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build a city near a nest

NaSMaX

Warlord
Joined
Jun 23, 2012
Messages
101
Good thing, bad thing? does this make the aliens hostile or docile? Anyway I can do this without fighting them or should I eradicate the nest?
 
I'd recommend to settle 3 tiles away. That way you don't make them aggressive while the outpost is turned into a city. Once the city is up you can quickly buy the nest tile, which makes the aliens friendly (blue color) after some time.
 
I'd recommend to settle 3 tiles away. That way you don't make them aggressive while the outpost is turned into a city. Once the city is up you can quickly buy the nest tile, which makes the aliens friendly (blue color) after some time.

Please explain How to Buy an alien Nest?

Did not know this was possible. Could've saved me 300 turns of wolf beetle harassment.

Thanks
JosEPh
 
Didn't know you could buy "occupied" tiles, even If they are alien. Unowned yes.

Thanks
JosEPh
 
You can't buy tiles that are owned by an AI civ or a station, but alien-occupied tiles are fair game. Same worked in Civ V with tiles occupied by barbs and barb camps.
 
You can't buy tiles that are owned by an AI civ or a station, but alien-occupied tiles are fair game. Same worked in Civ V with tiles occupied by barbs and barb camps.

Thanks for the info, I never played CiV so this is all new experience for me.

:old: and hardcore Civ II, III, and IV player though. :)

JosEPh
 
Having only played a little, it seems like nests shouldn't stop you from settling an area. You have to have the proper units for protection early on, but then you can get your ultrasonic fence up and have more control of the alien positioning. I'm actually wondering if its a bit unfair that you can just shoot aliens from behind your fences without any risk of retaliation (as long as you keep all your units within 2 tiles of your cities)
 
I have nest inside my borders for 50+ turns and aliens are still not blue...?
I didn't do single attack on them from the beginning...
How long do you have to wait...?
I have frenzied aliens turned on...Does it work with that option ?
 
MadDjinn had frenzied aliens on for his Kavithan Protectorate stream where the aliens turned blue.
 
On quickest game speed, it took 75-80 turns with a nest within my borders before the aliens turned blue.
 
After reading through several threads about aliens not changing color at all (red or blue), there might be a bug involved. Especially with some people reporting that after reloading a save, they turned blue a couple turns later.
 
Hey guys,

Anyone know if the nest has to be occupied in order to befriend the aliens (ie don't empty the nest by having an ultrasonic fence next door to it)? Would make sense, Can't befriend aliens that aren't there. I'm nervous about building one in case it spoils my alien friendship, but the aliens are really quite inconvenient (I've got a city surrounded by three nests, and super productive ones at that: around 10 xenomass each, although obviously I'm not getting any of that yet!)
 
Careful, the nests aren't producing Biomass for me in my game. Dunno if its a bug or a "feature".
 
After investigating, that's not exactly true. Some of them are providing biomass and some aren't.
 
Building a fence doesn't keep them from becoming peaceful; i built them after achieving the peace, then lost it after a worker cleared a nest, then got it back later when the nest respawned; the fences were up the entire time. And in my game, the nests did produce Xenomass, but given how the peace in general seems a bit bugged, I don't know if that's the norm or even if it's intended.
 
No the nest can be empty. I bought one this way and they did turn blue.

I think the speed also depends on how much you've been killing aliens before you got the nest. Remember they have a "hate" memory towards you that decays over time. Unless you have Harmony 1, it's going to take a while if you've been killing aliens left right and center.

And the only proper unit for alien protection is the Explorer Purity 1. It guarantees no alien attack on the tile that has an Explorer, i.e. guaranteed safety for Colonists and Outposts. You can escort a Colonist this way into a whole horde of aliens and settle right next to a nest if you want.

And yes, if you don't care about blue aliens, the Explorer Purity 1 is the ultimate nest-obliterator for easy early-game energy income.
 
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