Bug Report

Thank You Anaztazioch for response
I play beta 3 I will migrate to 4 as soon as I finish my Europe conquer.
Well about withdraw of siege weapon thats great explanation. Although cannon should only harm a bit during attack Tank while this XVI century wepon is useless against armored vehicle.
Riflemans are not well group for making such things as You wrote when atacking tanks - this is role of infantry. In my opinion +30% vs gunfighters lower then infantry will be great(I dont know if telling gunfighters from one to another when discrabing unit abilities is possible thorugh game concept). Of course one tank vs thousend riflemans is armless, but outside city 2 - 3 units should not be the problem to beat.

I also wonder if revolution mod will be considered to add in some version - Warlords gold 2 ?? ;)

Best regards
 
A bug i was about to report while beta3, but i dont think you can do much about it, rather the creator of units. But now to point it out (if you havent found it allready)

1) can someone tell persian(and african i think) spearman witch end of his spear he should use for attacks ? ;)
2) same with Zulu knight/cavalary and some other "spear" using cavalaryman
3) and why does arabian spearman have spear, when he uses his palm to hit ;) his spear is 90 degree towards ground(or sky, didnt pay attention)

And something more, how did my axeman with attack III and amphibious could not kill attack I warrior on ice ? Axeman was attacking...
 
Monument does not get obsolated after resarch of calendar, bug or it should be like this ? Calendar description says it should obsolate monuments. With calendar both building and having 'em in cities and getting culture.
 
Monument does not get obsolated after resarch of calendar, bug or it should be like this ? Calendar description says it should obsolate monuments. With calendar both building and having 'em in cities and getting culture.

hehe .. i was waited when you discover this bug :) (and i am surprised that this is so late, but not surprised who found this :) )
yes i is bug (or it was bug) in other theLopez component (civics prereq. for building), which was used for our pagan temples - there was not correctly processed change civic, which lead to un-obsolete previously obsoleted building
this is solved for next release

mexico
 
I said it so late couse usually i dont build monuments when having pogan temple allready, exept if im charismatic.

but this bug can appear for all obsoleted buildings (ie monastery, walls, castles etc..) - this is reason why i am surprised that was not discovered sooner
 
yep, i saw that too. monument became available again after i discovered gunpowder (or banking, not sure...)

for another bug: privateers can be built with only gunpowder (and gold/gems), there should be astronomy as a second requirement, shouldn't it ?
 
Earlier Bug with loading Commandos into Vehicles?

Hi guys, not really a priority, but still thought I'd mention it.

I remember earlier Vanilla versions, someone mentioned a bug where Commandos not being able to load into Helicopters and HUMVEEs. Vanilla 2.1.3 certainly didn't allow it, is it disabled for Warlords as well...?

I'm aware that it could actually be a design decision rather than a bug, but I just thought I'd ask....
 
Earlier Bug with loading Commandos into Vehicles?

Hi guys, not really a priority, but still thought I'd mention it.

I remember earlier Vanilla versions, someone mentioned a bug where Commandos not being able to load into Helicopters and HUMVEEs. Vanilla 2.1.3 certainly didn't allow it, is it disabled for Warlords as well...?

I'm aware that it could actually be a design decision rather than a bug, but I just thought I'd ask....
it is bug.. i will check it

EDIT: each modern infantry unit can be carried by heli or humvee or IFV - there was only inaccurate info text. changed in next release
 
2 Bugs (2 cheats)

1) How to declare a war right after signing peace ?
Sign peace and wait for someone to ask you to declare war again :)
Have declared 3 wars vs Gandhi. Signed peace after 10 turns of war, than 2 turns of peace (i cant declare war on this player) and Mehmed II asked me to help, 14 turns of war, preace (4 turns of peace) and again Mehmed II asked me to declare war :D.

2) Easy money in middle ages.

When having theocracy you can product Inquisitors.
So if you need money, go theocracy, start production of Inquisitors, wait few turn so they get high in production (but not finished) and after that change back to Philosophy/Orginized Religion/Poganism/Free Religion and you will get money from used :hammers: for inquisitor production (simmilar to wonders, when you cant build it any longer, couse it was allready built far away)




And a silly report...

