So, I'm starting work on what will eventually become a Golem/Mage focused Luchiurp+. Essentially, the idea is to expand the promotion buildings and possibly create something similar to the weaponsmiths, where Golems can buy upgrades from buildings you research.
So here's what I want - Ideas for Golem-specific promotions. Most of these are reshaping the Golem, adding components, that sort of thing - they're automatons, regardless of their various constructions.
I'd also like some ideas for different ways to increase Mage/Golem synergy - Already I'm planning a Cargo Space-adding promotion for Golems (allowing them to carry their Adepts with them so that they've always got a Repair unit close by). The basic idea is, Golems should have versatile options and be pretty mobile, but they should be at their most dangerous with the aid of an Adept or two. Likewise, Golems should make good support units for Adepts, protecting them from the most common threats to Magician life and limb (Like Assassins!)
So here's what I want - Ideas for Golem-specific promotions. Most of these are reshaping the Golem, adding components, that sort of thing - they're automatons, regardless of their various constructions.
I'd also like some ideas for different ways to increase Mage/Golem synergy - Already I'm planning a Cargo Space-adding promotion for Golems (allowing them to carry their Adepts with them so that they've always got a Repair unit close by). The basic idea is, Golems should have versatile options and be pretty mobile, but they should be at their most dangerous with the aid of an Adept or two. Likewise, Golems should make good support units for Adepts, protecting them from the most common threats to Magician life and limb (Like Assassins!)