Bug Reports and Technical Issues

Oh thanks, this is more than I enough. I will try to replicate what you did.
 
Is there a way to have the graphics paging option off by default rather than having the option to turn it off at the start? I've run into a few instances where when you load a saved game and you then go to turn it off, parts of the map still need to render after doing so and you can still get a bad MAF if one part of the map hasn't finished rendering yet.

That and needing to turn it off each time you load the game seems a bit of a bother.
 
It should be off by default in the current SVN? The problem is that I have to put the settings file under version control to publish content changes in it, which has the side effect that every commit includes my current settings. But as far as I can tell it is set to false for me? Also, once you change your settings they should remain after loading.
 
Ugh, I really should standardize how constants are imported across modules.
 
For some reason "Enable Graphics paging" does not stay checked when I leave and re-enter the BUG options. Is there a way around this? Is the file maybe write protected? The current version is not playable for me because of all the MAFs :(
 
Protestantism does not autofound. In my Russian game, last SVN, HRE is 1 turn before the discovery of Printing Press, but nothing happen.
 

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For some reason "Enable Graphics paging" does not stay checked when I leave and re-enter the BUG options. Is there a way around this? Is the file maybe write protected? The current version is not playable for me because of all the MAFs :(

I can confirm this. It doesn't seem possible to turn it off in game. Can it be edited by going into files? (Also, i've never been able to turn off the Alt +Ctrl + O shortcut option either).

Basically what happens is in game you open bug, uncheck the box to turn it off, and close Bug. If you reopen it, the box remains checked.
 
It should be off by default in the current SVN? The problem is that I have to put the settings file under version control to publish content changes in it, which has the side effect that every commit includes my current settings. But as far as I can tell it is set to false for me? Also, once you change your settings they should remain after loading.

I went into the XML file for the bug interface here:

C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\RFC Dawn of Civilization\Assets\Config\BUG Main Interface.xml

I scrolled down to where it said "Enable Graphical Paging" and found the default is listed as "True". I opened it in notepad and change it to read "False" and saved it.

Upon opening DOC again and starting a game, opening bug now shows the Enable Graphical Paging box as unchecked. The initial items on the map (i started as 600AD China) also didn't initially appear blank and need to render as it does when paging is on, so i think that worked.

Also, i noticed this error when the game started up:

Spoiler :
attachment.php


I believe it's in the same file i mentioned before, i just don't know what needs to be fixed there.
 

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Is anyone else getting a lot of this? Loading a Poland 600 AD game, but this has happened in other games. Only started happening in SVN 915

Spoiler :
6xIlrFI.jpg


Also what's the SVN version for 1.12?
 
Getting this error with newest svn, anything serious?
 

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Game breaking as in stability turned off. I'll commit a fix soon.
 
1.12

Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 651, in onBeginGameTurn
File "RiseAndFall", line 1252, in checkTurn
File "RiseAndFall", line 1940, in initBirth
File "RiseAndFall", line 2070, in birthInFreeRegion
File "RiseAndFall", line 2321, in convertSurroundingCities
RuntimeError: unidentifiable C++ exception

Effect: Spawning civ fails to flip cities like it should. I get this one sometimes but not always when a new civ is born, I think two or three turns after the prompt whether I want to switch.
Going back ten turns and redoing things didn't fix things(spawning civ was Arabia in this case). Going back thirty or so turns prevented the bug from ocurring and Arabia properly flipped Jerusalem.
 
That's a weird error that just appears sometimes for some people for no discernible reason. You can upload a save in which is happens if you want and I can take another look at it, but in previous attempts I could find no fault in the offending line and it works in most cases.
 
Declaring war on independents still incur diplomatic penalty in latest SVN revision.
Spoiler :
attachment.php
 

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