Bug reports

I found that the A.I. always lag too much behind in research . What could be done about that ?
 
@Nihilista

I guess you may post this for discussion in a thread about balance issues and suggestions. We should limit bug reports to CTDs and faults like a building that gives more happiness than it should, a graphics that doesn't show-up or has a glitch .. etc.
 
There was no unit in the tile. IIRC, it appeared when I built a road.
LSystem.log has been showing one leaf_improvement4x4 error that I haven't been able to locate. It means that when you build road to square, the game has to always swap nodes (buildings of other improvement in that square). In this particular case the road would be placed but then it can't find suitable art files to place in the other nodes in that square. I don't entirely yet understand how this PlotSystem works but for 0.94 I did manage to locate one such bug - I'll have to try to find this one too. Could you tell on what era this happened? Since there's defined art files for each era...
 
Sometimes the arceology graphic is so big that it covers dozens of tiles and many cities, and it stays as large when upgraded between the levels. It is so big you need to zoom very far out to see the whole thing. Doesn't really impact gameplay, just a rather huge :mischief: graphics bug.
 
@Monty845

Arcology changes size automatically based on size of city and what buildings it has. What might help me find this bug is a list of buildings that were built in that city. First building that comes to my mind is Space Elevator graphics. Thanks for reporting this bug, I'll try to locate the building that's causing it.
 
@Zappara

The weired Arcology size bug was also in "Extra". It was found out that the alternative stable building that comes with Ethnic City Styles is responsible for it. Removing "Assets\Art\structures\buildings\Stable" folder should solve the problem.
 
I have RoM 0.9.4 and Kalimakhus Extra Stuff installed.
Last night when I was having war with one AI, one of my naval unit was suddenly attacked by another "friendly" AI (the leader was "pleased" towards me) without declaring war. Then I realized I can also attack other AIs without declaring war, though that didn't work for all units (or titles maybe).

btw, a few turns later I won a Cultural Victory, and it's only around AD 1830
 
@yanyani989

If the attacking units are not privateers then there is something weired. Also even if they are privateers they should have hidden nationality so you won't be able to know the owner of the attacking unit. Can you please specify what types of units were able to attack without forcing a DoW?

Winning a cultural victory around AD 1830 is not weired though I have noticed that some cities can accumulate culture in a very high rate (usually holy cities).

Edit: As you use my patch was the attack a ranged one?
 
@Kalimakhus
okay, actually by that time I've already wiped out that AI so we are in peace time.



as you can see I've been attacked by an Indian frigate and Gandhi is "Pleased" towards me
 
I see that your unit was a privateer. It has hidden nationality and always enemy with all other players (they are pirates working for you secretly). It is normal that they get attacked by any AI unit without a DoW.

Was there any case that didn't involve privateers?
 
Sometimes, not allways when my ships is graphicly sunk by units with first strike promotion and they win the encounter, the graphic is gone but the flag remains. then I can move around with the flag and the ships info and stats are still axessable.
I found 3 other bugs but entered my report in the last patch download window. How do I lift those report to this new place? Or shall I rewright them from scratch?
 
Top Bottom