Bugs2.0 - The Gauntlet Revisited

@Bugs,

If you still have an open slot would be honored to particpate as a member of either team.
 
Well teammates, any directions for me?

I'm guessing from the picture to move the worker NW to the wheat and if things to the N aren't better than jungle and mountains to settle in place, if it's grasslands or plains, then move the settler N or W and found on the FP. For the number crunchers out there, is it better to mine or irrigate a wheat on a FP in Despotism. For Research, I'm thinking pottery at max and then writing.

What's a good first build? Warriors are quicker to build but have a very short lifespan, spearmen take longer but can provide some defense in cities after exploring. The priority is probably speed of exploration, so probably warriors.

I've got 1 SG (Gram 1.0) ahead of this, so I might not get to it until tomorrow.
 
I'm interested in giving it a go. :wavey: :bounce:
 
@ Denyd - That sounds like a plan. I know you play a solid opening and have great judgment.

@ Bede & Gator - Welcome aboard. We'll take you gents in in the order you arrived. Brother Bede, we'll slot you in over in the 2.1 team, and Gator you'll get to follow scout in this game. I'll update the rosters.
 
denyd said:
Well teammates, any directions for me?

I'm guessing from the picture to move the worker NW to the wheat and if things to the N aren't better than jungle and mountains to settle in place, if it's grasslands or plains, then move the settler N or W and found on the FP. For the number crunchers out there, is it better to mine or irrigate a wheat on a FP in Despotism. For Research, I'm thinking pottery at max and then writing.

What's a good first build? Warriors are quicker to build but have a very short lifespan, spearmen take longer but can provide some defense in cities after exploring. The priority is probably speed of exploration, so probably warriors.

I've got 1 SG (Gram 1.0) ahead of this, so I might not get to it until tomorrow.

I'd probably go the warrior route also, for exploration. Spears not needed till we see how close neighbors are.

Is using the F10 Space Race check allowed in RBCiv rules? I did not see any mention of it. Could influence research. With all the FPs I don't know that we need POT for our capital as the first tech.

Also, unless it changed in C3C mining a Wheat FP has no (0) effect, so irrigate it.
 
Floodplains can only be irrigated.

I would pump out a few warriors while research pottery at max (we can't prebuild, so we want to get it ASAP so we can start the granary soon). After a Granary we can probably get a 4 or 5 turn settler factory running thanks to that FP Wheat.

I'm guessing we're gonna end up settling one tile N. of the starting position for shields, but we may find Grasslands in the East. We just have to be wary of too much food and too few shields (at least we're industrious so the jungle clearing takes less time).
 
THE SAVE

Turn Log 1

Turn 0 – 4000 BC – For those interested, the opponents are: Korea, China, Carthage, Portuguese & the Byzantines (first time I’ve played with them) – reset personal preferences – Ann (worker) NE spots a BG so settler founds Istanbul in place, starts a warrior, research for pottery at maximum due in 15

Turn 1 – 3950 BC – Ann starts irrigation

Turn 2 – 3900 BC – ZZZ

Turn 3 – 3850 BC – Ann finished irrigation

Turn 4 – 3800 BC – Ann starts road – Istanbul grows to size 2

Turn 5 – 3750 BC – Slider to 0-8-2 – Ann finishes road

Turn 6 – 3700 BC – Ann moves to BG – Istanbul warrior->warrior

Turn 7 – 3650 BC – Conan (warrior) NW-W – Ann starts mine

Turn 8 – 3600 BC – Conan W

Turn 9 – 3550 BC – Conan W, note there is a lot of jungle NW of Istanbul – Istanbul culture expansion

Turn 10 – 3500 BC – Conan W – Ann completes mine

Turn 11 – 3450 BC – Conan NW spots a tobacco – Ann starts road – MM Istanbul – Istanbul warrior->Settler

Turn 12 – 3400 BC – Thor (warrior) S – Conan NW – Slider to 2-5-3 – Light Blue Warrior appears from the west

Turn 13 – 3350 BC - China (light blue) has 2 cities, 35g and is up Warrior Code – Ann moves to forest – Thor W – Conan NW – Discover Pottery research Alphabet due in 24

Turn 14 – 3300 BC – Ann starts forest chop – Thor S – Conan SW

Turn 15 – 3250 BC – Thor S – Conan W spots a hut

Turn 16 – 3200 BC – Conan pops hut for a map of the region showing spices and a cow – Thor S – Ann finishes chop – Istanbul settler->settler

Turn 17 – 3150 BC – Settler S – Ann starts mine – Thor S – Conan NE

Turn 18 – 3100 BC – Thor S – Settler S – Conan NE

Turn 19 – 3050 BC – Thor S finds bottom of island (?) – Settler SE – Conan NE spots brown border

Turn 20 – 3000 BC – Thor E spots a whale off the coast – Settler S reaches city spot – Conan NE spots brown warrior – Carthage (brown) is 2 cities up Alphabet, Warrior Code & Ceremonial Burial, with 35g and wines connected – China will trade Warrior Code + 35g for Pottery (Carthage already has it so next player should make the deal now) – The settler can found in place or move depending on your choice – Note that Istanbul will be growing next turn and will need to increase the luxury tax to keep the peace – I thought about a granary to get a settler factory going – After a settler maybe a couple of workers to remove the jungle and connect the second city

And a little candy for the lurkers:

Bugs20_3000BC.jpg
 
Denyd, why did you build a settler before a Granary? With the forest chop, we could have gotten the Granary built quickly and a 5-turn settler factory up from 4-6 or 5-7 with some attention. Do we want to build another Settler now, or should we swap to wealth and swap back to a granary?
 
