Bugs2.0 - The Gauntlet Revisited

Sorry if I took us too far along a "farmer's gambit"... I should have built another warrior instead of an archer... and I didn't think I'd lose a 4hp Warrior to the stupid barb... I hate the barb combat bonuses at the higher levels. The only thing I can think of is to keep research and lux high, so the AI aren't quite as tempted to demand gold...
 
Sir Bugsy said:
I'll play in the AM. China is too close. This could get ugly.

Hey Bugs, I thought I was next. :confused: I know us Gators don't get much respect since Spurrier left but we are still around :lol:

I don't mind waiting if you are set on playing or have already started.

---------------------------

Can we try to sneak the next settler 2 tiles W of Bursa? The city does not need to be productive just mainly to allow us to continue to expand in that direction. I haven't looked at the save yet, only working off Scouts' post.
 
@Gator: That might have been Bugsy's way of politely telling me that I've hosed up a(nother) Demi-God game... :blush:
 
Sorry Gator, you are right. You're up. And no scout, I don't thik you have hosed this up. This is a tough start. Not as tough as the original gauntlet, but pretty hard none the less.
 
I think our expansion efforts should be concentrated to the West. We can settle our Southern region at leisure, but the race for land is West. OCN for this map/level is 12 and we will be hard pressed to achieve that number peacefully.

I was trying to figure out where China is? We can only see 1 CHN city, #3 in name order. I'm thinking they are in what I labeled as area 2. If they were to our SW (in the fog) would they have bypassed a tobacco & a coastal fish to build in the jungle?

Bugs20_2550BC01.jpg
 
We should settle towards China and try and run some blocks to keep settler pairs out of the southern area.
 
I have an idea - what about siting a city 3 NE of our capitol? (Yes, in the Jungle). The bananas and floodplains offer plenty of food... we could use it for a worker pump or place to whip units...
 
Preturn check -2550BC
1) Wow - we have 3 cities, only one worker and 2 warriors ( 1 scouting way up in the NW and the other redlined)
2) CHN is up only The Wheel, while CART is up ALPHA, WHEEL, & CB
3) CART has 2 techs which were not innately know by any of the civs in the game
4) CART will take 36 gold for ALPHA but we are 2 turns away from it, so I wait

Goal:
Get a city west of Bursa so we don't get boxed in.

IBT
CART mpoves a warrior settler pair W to 2 tiles due S of Conan
CHN 2 archers appear out of the fog from the South - they are W SW of Bursa

Turn 1 - 2510BC
Conan NW / Thor NW
adj Sci to 40% ALPHA in 1 (CART would sell for 11gold)

IBT
CHN 2 archers move N towards Canton, not towards us although they are still on Bursa border

Turn 2 - 2470BC
Learned ALPHA set to WRITING in 23 @80% +0gpt / lux still at 20%
TRADE w/ CHN: ALPHA & 9 gold for WHEEL
CART up only CB now
Only supply of horses visible is already in CART territory

Thor goes N / Conan N spies the border of CART's 4th city

IBT
CHN 2 archers N definitely headed to Canton or after barbs (F3 guy says barbs near Bursa)

Turn 3 - 2430BC
ISTANBUL settler=> settler (Granary would help with growth but the shields aren’t there for a faster factory)
Sci to 90% WRIT in 25 because of settler /Lux to 10%

Settler W SW / Thor NE / Conan W

IBT
CHN builds 5th city (on the plain next to the tobacco & fish - THE BOX IS ALMOST SHUT) & learns IW / CART learns IW also - still at 4 cities

turn 4 - 2390BC
F3 guy says barbs still near Bursa - concerned about moving settler unescorted - we can’t afford to lose a settler

Conan N / Ann finished road moves SW / settler W into Bursa / Thor heals (he is still redlined because I was moving him for MP duty)

IBT na

Turn 5 - 2350BC
Conan NE is trespassing but is on a mt for the view / settler SW / Ann irrigates / Thor W SW with settler (only at 2/3 on hp)
Lux to 20% / Sci to 80%

