Bug reports

Sometimes, not allways when my ships is graphicly sunk by units with first strike promotion and they win the encounter, the graphic is gone but the flag remains. then I can move around with the flag and the ships info and stats are still axessable.
I found 3 other bugs but entered my report in the last patch download window. How do I lift those report to this new place? Or shall I rewright them from scratch?
This might be actually BtS bug which has been discussed in this thread. I'll check those other bugs from patch download page, thanks for mentioning it, I would have otherwise probably missed that info.
 
I've noticed that when you start a new game, creating a world with Pangaea in Giant and Gigantic maps, there are a few issues:

1. No Ocean at all.
2. No Mountains.
3. Very few hills.

I suspect it may have something to do with the default map script for creating Pangaea worlds not expecting worlds quite this big, and not being able to cope.
 
Version 0.94:
Aesthetics are said to enable Heritage. The Sevopedia states it as Education.
 
Chivalry seems to have the icon of the tech for the unit and vice versa?
At least, the unit seems to be called Chivalry as well. Wouldn't it be more obvious what is what, if the unit were called "Chevalier"?
 
RoM 0.94:
Mismatch between description ("... fruit of thy cattle...") and spoken words ("Put your shoulder to the wheel")
 
sorry for my ignorance about privateer last time....

last night I was having repeated crashes when I reached 1902AD, I was finishing the research on Industrialism (the industrial age bug?).

so I went on to see if there is new official patch for BtS today, and indeed there is the new 3.13 patch
(http://www.firaxis.com/games/game_detail.php?gameid=16&showcon=2 )

now RoM just won't load, it crashes during startup, it works fine without RoM
here is the dump file if that's helpful:
http://www.mytempdir.com/2035002

the save file before the crash is here:
http://www.mytempdir.com/2035004

I was using the same 0.94 + Kalimakhus extra combo btw
 
As with many other mods, I'm having problems with RoM using the Civ4 "Complete" edition (that's Civ4 + Warlords + BtS on a single disc, all patched).

I can start the mod alright, but when I enter a game the interface is completely gone - I'm just seeing the world. Escape menu works, but the Options screen won't come up too.

Logs and Python errors seem to indicate that the game is unable to find some files, I could provide you with the complete Logs and Error messages if required.
 
I downloaded version .8, patch, and optional files. I installed them to my BtS Mod folder. RoM does not appear as a choice in the "Load a Mod" directory. What am I doing wrong?
 
Vista Ultimate 32, BtS 3.13, Bhruic 1.11, RoM 0.94:
Biggest map size, normal game speed. Since ~1700 AD the game crashes more and more often if an advisor screen is opened. At the moment (1820 AD), it does it almost any turn if you want to open an advisor screen.

If reloaded from the autosave, the crash typically does not occur anymore, but it may happen then the next turn or the one afterwards.

Apart from this advisor issue, the game runs pretty stable for me.
 
@Commander Bello

RoM v0.94 does not have fully compatible advisor utils python file with BtS 3.13 so I suspect that was the reason why it crashed. I had to change several python files for next version to make them compatible with BtS 3.13.
 
The Harbormaster quest doesn't work if you have upgraded your harbors to ports.
 
In the Future Time i got these great "Assult Mechs".

But there is often a graphic bug, that some unit gains the "Assult Mech" Graphics. This happens with Dragnought ... Plasma ... and many others. Sometimes with enemy troops, sometimes with my own troops.
 
Trading resources is strange. The AI mostly doenst want RoM resources, even if u want to give it for free. They never pay for them, not with other resources and not with gold per turn. Only steel and glasswork are good in trade.Potato is not worth any, and so are coffee, sugar (?), lemons, etc...

Why is this?
 
The Harbormaster quest doesn't work if you have upgraded your harbors to ports.
It's on my to-do-list. BtS Events aren't fully compatible yet with RoM.

In the Future Time i got these great "Assult Mechs".

But there is often a graphic bug, that some unit gains the "Assult Mech" Graphics. This happens with Dragnought ... Plasma ... and many others. Sometimes with enemy troops, sometimes with my own troops.
That's odd. Only reason I can think of causing this is when using low resolution textures - I think the game then disables most unit graphics and uses some generic art for several unit types. I think it was mentioned somewhere on these civfanatics forums. Might want to search for that info.

Trading resources is strange. The AI mostly doenst want RoM resources, even if u want to give it for free. They never pay for them, not with other resources and not with gold per turn. Only steel and glasswork are good in trade.Potato is not worth any, and so are coffee, sugar (?), lemons, etc...

Why is this?
For some reason AI doesn't value those resources - I've known about this issue for while and will try to fix it somehow.
 
That's odd. Only reason I can think of causing this is when using low resolution textures - I think the game then disables most unit graphics and uses some generic art for several unit types. I think it was mentioned somewhere on these civfanatics forums. Might want to search for that info.

Yeah, i use the lowest resolution of textures.

But i will add one thing: The wrong unit model is there for some seconds. If i select the unit, the unit is normal. or the other turn. I will test with higher texture resolution.
 
@kerndon

I seem to have the same problem.. Have you found a resolution
(I however bought the expansion packs seperately)
I cannot see the Unit options (at the bottom of the screen), or the city options (nor can I see any of the city options/screens when i enter a city)

cheers
JD
 
Not really bug but interface issue.

The civic screen looks overloaded. There are so much items in the help text that most of it becomes scrollable and not easy to see. I made some small changes in CvCivicsScreen.py. Now the civic screen is wider and depends on your resolution. Also decreased text margin and button spaces.

Users with 1024x786 resolution will not notice many changes, but under resolution (1280x1024), which I use, it looks much much much better now! :cool:

Feel free to use it (rename attached file to CvCivicsScreen.py).
 

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I got a strange bug..2nd time now.. Playing multiplayer and somewhere in the game (1160AD) one of the human players gets -(minus)147202082 gold per turn and the game freezes.


Anyone ever seen this?
 
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