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Just a minor graphical bug (I'll get some screenshots when I get my CD back tomorrow): The grid is "off" vertically. It lines up perfectly with your vertical culture lines but it's a few pixels up from the horizontal ones.

To reproduce: Turn the Grid on.

Also with the grid: There's no keyboard shortcut to toggle it (like Ctrl-G in Civ3). This'll fall into the "Bug or Feature?" category.
 
This only happens once, but it spoils the game immediately. When i move
the cursor further to the east the fog comes back where it should be. I
also wanted to give you the save but didn't manage to upload it.
 
Ginger_Ale said:
I've updated it with all the things from this thread...

Regarding power plants, based on the threads I can't identify a definite cause. Remember shields carry over when you build something and stuff like that. I will try to update it this weekend.


This is what i meant :

A coal plant can : (One of these must be a bug, I don't know which ) :
be built without having discovered electricity.
have the same production bonus as an electricity producing plant.

what about this ?
You think it is supposed to be that way ? :)
(getting both +25% Factory bonus and +25% power bonus just by discovering assembly line? ;))
 
Having similar problem to a few others but not seen a solution on the forums.
Everything seems to work fine apart from terrain is black when playing. Using Intel 82845G Chipset.
Can anyone help please?
 
This has been reported in another treadhs but i put also in this one, i think there isn' yet. It's a graphical problem when you zoom out the map, It seems that only occurs with the latest Nvidia Drivers 81.85.
 

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GingerAle

Please read this short thread:
http://forums.civfanatics.com/showthread.php?t=140413

The bug explains itself in there. It also includes a link to a savefile which showcases the bug. This is definitely a major bug. The only known work-around to it is to never cancel production of a spaceship project. I don't know if the bug applies to all projects or not.

=$=
 
minor bug I've run into... scouts do not get the double movement bonus in forests or jungles with the woodsman II promotion... My wariors do but not scouts :sad:
 
#1
With -1 terrain movement trait, movement cost is sometimes displayed wrong. Shows a very large number (possetive or negative).

#2
Many World Wonders in a city can move out the graphics for the older wonders outside the city, to the square northwest of the city.

#3
Can only see the 6 first free specialitst in a city (even if you have let say 20 of them that all adds stuff).
 
Given the that voice chatting features are less than usable I thought I would try and play with some friends using teamspeak. However, after launching the teamspeak client, and connecting to the server, CivIV would not run. It looks like it is failing on the audio initilization since it can't grab the microphone resources. I would think the dev team would want to handle this more gracefully, like perhaps running without the microphone support and letting teamspeak do it's thing.
 
Xerol said:
Also with the grid: There's no keyboard shortcut to toggle it (like Ctrl-G in Civ3). This'll fall into the "Bug or Feature?" category.

Ctrl-T, IIRC?

Another KB shortcut I miss from Civ3: pressing a key to centre on your capital (was H in Civ3).
 
AMD Athlon 64 4000+
7800 GTX
1 GiG DDR RAM

When the games get complicated, especially on large or huge maps, my computer just hangs. Blue screen IQRL_LESS_THAN_EQUAL (something like that) comes up among other things but I can't read it all because it shuts off too quickly. This can happen 3 times in 3 reboots or once and then fine for 30 minutes. Anyone else had this?

What I do know or think I know is that this is memory related. In my old computer I had a faulty memory stick that produced the same message as above pretty frequently but in any program at any time. However I know it isn't my computer this time as every other game runs just fine.

Just read gorfs post who is obviously getting the same problem. It is a problem Civ4 is having with memory then, I very much doubt we both developed faulty RAM exclusively for Civ4 at the same time.
 
A note on the "Iron Works does not add production" bug in the main post: It seems that the Iron Works IS adding production in those screenshots, listed as +100% from resources. Isn't that exactly what having Iron and Coal w/ Iron Works is supposed to do?
 
Graphics bug- Civ4 minimized due to a background pop-up ( either Norton, MS upgrade available or something else) and upon return to the game, I am missing the city names and population. The graphic showing the next build IS there. The only way to see the name is to mouse over and look at the details. This happened in a previous game and something I did about 6 hours later caused them to come back. I tried opening and closing all the advisors and displays, but nothing helped. The build progress bar is sometimes corrupted and shows like an element composition bar graph from a spectrometer....

Other bug ( or option not turned on) is the health bars. It wasn't until I was reading through the forum that I saw the green health indicators! I will search for how to turn that on.

Suggestions if not a bug?
 
AlecTavi said:
A note on the "Iron Works does not add production" bug in the main post: It seems that the Iron Works IS adding production in those screenshots, listed as +100% from resources. Isn't that exactly what having Iron and Coal w/ Iron Works is supposed to do?

It does write "+100% from Resources", but if you check the numbers, you'll find they don't add up quite right - the +100% is ignored.

Thanks for all the updates guys - I will add them in tonight.
 
Ok, updated it -- added a new category called "Bug Fixes". Will add a couple more fixes in when I get some time. Keep all the info coming. I think I'm almost out of room in the first post...
 
Hey, Mr. Canada Dry, thanks for the update.:goodjob:

I've got one little suggestion. You might consider changing:

"If you start building SS Engine..." to "If you start building an SS component..." so that it is clear that the SS projects are all affected by the bug. It might even be all projects, but I haven't tested that.

Don't change anything else though, you taste pretty good.

=$=
 
Nuissances:
1# When enemy civ declares war on you, and some other AI civ wants to talk to you on the same round, you hear the trumpet sound, but after that you see the other AI civ diplomacy screen first. Happened to me a few times: trumpet plays, Ghandi shows up to propose ivory deal of the year, and its after Ghandi gets dismissed that Catherine declares war.

2# War Elephant graphics. When fighting with war elephants, and combat animations turned on, quite often the combat animation gets prematurely ended. For example the first elephant dies and falls, the second freezes in mid move, and combat animation exits, just stating results of the match.
Happens only to war elephants.

3# OCC and city flipping. When city makes "cultural flip" in OCC, it, along with its civilization, gets destroyed. Pretty obvious here. The problem is that this way of destroying cities does not leave city rubble that's normally left when city gets razed. Maybe it should? (go go Tiny Pangea OOC with 18 civs)

#4 OCC and city flipping. Playing on Noble difficulty, enemy AIs did nothing when their "one city packed with dozens of modern armors" was about to flip to my side, thus getting destroyed and causing a total loss for that civ. Maybe AI could be tweaked a bit so in that case the civ approaching destruction would go all rampage? Or is it already the case on the higher diff levels?

Bugs:
1# One City Challenge & Cultural Victory Condition - basicly its impossible to achieve cultural win in OCC. When you start OCC it still lists three cities with legendary status needed for Cultural Victory. Pretty impossible with one city limit. Tried it only on "quick" speed.


Request for Improvement - razed ruins could be used as a place for placing quarries, usable for the number of turns equal to razed city size * 5.
 
Gunships act strange.
It is hard to say what are bugs or what aren't, but I guess we can agree that defensive river bonus and landfall penalties shouldn't be there when attacking with gunships ?

http://forums.civfanatics.com/showthread.php?t=140628

There are alot of other things, like, "are they flying or not?"
They don't get railroad movement bonus, so you could guess that they should be considered flying, but they can't cross a lake, so they are not flying ? Add it if you think it doesn't make sense ;)
 
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