Bug reports

I looked at the SoL and there are no pre-requirements written in it. And the strange thing is that the biggest cities, which have every building except wonders builded (they do not reached the World/National Wonder limit) do not even show the SoL in the building menu. So it's not disabled, it's simply not in the list.

Only a ferw minor cities with less bulding s are offering the SoL.

Is there a building/bug that prevents building the SoL when it is present?
Doesn't the Statue of Liberty require the city to be located next to the open seas? A continental city should not be able to build the SoL, as far as I remember.
 
Yep... SoL doesn't even pop up in landlocked city build menus. So, the three basic requirements are: at least one steel resource (from mill or ironworks), less than 4 wonders already built in your city, and coastal.

There are several wonders that have 'hidden' requirements to build... the mod is inconsistent in whether they are displayed in build menus as greyed out with a tooltip explaining why (lack of prereq building like a university), greyed out with no tooltip explaining why (often a prereq or resource missing), or just absent from build menu (SoL, some of the science wonders if you already have another science wonder in that city).
 
Hi folks, first off lemme just say that you all rock! This mod is single handedly responsible for a 0.2 drop in my GPA! Good work!

Ok, so when playing RoM 2.12 Rev+DCM I have a gigantic civ who needs to shed some dead weight in the new world. When I try and grant the colonies independance the WHOLE world declares war on me (actually the message I get says I declared war on them). I think that this was partly intentional but every civ? Bit too much, very discouraging for a progressive thinking tyrant trying to show a bit of benevolence. This has happened in every game I've played so far so I'm not sure a save file would help to fix it, all you have to do is play it to see.
Sorry about the long post and let me just reiterate that you all rock, Firaxis should be paying you guys royalties!:lol:


Edit: I have a guess as to the problems cause. I have been playing with the "start as minor civs" option on and when I grant the colonial swine their freedom they become my vassal and ally, as well as going to war with every other civ. I guess the workaround is pretty obvious but I was wondering if anyone has noticed this bug and how hard it would be to fix? Thanks again.

cheers,
The Vagabond king
(LeEmmerdeur)
 
i have encountered a possible bug while playing with Arabia,
it looks like some units (War elephants and rifleman so far) don't have their command bar displayed. I mean, I can give them orders but only trough shortcuts and no promotions are possible since no informations about the unit are visible on the interface. Furthermore, if you selected another kind of unit before, when you select rifleman or war elephants you will still see information about the provious unit. Very annoying and quite difficult to explain (hope you got the message I am not english...), I just tried to remove the arabian rifleman graphics and replace it with the default one but I couldn't make it so far. Any suggestion?

tx
Nemesys
 
Nem, I've had that problem when playing Arabia as well, although for me the Knight bugged out and lost it's command bar... also any stack with a knight in it would lose commands. Reloading didn't help, but I've played another game through with Arabia and didn't have a problem with any units.
 
Hi folks, first off lemme just say that you all rock! This mod is single handedly responsible for a 0.2 drop in my GPA! Good work!

Ok, so when playing RoM 2.12 Rev+DCM I have a gigantic civ who needs to shed some dead weight in the new world. When I try and grant the colonies independance the WHOLE world declares war on me (actually the message I get says I declared war on them). I think that this was partly intentional but every civ? Bit too much, very discouraging for a progressive thinking tyrant trying to show a bit of benevolence. This has happened in every game I've played so far so I'm not sure a save file would help to fix it, all you have to do is play it to see.
Sorry about the long post and let me just reiterate that you all rock, Firaxis should be paying you guys royalties!:lol:

Edit: I have a guess as to the problems cause. I have been playing with the "start as minor civs" option on and when I grant the colonial swine their freedom they become my vassal and ally, as well as going to war with every other civ. I guess the workaround is pretty obvious but I was wondering if anyone has noticed this bug and how hard it would be to fix? Thanks again.

cheers,
The Vagabond king
(LeEmmerdeur)

Go see the Bug Reports under the JDog's Revolution thread, but this had already been fixed. Are you playing with an unpatched version?
 
