Building importance

WearyHeart

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Okay, you guys say it is better for playing to jot build every building in every city and not build every building, so i want to ask you guys which buildings are build asap and which are non improtant.

Which building do you ALWAYS build in cities and which of these are build asap.
Which buildings do you avoid building unless necessary.

When do we get garden in expansion cities? do we delay them when until we get specialist building?

Can you comment on my this tactic? Although i build science buildings like library in all cities i always delay the libraries until 6 or 8 population, and tend to build water mill and shrine/colosseum before building a library in an expansion city. Is it okay to do this?

At about what popoulation will a fifth or sixth city negate the increase in tech cost per city? Is it advisable to build a 5th/6th/7th city after ideologies where my happiness fan finally allow additional cities?

Also what are the reasons for razing a city and planting your own?

Also in games where i am not able to build most of the theming wonders how do i up my tourism? Is it oky to spread the guilds across cities or better to plant all guilds inmthe capital?
 
My opinion on this is that the entire thing is 100% situational. All Science buildings are mandatory as soon as possible though, as science is king in this game for everything. Everything else though depends on what you are trying to do overall and what you need. Low on happiness, build a Colosseum. Low on gold, build a market. Want a religion, build a shrine and temple. Want monster cities, build a granary, water mill, and aquaducts. Nothing is better than a high population city, which is why it can be bad to wait to ideologies to found more cities.

Gardens absolutely should be timed to mix with specialist buildings, as this saves gold upkeep and keeps the build queue free for other things. Timing is everything in this game, just like Chess.

Razing cities and building new ones is good for keeping happiness under control. Captured cities are useless for a long time as they go through resistance and then need a courthouse to be normal again. They can cause a ton of unhappiness, so its better sometimes to burn it to the ground and then build a 1 population city and keep it that low to take only a 4 happiness hit instead of 14. If a new luxury is connected, happiness shouldn't even be affected.

Tourism is upped by hotels, airports, and the internet. It's also upped by trade routes, shared religion, shared ideology, and open borders. The guilds can be built wherever population is high enough for them, the population has to be high enough to keep the city alive while you work those slots.

Hope my opinion is helpful here, people should correct me if I am wrong.
 
Buildings needed for National Wonders are the most important. National College, Oxford University and IronWorks are the most useful.

Markets are situationals. Monuments are a must for all cities but his special National Wonder is still situationnal.

Granaries are the most important buildings among buildings that dont need to be built to have a National Wonder.

Edit: Barracks and Museums(or Opera Houses?) are obviously situationnals so are Heroic Epic and Hermitage.
 
1. Which building do you ALWAYS build in cities and which of these are build asap.
Which buildings do you avoid building unless necessary.

2. When do we get garden in expansion cities? do we delay them when until we get specialist building?

3. Although i build science buildings like library in all cities i always delay the libraries until 6 or 8 population, and tend to build water mill and shrine/colosseum before building a library in an expansion city. Is it okay to do this?

4. At about what popoulation will a fifth or sixth city negate the increase in tech cost per city? Is it advisable to build a 5th/6th/7th city after ideologies where my happiness fan finally allow additional cities?

5. Also what are the reasons for razing a city and planting your own?

6. Also in games where i am not able to build most of the theming wonders how do i up my tourism? Is it oky to spread the guilds across cities or better to plant all guilds inmthe capital?
1. Monument, unless playing 3/4 city Tradition, in which case I still get them through Legalism, obviously. Everything else depends on what kind of game I'm trying to play.
2. Yes, no point building a Garden and paying maintenance on it if you get nothing out of it.
3. Building stuff before Libraries in expos is fine (better to build a Water Mill and buy a Library than vice-versa) but waiting for your cities to be at 6 pop before building Libraries is delaying your NC too long, unless maybe you're off taking capitals.
4. The "breakeven point" depends on your other cities. I would only build a city after ideologies to either build a citadel to use against a particularly tough enemy or to secure Aluminum/Uranium in the very late game.
5. Courthouse maintenance is insane (4 GPT) and the AI often builds cities in stupid places when there are much better spots nearby.
6. You should be able to build most themed wonders in most games if you try for them. The problem with missing themed wonders isn't so much that you miss out on the theming bonuses, but that you only have so many slots in your museums so the extra slots from the likes of Uffizi and Louvre can be extremely valuable. This problem can be solved by taking them from the AI who built them. :) Splitting your guilds or building them outside the capital is fine, just try to do it in a Garden city with good food potential.
 
