Bug reports

Play Now leads you to a list of map scripts to choose from. Now I know that continents and Big and Small scripts work with all sizes. Terra has caused a CTD when I tried it. Other scripts I haven't tried.

PS. what is Sto?

Sto is the map scripter i know, and i got the gigantic to work , he informed me its usually take 5-10 minutes for it to load because its so large, and the default from 25 to 18 helps.
 
I've reinstalled RoM 1.0 then the patch and the Extra Stuff and it definitely works for me!! I am so sorry but I can't figure out what might has gone wrong with you guys.

Well, then I know it is something with my current installation. Seems that I will have to reinstall it as well.

Thanks anyway, even knowing this already is helpful! :goodjob:
 
Well, then I know it is something with my current installation. Seems that I will have to reinstall it as well.

Thanks anyway, even knowing this already is helpful! :goodjob:
Not sure if this is any help but I've noticed that in some cases BtS cache gets somehow bugged even if hold shift at start up to clear cache.. it just leaves some "ghost" file that is bugged and the game won't start properly (yes, I've had numerous CTDs when testing some new things :rolleyes:). So I went and looked for these cache files and they weren't exactly easy to find: "..\[user name]\Application Data\My Games\Sid Meier's Civilization 4\cache". Application data folder was hidden folder so I had to turn on first "show hidden files". The cache folder location might be different on different operating systems. From cache I just deleted all files, game makes new ones on next start up. This often has worked when I have had problems launching the game after crash on startup.
 
Nothing!!
i reinstalled version 1 + plus patch 1.02 + add on , but bombard range still doens't work
Isn't possible to inserti this add-on in to next release so , i hope, all it will work fine ?.

Thanks.
 
I know I already posted this in another RoM thread, but it could be useful here as well. I can't attatch the savegames as they are in the other thread.

hey CivFanatics community, I'm an old member (I'm not old physically lol, I'm 24, simply been registered for a long time and a long-time Civ series fan from the second one onward), so hey to anybody still here that might recognize me.

Anyways, I'm really liking this particular mod, however I've encountered two strange CTDs, one that might be connected to a tech, the other I have no idea. I've had no problems with this game whatsoever.

I uploaded the two savegames, both of which were reloaded from autosaves which I made a normal save out of.

In the first one, finish researching marxism, then research medicine, it CTD'ed when the research bar said 3 turns to go. Just select let them eat cake/bah I spoil them too much for any advisor popups for cities

In the second one finish researching the current tech, then research labor union, then civil engineering or something. I think it crashed while researching that one. This particular save also crashed while I was researching agricultural engineering. Like I said before, choose the second option for those advisor screens. In the event popup, choose the second option.

The second game is actually started from an autosave that was a few turns back, so I avoided the CTD for medicine. Honestly I'm not sure what is going on here.

Before anybody says anything, yea I like doing single player (no other comp players) games, we all have our preferences don't we :)
 
have u guys noticed that when buildings gets obsoleted, some effects are still active?
school of scribes still gives +2 culture, but it's intented? culture + remains on buildings, just like wonders..

at first when i started to study those, i was certain that other buildings also had some effects that remain active, for example lab lost it 3 research but still had 10% bonus to GP points..

now i retested and none of those buildings had any problems, they all are deactivated.. was i drunk before, i dunno.. :D

i lost tons of production on those buildings.. :'(
 
This mod seems very prone to crashing, especially late game. I have a GeForce 7300 GS video card with a AMD Athlon 64 X2 processor... Which seems good enough to make the crashes a non-graphics issue.

Any ideas on what the problem is / how to fix it?
 
This mod seems very prone to crashing, especially late game. I have a GeForce 7300 GS video card with a AMD Athlon 64 X2 processor... Which seems good enough to make the crashes a non-graphics issue.

Any ideas on what the problem is / how to fix it?

May I assume that you are playing on huge or bigger maps?
In addition, are you on XP or on Vista?
 