IBT
CART builds 5th city - on western side on Canton - so much for going West

Turn 6 - 2310BC
EDRINE Archer (ren Will Penny)=>worker (grow in 5 worker in 5)
BUSRA worker (ren Worker2)=>worker
Lux to 10%/Sci90%

Will Penny S / Thor SW (spots a fortified 2hp barb) / move settler with Thor (hopefully Thor will protect him) Worker2 SE /Conan W

IBT
CHN archer moves towards barb & barb does not attack Thor & settler

Turn 7 - 2270BC
Thor & settler SW (still next to barb - CHN has warrior & archer next to barb) / Conan W / Will S / Worker2 roads since irr is due in 1
lux to 20% / Sci to 80%

IBT
CHN warrior losses to barb - CHN archer takes out barb

Turn 8 - 2230BC
Will SW / Ann NW / Thor & Settler SW / Conan W (spies barb camp)

IBT
CHN warrior N (now 2 tiles due S of Bursa)

Turn 9 - 2190BC
Settler founds IZNIK set to Spear - interesting there is a wheat in the 2nd cultural ring - also no other blue borders - also appears to be an Oasis S SW SW of IZNIK
CHN must be in Area 2 after all

Will SW / Thor forts / Ann W / Worker2 NE starts Chop (no Istanbul is using that forest) move SW W (will chop this forest instead) / Conan N towards Bcamp

mm Istanbul & Bursa - get Istan back to +5 food (oops - I forgot to do it on growth turn - costs us 1 turn on growth but sped up settler by 1 turn)

IBT - na

Turn 10 - 2150BC
Will SW / Ann irrigates / Worker2 starts chop / Conan attacks N to Bcamp (flawless attack +25gold)

Notes to next player
1) Settler & worker due next turn - need to mm Bursa after settler in Istan (worker due in 3 grow in 4)
2) Conan is now trapped up north
3) It looks like we can get at least 1 more city SW of IZNIK
4) China appears to be in Area 2 (still not confirmed)

Note to Team
We may not have to worry about violating the no upgrade rule. We have no horses and we only have 1 possible tile location for iron (when we learn IW). We also currently appear to have no lux to trade for either of these later. Oh yeah, and we only have 2 cities currently that can grow above size 6 without an aqueduct. This game is certainly going to be fun.

The 2150BC Save

Our Empire

Bugs20_2150BC_01.jpg
 
I'm wondering if a spearman is the best build for Iznik. It has no barracks, so it'll end up regular. Since it only has 1 shield invested, we can swap it to a barracks with no shield loss. We're hemmed in pretty good. I don't think we can avoid an early war (maybe even archer rush if we can't find horses or iron).

Edit:
As for city placement: One west of the oasis should lock borders with Iznik, bring in the wheat and reduce overlap. We may want to leave our forests intact to serve as production. Iznik can get up to 10 spt before corruption at size six with 3 irrigated plains (including the plains wheat) and 3 forests. Seeing as Edrine is on a worker and is pretty far into it, the forest chop shields will be wasted and will lower Edrine's spt until we get some mines up. Changing production would be counter-productive as well, but since we're industrious, the chop will complete before the worker ends no matter when it was started. The worker turns complete before production, so the 10 shields will go to waste. I would stop work on the chop and begin irrigating to iznik and around edrine, since the city can grow over size 6.
 
Yom said:
I'm wondering if a spearman is the best build for Iznik.

I wasn't sure what to build, I selected a spear because of the closeness of China and the fact that we are weaker militarily than them. When the space to expand is gone they will start to pick on the weakest (currently us).

EDIT: Sorry, I thought I timed the chop for after the current worker.
 
I think you're right Yom. An archer rush may be in our very near future.
 
First, my apologies to the team for slacking in my own game. :spank:

Preflight - 2150 BC – Go back and read the last turn log. This is a serious farmer’s gambit. Three military units, one is garrisoned, one is nearby to the south. I’ll let the builds stand, except for the spear. I change to wealth, then select a warrior. Didn’t matter, there was only one shield in the box. :rolleyes:

Bursa is a bit messed up. The worker will complete in three and the city will grow in four. So we’ll lose a turn of shield production. Further the forest chop is due to complete in three, so we’d waste 12 shields. Stop the forest chop .

