OK - this is not a bug. but you do not have a suggestions thread. Sorry.
The fighter and bomber can reduce a land unit to 50%.
The Strike Fighter can kill it (reduce it to 0%)
IMHO this is to powerfull, particullarly as it has 2 move points.
I would suggest the later fighter/bombers only reduce land units to say between 25% to 10% not 0%. And Sea units to 5%.
Just a thought. But as it is now, it seems too overpowering and therefore not balanced - IMO.
The fighter and bomber can reduce a land unit to 50%.
The Strike Fighter can kill it (reduce it to 0%)
IMHO this is to powerfull, particullarly as it has 2 move points.
I would suggest the later fighter/bombers only reduce land units to say between 25% to 10% not 0%. And Sea units to 5%.
Just a thought. But as it is now, it seems too overpowering and therefore not balanced - IMO.
To see what's changed in this mod I opened civilopedia right away and found some problems.
I'm about to play my first TR2G game. Although not serious, hope this could help find any potential bug.
the mod looks good though, please help me!!