Some great general has been born and i recived such a scrolling message:
X II of Spain has been born in far away land
(i set up X, couse i dont remember his name)
lol
 
2 Bugs (2 cheats)

1) How to declare a war right after signing peace ?
Sign peace and wait for someone to ask you to declare war again :)
Have declared 3 wars vs Gandhi. Signed peace after 10 turns of war, than 2 turns of peace (i cant declare war on this player) and Mehmed II asked me to help, 14 turns of war, preace (4 turns of peace) and again Mehmed II asked me to declare war :D.

2) Easy money in middle ages.

When having theocracy you can product Inquisitors.
So if you need money, go theocracy, start production of Inquisitors, wait few turn so they get high in production (but not finished) and after that change back to Philosophy/Orginized Religion/Poganism/Free Religion and you will get money from used :hammers: for inquisitor production (simmilar to wonders, when you cant build it any longer, couse it was allready built far away)




And a silly report...

Some great general has been born and i recived such a scrolling message:
X II of Spain has been born in far away land
(i set up X, couse i dont remember his name)
lol

1. - this look like bug in game engine - we are not changing diplomacy (ar maybe blake's AI ?)
2. - hmm....interesting, must look to code

silly report: each GP have unique name, one of this is Philip II of Spain
if i good remember, each GP born is introduced in message queue
 
C:\DOKUME~1\DIEFET~1\LOKALE~1\Temp\e0c4_appcompat.txt
CTD greets hulk;)
10 minutes later CTD
 
Raze city mod glitch.

I checked it a few times on small maps 1 vs 1 and noticed, that when i capture the last city of the enemy you cant raze it. You have a question what you want to do with only one option - To create a governor.

Doesnt work if enemy has only one city (hasnt expanded).
Also I havent calmed "viva la resistance" in previously captured cities.

This bug appeared in about 70% of times i tried it.
 
Heh allways forgetting to report it.

In beta4 its is nearelly impossible (or even completelly impossible) for religion it self (with no use of missionaries or inquisitors) to spread into allready "occupied" city by another religion.
I had cristianity for about 60 turn and yes it was spreading quite fast, especially after i build Church of Nativy. But stll after 200 turns i could not see a city that had both Cristianitya nd other religion (exept for the Islamic holy city and other cities in that Civ, couse he used his Immam's to spread it).
It not only with Cristianity. I also had same problem with Islam (wanted to see it if spreads after conquering, but got raped by 87 immortals stack... yes immortals vs my arabian longbowmans, camel archers, cateprahts, axemans, spearmans and mujahids... would win if not another same size stack... i will NEVER play on diety again... at elast i learned how to play on such level :D)

As for ballance. Dont you think that Conquistador is a bit too srong ?
strength 10
can fortyfy
many defance bonuses
starts with march and fanatic (+25% strength !)
I could build one of them per 3 turns in Madrid witch had 1 engeiner (from caste), 1 grassland hill with mine, 1 plains hill with mine, 1 plains with farm, 3 plains with cottage, 1 grassland forest, forge. And i could boost production to 2 turn with Beurocracy.
 
Just recived CTD. Looking into it.
Faulting application civ4warlords.exe, version 2.0.8.0, faulting module cvgamecoredll.dll, version 0.0.0.0, fault address 0x000e84c8.

Will run my autosaves and try to find the source, it can allways be on my side as last PC restart i had like last month.
Heres an autosave. Its made like 4-8 turns before my CTD occured. Now going to sleep, will edit this post tommorow and tell you if it crashes again. Till that, dont even bother checking it, as it takes time and this may be a false alarm ;).

http://forums.civfanatics.com/uploads/89892/AutoSave_BC-0080.CivWarlordsSave

I have backup autosaves of this so dont fear i will over write them.

Edit: CTD recreation failed. No CTD in all of 3 tries to load and recreate it.
Edit: 40 turns later still no sign of that CTD. (exept my poor memory :()
 
Woof! woof! as it stands this mod is a dog. Once you get into a game a few turns (10-20) load times start getting longer and looooonger (almost 15 min. by mid-game!) and I have a 1.2 Ghtz CPU with 756 meg of RAM. Also, saved games crash on loading when you get to about 500 turns; I've had to load an earlier saved game and then use ctl-L to load the last one played. And the game play can get really slow. It's like the program has to think about every little thing. I think you should look into the code for problems since other mods don't do such thngs (e.g. Age of Discovery, Rhye's and Fall etc.)

Work on this - it's got some very good bits and could become a great mod if the glitches were removed.

jimmygeo
 
Back
Top Bottom