Bug Reporting

The reason for that is vanilla civ generates 1 beaker even in anarchy.
 
You guys want me to start documenting all the red blobs in the BAT version ??

I am finding a lot of em..... maybe you want to start a new thread for em ?
 
yes please. I think this is why BAT was never officially released ... too many red or pink blobs.
 
Post any red blobs you find in this thread.......

I have found 4 settlers:

Byzanatine
Greek
Carthage
Rome

Plus there is an error in the walls... I think this is for all civs ???

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they are installed in the custom assets folder....... i did'nt move them.... just exported from svn folder right into me BTS folder....(C:\Documents and Settings\me\My Documents\My Games\Beyond the Sword\CustomAssets)

these 2 i assume.....

EthnicArtstyles_1.04.FPK
VarietasDelectat_v.3.1.FPK

did i need to install them somewhere ?
 
I searched thru the forum and didn't see anything about this so I'll post my problem/bug.

I'm using BUG 2.22 and want to turn off the Autolog option. I can start a game and do so just fine by unchecking the option and then exiting the BUG options screen. The game plays fine with Autolog turned off like it should.

The problem occurs when I either exit to the main menu or exit the game and then restart. When I restart, the Autolog option is enabled again without my having done anything.

If I manually check the ini file it will say "Enabled = 0" but Autolog is still turned on & shows as being enabled in the BUG Options screen when I restart the game.

I have manually edited the ini file to read "Enabled = False" thinking it needs a True/False value instead of 1/0 and started a game only to find it still enabled in the BUG Options. I know that BUG finds the ini file just fine since I can uncheck the Autolog box and exit the game to find the ini has been changed to read "Enabled = 0" again versus "Enabled = False" as I had manualy changed it. If I start the game back up, however, the BUG Options screen will show the box checked again and Autolog Enabled. :crazyeye:

I've tested this installed as a Mod & in the CustomAssets folder. And all other options I've checked or unchecked appear to register & stick from one game to another so I'm pretty sure BUG is finding the ini file just fine.

Maybe you could check this & let me know if I am hallucinating or if it is indeed a bug. Thanks.
 
I searched thru the forum and didn't see anything about this so I'll post my problem/bug.

I'm using BUG 2.22 and want to turn off the Autolog option. I can start a game and do so just fine by unchecking the option and then exiting the BUG options screen. The game plays fine with Autolog turned off like it should.
Disabling logging gets a little confusing when you have 'silent' enabled. A quick fix might be to turn 'silent' off and see if that helps. I'll see if I can reproduce your error - if I can, I can have a stab at fixing it.
 
@ruff:

Turning off "silent" doesn't prevent BUG from generating autologs...
 
Now I remember. To turn off logger, you need to turn 'silent' off (uncheck), disable it (uncheck 'enabled') and don't use the hot key to start it (alt-L). This was working in Amra's original game ...

Amra said:
I'm using BUG 2.22 and want to turn off the Autolog option. I can start a game and do so just fine by unchecking the option and then exiting the BUG options screen. The game plays fine with Autolog turned off like it should.

The problem occurs when I either exit to the main menu or exit the game and then restart. When I restart, the Autolog option is enabled again without my having done anything.

... but when he restarts or opens a game, the logger starts again.

Code:
	def onLoadGame(self, argsList):
		self.bCurrPlayerHuman = true	
		if (BugAutolog.isSilent()):
			StartLogger("")

... and this is where it all goes pear shaped. The 'isSilent' doesn't (currently) include a check for 'enabled'. So to turn it off, you need to uncheck both silent and enabled (usual disclaimers follow: IIRC, no testing involved, guess work from reading code, etc, etc).
 
I have both unchecked and a log is generated, ruff...
 
·Imhotep·;6723719 said:
I have both unchecked and a log is generated, ruff...
what are you trying to do - make me actually do some real testing on this? Do you start the log with Alt-L? If so - then the reason the log is created is your own silly fault (ie Alt-L basically says 'pls log'). If not ... hmmn!:crazyeye:
 
·Imhotep·;6723735 said:
Do you really think I'm THAT dumb ? ;) :D
ahhh - I see that you didn't actually answer the question. Do you have access to the SVN? I'll test some logger changes on the train tonight and upload a new version, then you can break it and tell me I am an idiot!
 
Yes, I have access to the SVN. Will play your test-dummy gladly... :)
 
I have no idea what you are talking about. I just ran a 2 turn test game with logging enabled 'unchecked' and silent 'unchecked' and no log was produced. This is with version 606 of BUG.

This is what I did ...

  • start civ4
  • select 'play now' and click 'ok' until game starts
  • save game
  • bring up BUG options and uncheck enable logging and silent
  • exit civ
  • start civ
  • load game I had previously saved above
  • play a few turns
  • exit and check log - nothing!

If you leave 'silent' checked, it will log the game - it totally ignores the 'enabled' switch. I'm sure that is mentioned somewhere in the documentation :rolleyes:
 
I have no idea what you are talking about. I just ran a 2 turn test game with logging enabled 'unchecked' and silent 'unchecked' and no log was produced. This is with version 606 of BUG.

This is what I did ...
  • start civ4
  • select 'play now' and click 'ok' until game starts
  • save game
  • bring up BUG options and uncheck enable logging and silent
  • exit civ
  • start civ
  • load game I had previously saved above
  • play a few turns
  • exit and check log - nothing!
Thanks Ruff for looking into it. I had not been unchecking "Silent" & will try that tonight.
 
Ruff, can you change the option so when you click on Enable Logger it does both turn on/off the logger, and the silent feature?
 
Ruff, can you change the option so when you click on Enable Logger it does both turn on/off the logger, and the silent feature?

I looked into fixing this issue a while ago but ended up getting distracted by something shiny. ;) The change is doable, but the code is a bit convoluted. The "Enabled" setting is also used to tell if the game is being logged currently, IIRC. This is from months-old memory:

When a game is loaded/started:

  1. If Enabled is checked
    • If Silent is checked, the log is started
    • If Silent is not checked, the user is asked for a log name, and a log is started.
  2. If Enabled is not checked
    • If SIlent is checked, the log starts and Enabled gets checked (doh!)
    • If SIlent is not checked, no logging
Ideally, a new internal-only setting "Currently Logging" needs to be created separate from "Enabled". Then the Silent option would only effect whether or not to ask for a file name when the log is started.

This way, unchecking the Enabled setting would completely disable all Autolog functions. Hitting Alt-L would do nothing, no log would start silently even if you check Silent, etc.
 
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