Bugs2.0 - The Gauntlet Revisited

I'm open on the civ.
 
I guess we need to think about what traits we'd want. It is easy to say which ones we don't want: expansionist and seafaring would be right out. I think scientific would be a good one and then either industrious or commercial would be preferred for me. While militaristic would be good, with the MGL being downgraded it has lost some appeal. The Argicultural trait would be good, but the Sumerians don't appeal to me. That's why I was leaning towards the Ottomans being scientific and industrious with a great cav replacement UU.

Edit - Just saw Microbe's post, I think holding off on team assignments is a good idea.
 
Thanks Bugsy :)

I never played Maya in a SG and would like to harvest workers, when we can't buy them.
 
That's not good, so we have more choices (4) than teams (2)! :)

I guess Bugs can rule on two CIVs and others get to vote, otherwise there will be no consensus.

EDIT: Or, everyone gets to choose 2 or 3 from the 4, and let's see whether we can then form teams.

I'm actually fine with any CIVs, so any team is short of people I can join.
 
Alright, let's do this then

Option A - Ottomans (Scientific, Industrious, UU=Sipahi (8.3.3 replacement for cavalry))

Option B - Greeks (Scientific, Commercial, UU=Hoplite (1.3.1 replacement for spearman))
 
Vote:

A: grahamiam, microbe (1/2), scout (1/2), Bugs, Denyd, gozpel = 5

B: microbe (1/2), scout (1/2) = 1

Tune in often to monitor election results as they come in. :D
 
Four tribes come to mind:

Germany:
Good: Military & Scientific would help a lot on research and a UU that can't be upgraded to
Bad: No pre-builds means a having to build tanks from scratch and normal workers (also currently in 2 games as Germany)

Ottomans:
Good: Scientific & Industrious helps on science and improving the land, also a great UU and I haven't played this one in while
Bad: Very expensive UU

Greeks:
Good: Scientific & Commercial are solid traits, very good early defender
Bad: Can get GA way too early

Dutch:
Good: Agriculture is an excellent trait and the UU is a cheap musket and a victory by the UU is in a great spot for a GA, also I've never played the Dutch
Bad: Seafaring is a weak trait

Edit: Looks like I cross posted with quite a few people - since I like industrious more than commercial and prefer a later GA when the cities have had a chance to develop, I'll go with the Ottomans
 
denyd said:
Edit: Looks like I cross posted with quite a few people

Yeah, but at least we're thinking along the same lines. :D
 
Ok, I suppose we can go with the way over-powered sipahis then, I don't want a GA in the mid 2000bc. :) It will be different when we can't build 50 horses and upgrade.

I still think Maya would be fun though, I suppose I can create that anytime myself.
 
@Bugsy: Can I cast my ballot again since apparently I neglected to punch Chad hard enough? :p
 
scoutsout said:
@Bugsy: Can I cast my ballot again since apparently I neglected to punch Chad hard enough? :p

Sure, since you're from Florida, we understand. :D
 
I vote A, we're definitely going to be doing some late warring. Hoplite doesn't need an upgrade to Pike, but it's not very useful in helping us conquerdue to its defensive nature.
 
I think we'll just have two teams playing the same game.

I have generated a save. Here's the start.

Bugs2_Start.jpg


I'll divide the seven of us into two teams and hope we get three more.
 
OK, here's a split into two teams, that I think will work. G-man, if you wouldn't mind being the captain of team 2.1. Since Yom may have disk problems I put him last. Yom if your problems are resolved you can jump ahead of me. I have some spoiler information on our immediate area so I'll keep my mouth shut. I'll open a second thread shortly.

Team 2.0
Denyd
Scoutsout
Bugs
Yom
<open>

Team 2.0
grahamiam
Microbe
Gozpel
<Open>
<Open>

The teams are not competing.

Save: http://www.civfanatics.net/uploads7/Bugs2_Start,_4000_BC.SAV

The other thread is here
 
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