The first settler was because I didn't have pottery researched yet. The second probably should have been a granary. I was thinking about having to raise the lux rate and hoped to get a lux resource (but none have shown up nearby yet). As soon as the 2nd settler is finished a granary would be a good choice (I saved the SW forest for that). The next city should probaby open with a pair of workers to connect to Istanbul and provide a quick path to the south.
 
Well our lands are already 200% better than the original RBCiv Gauntlet game.

Roster:
Denyd- Just Played
Scout - Up
Bugs - On Deck
Yom
 
The more I think about Istanbul, with it's high food, low shields, I wonder whether a granary is ever going to be a good idea for that city. I'm thinking it just keeps building settlers & workers until the continent is populated and all the jungle is gone.
 
I see that I'm up... I'll try to get this played by tomorrow night. My current game of "Where's Waldo" (GK) has thrown me in a couple of SGs I'm in... so if you see me up but slow to pick up in an SG, I appreciate 'bumps'...
 
I think we should go ahead and finish the settler and then build a granary. With the lands being difficult (desert & jungle) we're going to need some workers to clear that mess. Not to mention some real military.
 
Roster correction:

Denyd- Just Played
Scout - Up
DJM Gator - On Deck
Bugs
Yom

Sorry about that Gator - I hate Mondays
 
:bump: Scoutsout? (the thread fell to the second page)

@Bugsy: Btw, what's the situation with looking into the 2.1 thread? Usually there's no looking until the whole map is known, but you didn't mention the issue (I saw some Screenshots in the thread, but no more than we've already explored).
 
@ Yom, I thought I mentioned that. No looking at the other thread until we know the map.
 
I gotta change something in the way my stupid CP shows my SGs...

Sorry team - I'll get this played tomorrow night - I forgot about this one and finished COTM1 tonight...
 
Bugs2

Pre-flight: Trade Pottery to China for WC+35g
Research: Alphabet in 16... Carthage won't trade...
Dang... Istanbul will grow next turn and doesn't have an MP...

Turn 1 (2950) Found Edrine where the settler stood... food poor... start training a warrior
MM Istanbul to get more food. Settler in 4, growth in 4.
Ann Roads, Conan moves NW
=====
IBT - 4 Carthaginian warriors move (!)
=====
Turn 2 (2900) conan continues NW, Thor W
=====
IBT - Carthaginian warriors move
=====
Turn 3 (2850) Thor W to coast, Conan NW, Ann S
=====
IBT - 3 Carthaginian warriors move S...
=====
Turn 4 (2800) Carthage has 2 workers, but unfortunately I cannot buy them under this variant...Conan N, Ann Irrigates, Thor N
China is up the Wheel
=====
IBT - Istanbul equips a settler, starts on another...
=====
Turn 5 (2750) move the settler out, warriors N
=====
IBT - Edrine Warrior>Archer
Canton is founded VERY nearby...
A barb shows up S-SW of Ann
=====
Turn 6 (2710) Muldoon (New Warrior) N
Thor N, finds barb camp
Settler onto jungle tile 2W of our capitol
Conan NE
=====
IBT - 2 barbs menace north, there are 2 that are S-SW of Ann
====

bugs2_barbcamp.jpg


Turn 7 (2670) Thor N, sees a small lake in the plains. Dangit... I want access to that lake. Muldoon W, Settler to plains next to lake; Conan NE
=====
IBT - Muldoon fends off one Barb, promotes.
=====
Turn 8 (2630) Thor whacks a barb. Muldoon takes a break. Bursa founded by the lake, starts on a worker. Conan NE, and I think he's running out of land...
=====
IBT - a chinese archer pokes his head out near Bursa (barb hunting, I hope)
=====
Turn 9 (2590) Rest the wounded warriors
Conan NE (trespassing)
=====
IBT - We apologize to Hannibal for trespassing
=====
Turn 10 (2550) Ann roads, Conan W, Muldoon dies to the barb, but 2/3 Thor takes out the barb camp.

Bugs2_ourworld_2550BC.jpg


After action review:

The good: We now have 3 towns
The bad: I wish we had a granary... but we seem to be able to get settlers out every 6 turns without one...
The ugly: China is in our face already...

Conan is up north... there appears to be more land up there, perhaps another civ.

Ann is roading, and can move to the tile S or our capitol when she's done. She can then begin roading/irrigating towards our southern city.

I wanted to get a warrior scouting NE, and send Thor W... but the barbs messed up that plan.

So, for the next better player...> > The Save < <
 
I'll play in the AM. China is too close. This could get ugly.
 
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