#1 I always go 4 city tradition, so it's a much shorter list of what I won't evenually build everywhere.

#2 Gardens enter my build queues after Universities.

#3 Granary in the capital is higher priority than Library. And the last city founded pre-NC will have its Library cash rushed rather than built, so it builds Granary first. It's the 2nd city founded if you are founding 3 pre NC that needs Library as its very first build to avoid delaying NC. (If founding 4 cities pre NC, this instead applies to the 3rd city)
Extremely bad idea to wait for cities to grow to a certain size prior to Library due to NC. For a University there might be a point if it can't afford to run science slots, but I go tradition and so wouldn't ever have that problem.

#4 A fifth self founded city under tradition tends to delay victory, but it's from indirect effects (capital growth stopping via settlers, yet an additional full copy of every building needed for national wonders.) By contrast under tradition you can conquer as many cities as you like, just raze junk cities and time annexations to avoid interfering with national wonder construction.
For Liberty, I would guess that on a standard map size a 7th self founded city would delay victory, but most Liberty players prefer larger maps where the break even point would be higher.

5. Under Tradition razing and refounding is avoided for the same reasons self founding a 5th+ one early is. (Need yet another full copy of every building right away for National Wonders, while by keeping and initially puppeting you delay annexing until it won't interfere with them.
Under Liberty, razing and refounding is usually done to move the city to where it should have been founded to begin with.

6. There are quite a few national wonders providing theming bonuses that you can always build after 100% of your cities have the required buildings.
On the World Wonders: Globe is easy on Emperor and below (hand build the other world wonder unlocked by the same tech that provides a 25% boost in great people generation, pick GE, and rush Globe). On Immortal+ there is increased likelyhood that Globe will be gone, but you should still complete the other world wonder for a GE to use for something else.
Uffizini is normally fairly easy to build on Immortal and below.
I find I have difficulty actually using the Sistine's slots and so skip that one, it's a more difficult to fill version of the Museum which can be built everywhere.
With Uffizini, I normally don't bother with Louve either, again anything that could have been placed in the Louve could have gotten it via Museums (after trading with AI)
I tend to prefer Effiel Tower over Broadway. (Broadway requires good timing). Note that some players going cultural victory delay building the Musician Guild until they are producing large amount of tourism and have every single musician tour.
National Visitor Center is the main reason to keep all theming wonders together. The secondary one is the capital can hand build Hotels & Airports faster than any other city.
 
I'm no expert, but it seems to me that a lot depends on: the map, the level you are playing at, the civilization you are playing, and what you are trying to do (i.e. what strategy you have in mind).

I've just played about 150 turns of a game as England on a Continents map, Deity level, using Cromagnus's strategy, as written out here: http://forums.civfanatics.com/showpost.php?p=13157687&postcount=5

I think I've built one granary so far. If you are trying a Liberty Xbow rush of this kind, it seems to be more important to build units -- and in any case, the cities were growing almost too well without the granaries. It remains to be seen whether I can keep up the momentum of conquest -- if I don't, the lack of science will hurt, but England has an extra spy, so that may help.

So, I suspect that if you are planning a long, slow game with a civ that is not suited to early war, buildings will be important. If you are planning to kill everyone as quickly as possible, they may be less so, provided the Civ and the map you are playing allow that approach.

But I used Tabarnak's three city Tradition opening (see his signature) very successfully in the past, and it seems a solid build order to me.
 
For a 4 city tradition SV, CV or Diplomatic win I'd have buildings in a few categories.

1. Always build, top priority
Library, University, Public School, Research lab and always work science specialist slots.
Guilds usually in the capital and work the slots.
I often can buy 1 university, 2-3 schools and 2-3 labs and I always tend to save money to buy science buildings as soon as I have the tech.

2. Amphitheaters, Workshops (Ironworks), Granary, Markets, Banks (definitely in the cap).
Garden (at least in the cap). NE is also nice to have.
Later in the game:
Factories and Hydro plants.

3. These buildings I try to build more often than probably needed
Operas (good for Hermitage), Stock exchange (in the cap)

4. And then there are buildings depending on your situation. But obviously circus and coliseums (and circus maximus) are more often built than not.

The rest really depends, sometimes you need zoos, city walls/castles, or museums, hotels, airports for CV. