Bug Report

Vertico,I had this same problem,Anaztazioch told me to reload from a auto save,so when I went back to reload my game 10 turns back,I had the same never ending turns for the AI.So I went back 20 turns from another auto save and it has worked ever since :crazyeye: Try this it should work for you,I hope :) As for the CTD I have not had this on gold version ,the only time I have had this problem is on discovering the railroad tech on all versions this has happened from time to time.But this corrected by doing the same thing as the never ending turn problem.I am also not at the railroad tech on gold version yet.
 
Gold version.

Is this intentional?

When I capture a rival city, I have the option of keeping or razing the city as in Civ4. There is an exception to this and that is when it is the last city of that civilization. Then I have no option but to keep the city.

If it is intentional and not a bug, what is the reasoning behind it?
 
Shah name DOES NOT give nationalist promotion. At least none of my 10 mujahids did get it.

I think Mexico said he was looking into this one when I brought it up a page or so ago ;)
 
Yes but that was beta4 back than. Im refering to it in Gold.

Ahhh Tru dat.

I was just assuming the code with Shahname was the same between versions, coz I didn't see anything in the changelog for Gold... :) Oh well, at least I know I wasn't going blind. :)
 
auto city razing still has some issues:

- when conquering a size 1 or 2 city the city is often not destroyed upon conquering
- when conquering larger cities, sometimes (esp. if it is the last city of a civ) i i get not to choose if i want to raze the city, i have to keep it
 
Some cities (barbarian) around australia .. indonesia , never give you the option to raze/keep .. you auto keep them , no matter size.

Side note .. how large can barb cities really become ? .. One by vietnam (funan?) is the worlds largest city , i been watching it with the worldcreator and they got like 15 defenders and 10 workers ... a great general and just made a new city. They probably beat 5 civs in points /army and such if their score showed. :)
 
playing Tr gold W\l
went random got the spanish
UU conquistador: says replaces curassier
but i can build both :confused:
 
Not a bug but trick rather.
How to create very good assault units?

If you play as Vikings, try to reasearch chemistry as soon as possible, in the mean time build strong fleet and Berserkers. When you have chemistry, upgrade all of built Berserkers to grenadiers. Don't also produce new Grenadiers, but rather produce still Berserkers and upgrade them to grenadiers. If you have some good civis, military instructors, it is very easy to produce level 3 units with amphibious landing but acting as Grenadiers. Load them on ships, plus some cannos and go to take all coastal cities.

As Grenadiers itself have odds agains gunpowder and melee units, and as upgraded Berserkers can land directly from the sea and You are able to give the 3 other promotions like city raiders - nothing is able to stop you, especially if oponent has no riflemen yet. Using this method I was able on noble to almost conquer 2nd and 3rd civ (with having war with them at the same time) despite their stacks of units garrisoned in cities. They were not able to counteratact as almost all cities I took from the sea.
 
@ Vertico

Upgrading skirmisher to Longbowman costs 130gold
Upgrading Berserker to grenadier is more i think. How the heck you get that money to upgrade them ? Unless you spend all resarch on wealth...
Still thats a lot money.

And a bug as well. you see TR has increased :hammers: wage from 3:commerce: to 7 or 9 :commers: per :hammer: so cost of upgrading/building should be about 2-3 times higher than normally. TR did increace wage so that financial civ no longer could by EVERYTHING with money (each town producing ICBM in one turn... insane)
 
Hello, I don't know whether the Total Realism Mod 2.1.3 is for the original Civ4 or not, but when I try to load the mod, it doesn't open, and the Civ4 application doesnt even come up. Why is this?
 
Hello, I don't know whether the Total Realism Mod 2.1.3 is for the original Civ4 or not, but when I try to load the mod, it doesn't open, and the Civ4 application doesnt even come up. Why is this?

Hi Marius.

Yes, 2.1.3 is for vanilla Civ. Just ensure as Anaztazioch says that you've got Civ 4 vanilla fully patched, and that you install the TR files in the right "patch priority"
 
I know that! I installed 2.1 first then the patch! I also have the 1.61 patch for Civ4. I thought that was the latest?
 
I know that! I installed 2.1 first then the patch! I also have the 1.61 patch for Civ4. I thought that was the latest?

hmmmm.... Okies. :confused:

Tried clearing the cache before you load TR up? I know when I was playing TR 2.1.3 before I bought Warlords I had CTD on loading constantly before someone mentioned it to me... :crazyeye:
 
I found a bug. When I was playing this mod with a friend who also had the same version of the mod, one of us pressed the Diplomatic-hand thing button (mercenary?) in the warrior. This caused an OOS error. the next time, i pressed it, same thing happened.

Another bug may be trying to build roads. This also caused another OOS error.
 
I found a bug. When I was playing this mod with a friend who also had the same version of the mod, one of us pressed the Diplomatic-hand thing button (mercenary?) in the warrior. This caused an OOS error. the next time, i pressed it, same thing happened.

Another bug may be trying to build roads. This also caused another OOS error.

mercenary is known part which generate OOS (but this was not known in 2.1.3 version)
for this reason, this component is optional for TR for Warlord

Mexico
 
Strangest bug :o my army made from 2 quechas and 3 native archers, changed into RANDOM units ! Some are warriors other frikorps, naginata samurai... EVEN MY TRIREME CHANGED INTO tank ? and other into sanginata samurai....

Hes the save...
http://forums.civfanatics.com/uploads/89892/Szymon_BC-2845.CivWarlordsSave

Was not messing with XMLs...

Other autosaves have same bug, WTH ? I can produce Incas "normal" units... But all my elite quechas has changed into arabian warriors warriors.
 
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