preturn: I plant spy in Portugal as I want to do some stealing, it succeeded. Same for Korea.
Military:
Korea: 10 tanks, 36 infantry, 10 destroyers, 4 bombers and 2 TOW. That's not a lot!
Byzantines: 6 tanks, 27 infantry, 4 destroyers and 1 bomber. Pathetic.
Portugal: 15 tanks, 76 MI, 22 destroyers, 10 bombers and 20 TOW. That's some forces.
I renegotiate peace with Portugal, still pay 90gpt and get 1600g in return.
I then try an immediate steal, and we succeed!
Computers would be very good to have, but I pick Fission. Lisbon will build UN in 29 turns, and Istanbul can build it in 16 turns. We'll get it.
OK, I've had quite some luck here. I'll hold Fission not to trade.
Now, we just need to wipe out China and Carthage so we can win the vote. Korea is currently in MPP with Portugal, and we need to fix that later.
I plant spy in Carthage, but fail on China.
Carthage has 9 rifles and 8 infantry. We still have a 3-turn peace.
Oh we have Uranium at Edrine.
Sadly I cannot cancel our transport builds, although we don't need them anymore.
We hire quite a few civil engineers while we are building military? Switch to policemen or taxmen.
It's a long inter-turn, press enter.
IBT We get 5 expansions for our palace! Looks like our people love their new leader.
(1)1505AD: I decide to cancel transport build in Izmit and start market from scratch.
IBT Sivas riots.
(2)1510AD: Nothing.
IBT Korea starts UN.
(3)1515AD: Korea is building UN in P'yongyang, a size-19 city with decent shields. I'll do an investigation later and if it's a threat our spy can do something.

We have 13 turns to go.
I sell Rocketry to Carthage for Amphibious War + ironclads + PP + Chivalry + 338g, and declare war.
IBT Carthage lands 5 guerilla!
(4)1520AD:
@Theveste:
Sipahi army kills reg infantry and rifle, and turns yello.
Elite sipahi kills conscript rifle and we get another leader:
It of course forms another army, but will reserve for the tanks.
Then clean up the 5 guerilla but we lose one sipahi.
@Saldae:
vet tank 3/1 retreats from reg rifle!
vet sipahi 4/1 loses to reg rifle.
elite sipahi 3/2 kills rifle.
vet sipahi 4/1 loses to rifle and promotes it.
vet sipahi 0/2 kills rifle and captures Saldae.
I notice that it seems Portugal has its only Uranium at edge of Utica which we can settle, so I switch Cankiri to settler and will rush it next turn.
IBT Portugal starts SS Cockpit.
(5)1525AD: Mostly a healing turn.
Rush settler in Cankiri.
IBT we lose a TOW. Byzantines start UN. Too late buddy!
(6)1530AD: 5 arti, 2 bombers and sipahi army kills TOW and 2 infantry, and we capture Rusicade.
I load two tanks into army and kill infantry/flak and capture Tientsin.
I notice that Portugal now has MA and a Nuke. It's good we don't have to fight it (on its homeland).
IBT Wall Street is completed. I start on Stock Exchange.
(7)1535AD:
Vet sipahi 2/3 kills rifle.
Vet sipahi 0/3 kills NM and we capture Hadrumetum.
Cold Blood 4/3 kills rifle.
vet sipahi 3/1 retreats from rifle.
vet sipahi 3/0 retreats again.
Our last healthy sipahi 1/2 kills rifle and we capture Nora.
Now Carthage is OCC. It has 2 rifles, 1 guerilla and 4 infantry.
(8)1540AD: Surprisingly, there are only 1 reg infantry and 2 rifles in Leptis Minor. Apparently some units are on a transport to land on us.
We first found Van to claim the Uranium. As expected Portugal doesn't have Uranium anymore.
![Party [party] [party]](/images/smilies/partytime.gif)
But I do see a Uranium next to Rusaddir a Portuguese city, so what's wrong?
Elite sipahi 3/2 kills rifle.
vet tank 0/1 kills infantry.
Korea has two more luxes (probably was selling to Carthage). I renew deal with Korea: iron+spices+silks+8gpt for dyes+gems+furs.
Byzantine is furious with us but since we didn't raze any of its cities, we can easily fix that by trading resources, gifting 100g, or MA/MPP. The annoying thing is Korea still has MPP with Portugal.
We can lower lux to 0 and fire many clowns.
Now time for China!
IBT WLTKD, double palace expansion.
(9)1545AD: We land 3 armies on Chinese island.
I do investigation on P'yongyang: 7 lux, one source of everything, and building UN in 7 turns, same as ours! I think it's OK? We can actually shorten it if we starve a bit. If Korea knew how to use Civil Engineer, we'd lost the race.
Never saw it before:
(10)1500AD:
Kill some musket and spear and capture Anyang and Tatung.
Send an infantry and tank to the east island.
Chop some forests and rush a library.
Un is in 6 turns (we can make it 5 turn if we starve it and keep merging workers every turn), and it's very crucial. We'll have to get vote from Korea and Byzantines.
How? I think we should sign MPP with Byzantines/Korea in a couple of turns, then immediately declare on Portugal.
We should not enter its territory, however. Let it attack us. We may lose some cities, no problem (but try not to), but Byzantines and Korea will immediately declare on it and hopefully they'll vote for us! We should also sign MA in addition to MPP to make them love us even more. Make sure we get them to at least polite! (MA, MPP, gift 100g, trade resources will all help and I think they'll be gracious in the end). To ensure Portugal has time to attack us, declare at least 5 turns (EDIT: 3 might be enough) before UN is built, which means next turn.
Bring our tank/sipahi armies back home immediately! Our homeland defense is a little too thin.
There are some artillery in Van the Uranium city.
The only problem is that we still have a 10-turn peace treaty with Portugal. If people don't like it, we can do this:
Note there are two Portuguese trebs inside our territory on the eastern island. We can use units to block it and ask it to leave. Before that, demand everything from Portugal to make it furious with us. I think it will declare. If not, we can try stealing. If all fail, and people don't want to break peace deal, we'd have to wait for 20 turns. Portugal has built one SS part.
Portugal has Modern Armors!
By the way anyone can explain why Portugal seems to have no Uranium while it has one? (check the island in the very east which has two Portuguese cities)
Gozpel: good luck, and give us a win!