China is up CB & IW, neither are tradable. Same deal with Carthage.

IBT – China moves a warrior next to the undefended Bursa. Can you say sneak attack? I thought you could.
Istanbul: Settler=> warrior
Edrine: worker=>warrior

1. 2110 BC – Dudes, we are hurting. Send the archer up from the south. In an attempt to keep Mao from attacking, I borrow 17G from him at 1gpt interest rate. *crosses fingers* Science is now at 70%, writing due in 21.

IBT – No attack.

2. 2070 BC – Send the archer south again.

IBT – Chinese warrior moves south next to Bursa again.

3. 2030 BC - :sleep:

IBT – A barb horse comes up from the south. Bursa: worker=>warrior

4. 1990 BC – Our exploring archer to the south runs out of dirt.

IBT – Chinese dude takes care of the barb horse.
Istanbul: warrior=>warrior

5. 1950 BC – Our exploring warrior up north runs out of dirt to the east.

IBT – The Chinese warrior whacks a barb in the fog.
Edrine: warrior=>curraugh
Chinese start the Colossus.

6. 1910 BC – Exploring north out of Istanbul we find some silks. Next settler is going there.

IBT - Istanbul: warrior=>settler
Chinese start the Pyramids

7. 1870 BC – Settler moves into position in the south.

8. 1830 BC – Found Uskudar to the south to grab a whale, a cow and two BG on expansion.

IBT – Istanbul gets hit with disease.
Iznik: warrior=>archer

9. 1790 BC – Start irrigating south towards Erdine and west towards Iznik. Start exploring southward towards China from Iznik.

IBT – Disease hits Istanbul a second time.

10. 1750 BC – Whack a barb camp for 25G. Our dude up north dies trying to whack a barb camp. Science drops to 50%, writing due in 3.

After Action Report: In hindsight, I shouldn’t have sent the settler south. West or north would have been much better. If we can ever get enough population in Istanbul to build another settler, we should send it north to grab the silks (red dot) or west towards the oasis and wheat. Between the jungle, the FP and the swamps, we’re going to probably see a lot more health problems. After the Bursa build, we’ll probably have enough warriors for garrison and exploring. Should probably go all archers after that. I would have started archers earlier, but the Chinese were making me very nervous.

Situation:
Bugs2_1750_BC.jpg


Save: http://www.civfanatics.net/uploads7/Bugs_20,_1750_BC.SAV

Roster Check:
Denyd - On Deck
Scout
DJM Gator
Bugs - Just Played
Yom – Up
 
Well maybe whoever can get this first, Yom or Denyd.
 
If Yom's hasn't picked up in the next 6 hours, I'll pick up. (COTM2 goes back to the bench sulking)
 
Oops, I almost forgot about this one.

Denyd, go ahead and pick it up, I won't be able to pick it up tonight as I have family visiting. If it's okay, we could consider it a swap and I'll play after you.
 
THE SAVE

Turn Log 2

Turn 0 – 1750 BC – Adjust slider to get writing 1 turn earlier – Note that everyone we know already has writing, ceremonial burial & iron working & Carthage has Mathematics

IBT: Not much, just a couple of Chinese units moving around – Istanbul & Bursa grow to size 2, will need luxury shift

Turn 1 – 1725 BC – Move units to serve as MP until we get settlers out – Slider to 1-7-2

IBT: Carthage demands 26g and I give in – Discover Writing research Code of Laws – Bursa Warrior->Settler

Turn 2 – 1700 BC – New Warrior (Thor) MP in Bursa – Odin (Warrior) to Istanbul – Will Penny heading for Edrime – Worker2 completes irrigation moves to irrigate for Iznik – Warrior enters Chinese lands – Conan (warrior) heading for Urskador – Ann & Bev (worker) complete irrigation and move to road for Edrime – slider to 0-10-0 to get Code of Laws in 22

