

from
so I did some testing. Under TradeYieldModifiers, it's iYield was set at one and in game it says +1, but I saw nothing. So I set it to 99, and it showed up, but not in huge numbers, it was about equal to the
. After trying out different settings for
and
I realised it's not adding the number it's adding the number as a percentage! The game doesn't list it as a percentage but it is. So all this time the Gnolams had almost no bonuses, which is probably why they seemed week and their
had to get a +50%, because the
was actually only a +1% bonus.
per worker), and change the TradeYieldModifiers to something better. Setting it to the
TradeYieldModifiers 100 would make the
equal to the
gained from
. That might be too high, but keep in mind that it rounds down, so if
from
was 20%, you wouldn't see any at all until you got a
with 5
, and they don't add together, so having ten
with 4
each for a total of 40
would still gives you 0
. So I'd go with at least 35% for
in TradeYieldModifiers which would make it appear at 3
, but going to 50% would probably make sure it's actually a factor in the game early enough to make a difference.
gain mentioned as one of their race bonuses - since as you just pointed out it's now actually close to zero.
for them, even if if just more
.Hey nice MOD, I like it! Used to play the real MOO2 a lot it is still a great game.
I think I found a bug:
When I capture an invasion ship with my own invasion ship, the captured one has the same promotions like mine but it has 0 or 1 prestige only. Since mine was promoted already maybe 4 times, I essentially get a better version of the invasion ship, since it will upgrade (promote faster)
I also would suggest leaving a bit more intact when you conquer a system. When I conquer a system it may have nothing (no automatic factory no soil enrichment).
If I raze it and build a new colony it is more efficient.
That's because those are crew promotions (i.e. promotions representing the skills of the ships crew instead of equipment) and when you take over a ship, you kill the crew and replace it with your own, and lose and crew promotions it originally had. I see this could be over powered when capturing low level ships which could get many free promotions. One fix could be to have the new ship copy the level of the capturing ship, if it would be higher. Then there wouldn't be rapid level ups after capture. On the other hand if a ship with few crew promotion captured one with many from a high level then you'd get a high level ship with very few promotions. That might be the opposite situation that balances it out, but it is less likely a low level ship would capture a highly promoted one.I think I found a bug:
When I capture an invasion ship with my own invasion ship, the captured one has the same promotions like mine but it has 0 or 1 prestige only. Since mine was promoted already maybe 4 times, I essentially get a better version of the invasion ship, since it will upgrade (promote faster)
I also would suggest leaving a bit more intact when you conquer a system. When I conquer a system it may have nothing (no automatic factory no soil enrichment).
If I raze it and build a new colony it is more efficient.
(They could be optional, though.)@Minor Annoyance: As far as I know Nukes kill also units in adjacent squares. If I understand you correctly the stellar converter unit would kind of hurts itself during attack.