just going to create my-own-religion-world. But there was a bad surprise after few turns: The Christianity was founded on a distant land, and I had no more holy city! {shocked}.

Anyway, without bla-bla, here's some information about what I did, I hope it will be useful for reproducing the case:

1) Some turns ago I was about to discover the Christianity (I needed 2 more turns), and then some idiot discovered it before me.
2) I loaded an auto-save game (I think ~70BC), or about 7-8 turns earlier
3) I put each city to produce "research" and I forced the research bar on 80-90%
4) I was the first discovered the Christianity.
5) I started Cathedral building and sent the received missioner to other city of mine.
6) The missioner spread the religion, and I started Cathedral building in this city also.
7) Few turns later, a message appeared: "The Christianity was found on a distant land". No more holy city.

I looked into the civilopaedia, but I didn't found anything about "First discoverer opportunities loosing" (in chapter Religion), so I think it's a bug.
I'm sending you the following files as attachment:

bug_report.zip: Contains 2 files - autosave from 1AD, when I own the holy city. Single save from 70AD - no more holy city.

I hope this is useful for the debug-team, if I can help with something more - please, ask!

Kind regards,
Duncan Griffin
(Developer)
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I had and posted this problem myself a few weeks ago. The religion being founded is actually scripted, to match real life events. I think you'll find that the city christianity was founded in will have been "Yerushayalem" - modern day jerusalem. This should have happened about 0BC/AD. It was frustrating for me when i found out. All you can do to have the christian capital is to capture yerushayalem. I think this makes the game more interesting myself, They should just tell you what's going on.

Also, christianity is scripted to spread around the greek world at an accelerated speed, so if you have the capital it's "way cool" to qoute alexander ;-).

If Yerushayalem is destroyed before christianity 0BC/AD. The capital becomes another city. How this is chosen i don't know, i founded it in argos orestikon (s.p.?) or some nearby macedonian city but it moved to one of didon's city's in the spanish region which i had spread christianity to.


There is a file in greek world assets folder where you can turn christianity going to jerusalem off. i'm not sure what to do or where it is but someone does because they told me. i think it was 'Willem' (a guy on the forums) a very helpful chap :-)

If you've had about 175 turns you'll have noticed all the barbarian spawns (stacks of 6 axemen/horsearchers) appearing anywhere on the map inexplicably. I found that this really detracted from the experience. There is also a way to turn this off.
 
The double christianity thing happened to me as well. I founded it, built the prophet building too. Later I read christianity was founded far away, uh oh. If I check the holy city, it's unknown, but my holy building is still generating the hard-needed cash.

As for barb stacks at the end game, I guess this tries to emulate the migration of nations which eventually led to the downfall of Rome and other ancient empires. Keep your cities well protected...

I am not sure if I liked it or not, but the barbs were quite nasty and they destroyed several civilizations...
 
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