biggamer132
King
Minor thing: Playing as the Romans on the Huge Medi. map, when I first made contact with Illyria, the text displayed was DIPLO_FIRST_CONTACT or something along those lines.
Minor thing: Playing as the Romans on the Huge Medi. map, when I first made contact with Illyria, the text displayed was DIPLO_FIRST_CONTACT or something along those lines.
Nice to see something is being done about bowmen. How about giving Infantry/Legions access to at least the first city attack promotion?
Also I was wondering since so much emphasis is on the scenarios themselves what about implementing certain aspects of Rhyse's popular mod? I was thinking along the lines of having city names coded to their positions on the map itself and maybe the "independent" states as well to fill in some gaps. I also remember in the FFH scenario that shipped with BTS they had weather effects with the blizzards but I've yet to see this in any mods any consideration of that?
Any other aspects you gents will be adding and may be willing to divulge?
biggamer132,
got that one fixed a long time ago, but "somebody" keeps forgetting to compile fixes............ haahaa......
thanks, let me know if you see anymore, but also check out the more recent threads, a lot of those posted have been fixed, and will show up on the next patch.
Minor thing: Playing as the Romans on the Huge Medi. map, when I first made contact with Illyria, the text displayed was DIPLO_FIRST_CONTACT or something along those lines.

Mesix,
Im thinking its going to be a couple more weeks minimum before the next release. There is a LOT on the work table this time. And I would expect it to be a full release because of that.
FYI: The Romans are getting a heavy work over in a number of areas to help rebalance them.
Two other issues I have noticed, wanted to know what the plan was behind them:
1. Holy Cities: I raced the comp on Monarch and founded 4 of them (all of them ended up in one city!). Then built a few religious buildings, got the city pumping out prophets. Then started building the holy buildings for the religions in that city, after building two (for mesopotamian and Olympian gods) I was making about 200 gold a turn (because the religion had spread---one gold for every city with the religion), and I could afford any army size I wanted. Then I built the other holy buildings for the other religions and was making near 500 gold a turn and with Divine right was rush building EVERYthing. Personally, it seems a little too much gold, maybe one gold piece for every 4 cities that have the religion? Or make it dependent on map size? It gets out of hand quite fast, even with only one holy city.
2. Drafting. Ok, neat idea, but it seems to me that the comps (being on noble difficulty) abuse it beyond what would be realistic. Killing off 10 or more population for units that tip the balance too far in their favour when being seiged, or they go down to 1 population and then there is no point in taking the city since you will then end up burning it to the ground (since its 1 pop). Contrary to what I first thought when seeing this (which was to say "YEah! His people are going to be angry forever! He can't do . .. .. .. . now!"), IT made no difference, never helped me slowly overtake an opponent, they would just suddenly have tens of units available and there was nothing that could be done.
Still fun though, but even I can't stand myself when making that much money...![]()
kwarriorpoet,
Romans are getting lots of attention!
aren't the Romans pretty powerful already? I mean, they are one of a few civs that are Organized along with two other traits while the rest of the world (other than Hammarabi, Agamennon, and The Hittites) has to make do with 2 traits. In addition, getting to Iron working for them is akin to getting to Military training for everyone else. Those Legionaries are terrifying at that early stage with 8 strength.
or is the problem just the land they end up with?
It's a combination of the land, and how the AI uses them. I should fear Rome rather than ignore them. Shouldn't we all? Rome is like the least aggressive or one of the least aggressive civs in the game. I have more to fear from Carthage, Ilyria, Dacia, and Thrace than from Rome if I am playing Mycenae.
Come to think of it...unless I am playing the Celts or Ilyria, I have never been attacked by Rome...and their armies seem incapable of pushing much further than the first city they take...if they take it at all.
That actually sounds about right. Rome is one of the late blossoming civs in this mod. It should be a relatively small civ until its military might allows it to become the empire of history. It should not be automatic, the difficulty of surviving and thriving until Iron Working allows you to unload is a good balancing mechanic.

new update should be any day now.. shouldn't it?..![]()





