Building Courthouses

madscientist

RPC Supergenius
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Oct 6, 2006
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They are available at MAthematics and reduce unhappiness from conquering to 0 (thus removing 5). Very valuable to newlt conquered cities however I cannot seam to buy them with gold but can build them.

Are some buildings only available to buy with gold???
 
Courthouses will remove varying number of unhappiness based on city size I believe. They cannot be purchased. As far as I know, only courthouses and wonders can't be purchased, but I haven't made it into the modern/future eras yet, so there may be some buildings later in the game that can't be purchased either.
 
you can't buy them afaik. keep in mind that they have 5 gold upkeep you are better just razing the city and build a new settler.
 
They are available at MAthematics and reduce unhappiness from conquering to 0 (thus removing 5). Very valuable to newlt conquered cities however I cannot seam to buy them with gold but can build them.

Are some buildings only available to buy with gold???

What are you on, and can I have some?
 
RTFM ;)

Razing a city takes time, 1 pop per turn. Puppets are probably best, then annexing when happiness allows.

This is what I am learning to do, however I was hoping the courthouse could offer some fast city acquisition without the unhappiness. Guess that's not going to be the case.
 
There are also social policies that naturally help reduce unhappiness from conquered cities.
 
The key is to adopt the scorched earth policy that laid waste to the South during the Civil War. Burn those suckers to the ground and build some new cities with yankees in them to fend off those Jim Crows.
 
This is what I am learning to do, however I was hoping the courthouse could offer some fast city acquisition without the unhappiness. Guess that's not going to be the case.

Pre-industrial era the time to build corthouses is usually 20 to 30 turns. This gets drastically lower if you can connect it by railroad (+50% production bonus). I raze more often in the early game. When cities get big and get railroads, its not unusual to see a Courthouse coming up in 8 to 10 turns.

Also, you can gift away the unwanted cities (i.e. the ones you want later, but not now :P). Gifting is not culture-bound anymore, so you can give it away to any civ. I usually do this to strenghthen friendly weak civs that run around with spears.
 
courthouses are totally worth it if you can afford the short term unhappiness. 5 gold is easily offset by most cities. Thats only a few tradeposts...

I like to only have 2-3 MAX at a time on prince. The rest I puppet (3-4). I like to wait till city is out of resistance (angry red fist) and then pop a golden age and micro for max production.

Unhappiness isn't the end of the world, you still tech up as normal but the loss of production at very unhappy can suck for courthouse building.

Course, this is all done when war is over - other guy begs peace.

Its all very situational... if in doubt, bite off small bits at a time and don't neglect your income

Setting your main cities to avoid growth is often a good idea when wrapping up a war.

one more thing, i find that relying on traded luxuries for happy is risky business. It can buy you time though.

Sorry if sounding jibberish, jsut got done with a 18 hour civ stretch, need sleep
 
you can't buy them afaik. keep in mind that they have 5 gold upkeep you are better just razing the city and build a new settler.

Really? Didn't pay attention to that before.. seems it's really for the best to raze the cities instead of annexing them. Less effort and you can even replace the cities to more resonable locations...

With maritime city states getting the food running isn't a problem either.. soon you'll have a bigger & better city than the silly ai ever had :P
 
I always burn cities to the ground because I prefer to carefully choose the locations of any extra cities I want!
 
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