IBT: China complains about worker

Turn 3 – 1675 BC – Will Penny MP in Edrine – Ann & Bev build a road – Conan moving to Urskador – Hercules (warrior) moves to next city site – Warrior finds Bejing

IBT: Barbarian Warrior (BW) shows up SW of Bursa (Chinese warrior heading that way) – Edrine Curragh-Barracks

Turn 4 – 1650 BC – Argo (curragh) leaves port to explore the world – Ann & Bev move to chop for barracks – Wake Will Penny and send him barbarian hunting – Cam (Worker) finishes road moves to connect silks – Achilles (Warrior) keeps touring China – Conan rests to regain health – Nothing new on the trade front

IBT: Achilles kicked out of China – Chinese warrior kills BW – Another BW SW of Urskador – Mao builds embassy in Istanbul

Turn 5 – 1625 BC – Will Penny (2/3) kills BW and disperses Barbarian Village (BV) +25g – Argo going east finds another island – Conan moves to cut off BW – Turn off the Governor in Iznik – Worker2 completes irrigation and moves to connect to China – Hercules reaches city site – Cam starts road – Achilles heads home for MP duty – Slider to 0-9-1 to prevent Istanbul riot (thanks Dianthus)

IBT: Chinese Vet Warrior heading to southern BV

Turn 6 – 1600 BC – Ann & Bev finish chop start irrigation – Hercules rests waiting for settler – Worker2 starts road – Achilles heading for city site – Conan going barb hunting – Argo finds another island to the east

IBT: Carthage spear/settler pair show up going for our silks – Chinese spear/settler pass worker2 heading north – Istanbul Settler->Warrior – Lisbon builds the Colossus

Turn 7 – 1575 BC – Will Penny heading to Edrine to heal – Odin & Hercules block Carthage settler – Achilles to Bursa – Odin to Istanbul – Settler heading for spot – Conan (2/4) kills BW and promotes – Argo moving N along empty island coastline – Just a note that even though both China and Carthage have Iron Working neither has any hooked up yet – Slider to 1-9-0

IBT: Carthage settler trying to skirt by block – Urskador worker->curragh – China start the Oracle

Turn 8 – 1550 BC – Ann & Bev finish irrigation move to irrigate another plain – Thor MP in Istanbul – settler reaches site – Odin & Hercules move the blockade – Achilles MP in Bursa – Worker2 has connected us to China, starts irrigation – Deb (Worker) moves to connect Urskador to empire – Conan fortify to heal – Argo continues on journey

IBT: Carthage spear settler pair advance – BW shows up near new city site

Turn 9 – 1525 BC – Deb starts road – Settler founds Izmit and silks are connect to the empire, start a barracks – Cam moves to improve BG – Hercules moves towards BV – Odin (1/3) kills BW

IBT: Carthage is going to plant a city out on that eastern point

Turn 10 – 1500 BC – Ann & Deb finish irrigation move to road towards Urskador – Conan (2/4) kills BW, but there’s a BH waiting – There’s a Barbarian Galley (BG) near Urskador to someone off this island has Map Making – Cam starts mine – Argo is around top of new island – If Conan losses to that BH, China will sell Iron Working for 158g + 2gpt (that would keep the BH from stealing the gold) – I went for Code of Laws (due in 11) so the next person could go for Philosophy and we could get Republic as the bonus – Use that Bursa settler to fill in our middle – If Carthage turns that settler around, start one in Istanbul after the warrior finishes to take that spot

Here's visual for the lurkers

Bugs20_1500BC.jpg
 
@Yom: If you still plan to swap with Denyd, that'd be fine with me. I can't pick this up for another day or two.
 
I'll get this later tonight, after HNDY04.

Edit:Hmm...well that was unexpected. Windows task manager shows me that Conquests automatically cancels the operation after a few seconds :( (no idea why. It has done this once or twice before, but I'm really not in the mood to try to screw around with my computer to get it to work right now). Please skip me.
 
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