Not exactly a bug in the exact meaning of the word, but:

It seems that Theory of Relativity is too early in the tech tree, appears around the late renaissance actually! (Long before electricity and so...) E.g. Einstein's Laboratory is always built before the Edison's Workshop in my games.

Perhaps in the version 2.0 this will be corrected?
 
I have a game crasing in july 1962. Actually I have modified some parts of the latest version, added some buildings, and changed some production traits. Now my game crases all the time during end turn. I dont think it is a building. I have deleted everthing but one city on the map, and it still crashes. Maybe it is caused by a random event. I didn't change them, but still can I turn them off during the game? Maybe with some saved game editor? This game was quite fun. ..:cry:

edit, i have ended one unmodified game bevore, without crashing...
 
The Heroic Epic requires a barracks, however I used my free general from leadership to get a unit with enough experience to build the epic only to discover that barracks were now obsolete.

Coming as I do from a country whose heroic epic comes from events in WWI I would like it to require either barracks or garrison if possible :)
 
I'm imprssed about this mod, but it crashes. Perhaps it's known problem; I've read some teksts about "huge map". It's interesting that I played this mod with "domination" (huge map as well) and everthing was OK. I played twice with "conquest"... and RoM crashed twice!
(Windows XP, GF 8800 GTS, Intel Core 2 6400)

By the way, why new units are so dark?
 
Hi all, now all it works well (also extra add-on) but i find that i can create Cuirrassier and Cavalry in the same moment. Normaly Cavalry must replace Cuirrassier. Does it normal?

Good bye
 
when i start a game i have no unit action buttons or city action buttons

bugnl2.jpg

I have the same problem. I'd really like to try this out too.
 
To Alibaba and Kindred:
Do you have the original versions?
Do you have installed Civ4/BtS to a non-standard path (e.g. something like F:\my own folder\Folder_with_special_signs_&äöü\...)?
 
@Kindred

There's 2 possibilities for missing UI:
1. Your BtS game isn't patched to 3.13 version
2. You are running mod on Civilization Complete Edition

Both of these are known to cause this bug, 1st one is easy to fix, just patch the game but 2nd has been difficult to fix. I know what causes the problem (bug in python) but I have no fix for it yet.

Edit: I might have found fix for it now, just kind of accidentally stumbled on it when was checking few other mods.. :D I just don't have complete edition so can't test it, will have to leave testing that for those who have it :D I'll try to compile and upload 1.03 patch later today.
 
If the civ is not in default folder, the UI problem may appear.
However it's not an excuse, because it means that CvPath.py has a ruined pathfinding method. Fix it please, developers.
The main reason (in 1.03) is Revolutions 1.4 which is patched to 1.42 now because of this.
 
If the civ is not in default folder, the UI problem may appear.
However it's not an excuse, because it means that CvPath.py has a ruined pathfinding method. Fix it please, developers.
The main reason (in 1.03) is Revolutions 1.4 which is patched to 1.42 now because of this.
As I've understood it CvPath.py looks for windows registry keys and takes the install path information from those keys, it doesn't matter where you have installed the game, CvPath will (or should) find the directory location from those registry keys. My civ isn't in default folder and RoM is working just fine with it. Problem with CvPath was that if player had Complete Edition, BtS registry key was missing and that's why CvPath couldn't find the install folder and this causes missing UI problem. Now for v1.03 I added extra check to CvPath that if BtS registry key is missing, it will check for Complete edition key value for install directory.. which should work now for those who have Complete edition.

I'm still waiting feedback from Complete edition users about this issue, does it work or not? Since I can't test it myself...
 
Is there something new about the Jewellery building that I'm not aware of? A limit on how many you can build? I have recently connected Gems in my current game, and have been happily setting up Jewelleries in several of my cities, in fact some are still building them. However, I can't seem to set any other cities to build them all of a sudden. Yes, the cities have access to the Gems as all are connected by roads, the Gems are mined and roaded, and the icon shows up in the list of resources available for each city. No, I haven't traded them away either, since I have not yet traded any resources with any civ in the game.

So what's up? Savefile attached in case the answer isn't so simple I'll slap myself.
 

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