I just started my first game and I got a pop-up saying that the game could not locate the revolution.ini folder and gave me a directory. When I get to the mod file in my program files the revolution.ini file is where the game says it isn't. The game didn't crash and I'm sure I could have gone on to play AND I had the other menu saying what mods were on/off. I'm just wondering if there is a patch or file I need or some other way to correct the problem or if the message itself was an error and everything is fine.
 
i have encountered a possible bug while playing with Arabia, it looks like some units (War elephants and rifleman so far) don't have their command bar displayed. I mean, I can give them orders but only trough shortcuts and no promotions are possible since no information about the unit are visible on the interface. Furthermore, if you selected another kind of unit before, when you select rifleman or war elephants you will still see information about the previous unit. Very annoying and quite difficult to explain I just tried to remove the Arabian rifleman graphics and replace it with the default one but I couldn't make it so far. Any suggestion?

I am having the same issue. Plus if you build your elephant and it has a promotion, you can't tell it what promotion to have. After building one of these elephants, my graphics got wonky and so I'd go to a city screen (the only way to be able to click the unit) and the only thing I could do was delete the unit. Then I'd get a graphic CtD in short order.
 
No Menu/HUD thing. I have to use the keyboard for everything, something that I am UNABLE TO DO T_T
 
We are faced with a critical mistake, which does not allow us to continue the game.
Alas, we do not even represent what the reason for the error and therefore unable to, circumvent it, on its own. All hope of the authors fashion. It would like to continue the party. The game gives an error after the completion of the course.

Windows XP SP 2

Civilization 4 Beyond Sword 3.17

Rise of Mankind 2.2

RAM : 1024 Mb
 

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I am having the same issue. Plus if you build your elephant and it has a promotion, you can't tell it what promotion to have. After building one of these elephants, my graphics got wonky and so I'd go to a city screen (the only way to be able to click the unit) and the only thing I could do was delete the unit. Then I'd get a graphic CtD in short order.

Sounds like it's animation file problem, there's been few of those on other units as well.

@code32

That crash could be caused by one of the bugs that are in current version or it's Memory Allocation Fault error which happens when your computer runs out of memory. Try lowering graphics to minimum and if it still crashes then it's probably caused by bug which most if not all should be fixed in v2.3.
 
Sorry if this has been posted already, but is there any fix or info in regards to games starting up and instantly being "defeated"?
 
@BigEvil

I've had that occur only when I tried my colonization scenario in RoM+RevDCM 2.2 and I haven't solved why it happens. If you have had this happened in other situations please give some more details about the settings you had when it occurred.
 
Hi

I just downloaded RoM version 2.3 and it does not work at all on my computer -
the game crashes just after the initial XML loading finishes - instead of the main menu appearing, i have a crash to desktop.

Version 2.2 worked ok on these same settings.

I have Civilization BtS 3.17, Windows XP Service Pack 2.

Please, help.
 
Ok it works now ok sorry for the problem.

By the way, did you consider adding some kind of a era-specific soundtrack for the Future Era in some upcoming update ?
It would be much easier than whole new city style,but could enhance the atmosphere of the game greatly.
 
Minor Bug in RoM 2.3; Playing a multi-player game... Year is 780BC, and one of the players with a Great General, was able to build a SECRET ARMY BASE... Since we don't have Biological Weapons... kind of odd
 
Was just going over your ArtDefinesMovies and noticed that your Religious ones are wrong.
You have
<Path>Art/Movies/Religion/Egyptian_Myth2.dds</Path>
should read:
<Path>Art/Movies/Religion/egyptian_myth/shrine_hin_dwg_512.dds</Path>
on Greek and Zoro also, or am i wrong here?
 
Multiplayer in 2.3 - Problems with the revolution features.

He played Russia, I played America. Whenever either one of our cities got close, we both got the "revolution is in the air" messages. (ex: Russian player is also hearing about Boston getting ready to revolt)

If you click on the bribe menu or even look at any of the revolution options, the game immediately desyncs and we have to reload.
 
OK My First Bug ever with RoM.

Playing the latest version 2.3.

For some reason, I cannot select any button or carry out any keyboard command except 'wait' (w). Nothing else works. I have tried saving and re-loading, and going back into the desktop and returning, etc., but nothing seems to work. I also cannot end the turn. It is 1168 AD and I have just discovered logistics.

I have never got the famous late game crash - is this it? I have played numerous civ mods for years and this is the first time anything like this has happened.

I have saved my game at this point, but do not know how to post it on the forum.
 
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