Bug Report

Hi all,

Love the mod!!!

I am having an issue with memory allocation.....
I keep getting Memory Allocation, Bad Allocation, Fatal_Error...

Any ideas?

Running Xp, AMD dual 4800, 2gb Ram, Gfx 7800 GTX x2...

Always happens now with a Huge Map, and 11 civs, approx 1100AD
 
Hi all,

Love the mod!!!

I am having an issue with memory allocation.....
I keep getting Memory Allocation, Bad Allocation, Fatal_Error...

Any ideas?

Running Xp, AMD dual 4800, GB Ram, Gfx 7800 GTX x2...

Always happens now with a Huge Map, and 11 civs, approx 1100AD
Hi wolf,I am getting the same issue.I just bought a video card e-Geforce 8800GTS,Opteron 180 2.4GHz,2Gb Ram.I didn't have this problem on my old video card ATI Radeon X850XT.The only thing I can think my problem is my power supply.I have a 500W power supply.I am getting a 700W today from Newegg.I have heard this can cause memory problems with a weaker power supply.When I install this into my computer today I will try it out and let you know if this has corrected my problem.P.S welcome to the forums,this is a great mod :)
 
Hi crismac,

This is truly a great mod, just a pain in the rear that i am having these issues...

I cannot see what my PSU is at the moment...

This Alienware thing is hard to break into :)

Thx for the heads up though
 
Hi all,

Love the mod!!!

I am having an issue with memory allocation.....
I keep getting Memory Allocation, Bad Allocation, Fatal_Error...

Any ideas?

Running Xp, AMD dual 4800, 2gb Ram, Gfx 7800 GTX x2...

Always happens now with a Huge Map, and 11 civs, approx 1100AD

Go into the options menu and turn down high resolution graphics to low.

This will not stop the MAF errors occurring again, but it will delay them for another few hundred turns.

Unfortunately as more units, buildings etc. are added to the mod the earlier the MAF problem will occur.

It is mainly a problem with the Firaxis internal unreleased code for saving a file. But I believe it can occur on other occasions also.
 
Wolf,I finally received my psu supply,and I must say I have seen 100% improvement.I have not been able to play much because of work,but I haven't had any more fatal errors :D I 've also been able to overclock my GPU much higher now.Monday is my day off.I will be able to really test it out then.
 
Hi all,
i've played some 300 turns with 2.1.1.a, at the second "memory allocaion error" i decided to stop playing.

I have to wait some 30-40 secs between turns, and the movements are always slow (i usually play warlords on large/huge maps with no much troubles).
I got a P4 2.4 1Gb ram + 256 Mb graphic, and keep the details to "medium".

Pity, it seems a good mod, and i appreciate your efforts, but some semplification will help to play.
 
1GB ram is not enough for Civ. This game eats more Ram than anyother in existance ;p. And with TR features, it just gets worser...

dont play Worldmap than. Custom games are as fun.

I am playing with 2gb and over 6gb in page file and still getting the errors :cry:

I have moved down to medium, lasted for 20 turns, looks like i am goin gto have to go down to low: :cry:
 
I was just checking if anyone has looked at the game save I downloaded for you guys.I know TR team is very busy,I was just curious was it just on my computer or a game error and what may have caused this.I am going to start another game thanks :)
 
I was just checking if anyone has looked at the game save I downloaded for you guys.I know TR team is very busy,I was just curious was it just on my computer or a game error and what may have caused this.I am going to start another game thanks :)

sorry, i am out (on bussines trip) and don't have civ on my notebook
 
Some Doctrine Promotions work after the Doctrine became obsolete, like Imperial Glory.
Others -Chivalry, Seamanship and Trained Archers- do no longer work when the Doctrine itself became obsolete.
That results in Units having the basic Doctrine cannot be further promoted.
It should be one rule for all doctrines, preferably the ability to be able to promote units once they have the Doctrine even when that Doctrine has become obsolete.
 
Störtebekerson;5381549 said:
Some Doctrine Promotions work after the Doctrine became obsolete, like Imperial Glory.
Others -Chivalry, Seamanship and Trained Archers- do no longer work when the Doctrine itself became obsolete.
That results in Units having the basic Doctrine cannot be further promoted.
It should be one rule for all doctrines, preferably the ability to be able to promote units once they have the Doctrine even when that Doctrine has become obsolete.

Will look into it - all the doctrines should behave in the first described way (and there are no reasons for them to behave otherwise) - looks like a bug.
 
I was just checking if anyone has looked at the game save I downloaded for you guys.I know TR team is very busy,I was just curious was it just on my computer or a game error and what may have caused this.I am going to start another game thanks :)

I tried if for you and got the crash also.
 
With the French civilization under Henri IV, I get the music from the Roman empire from the unmodded game. I guess that's not the way it is intended. (I'm talking about the music when you start with that civilization or when you zoom in really far.)
 
With the French civilization under Henri IV, I get the music from the Roman empire from the unmodded game. I guess that's not the way it is intended. (I'm talking about the music when you start with that civilization or when you zoom in really far.)

That's actually WAD. Since I don't add new music when I create leaderheads, I have to reuse some existing ones - I just choose which one suits most. I thought this theme fitted him (if not, it's easy to fix - but currently it is as I intended it).
 
That's actually WAD. Since I don't add new music when I create leaderheads, I have to reuse some existing ones - I just choose which one suits most. I thought this theme fitted him (if not, it's easy to fix - but currently it is as I intended it).

Ok, thanks for the quick response.

I would have expected the music that was used for the original French leaderheads. It doesn't bother me, but I thought it was an oversight.
 
I managed to complete and win a game with the earth map (Egypt, SS in 1388, Monarch).
To do this i needed to:
- delete 5 civs (celts, france, persia, korea and japan),
- change all south and north border plots to coast, then put ice in there,
- delete some ice in the northern sides ot siberia and canada.

The game took long between turns, but it was playable.

I suspect to have found a bug:
i built "the vaccination", and i has a -80% pandemia in all my cities, but after few turns the game freezed, i restarted from an autosave, and i never seen that -80%, nor i can rebuild the project (in F9 it tells me i got it).

A suggestion:
the national wonder that gives +1:hammers: per water tile only works in the city where it's built: IMHO, this doesn't worth its cost.

edit: probably another bug is in F9 "food yield" graphic: it always displays the situation starting from the year of the last loaded save, and it occurs also in a random map game (the other F9 graphics work fine).

Hey! are my questions so stupid to not deserve an answer???
 
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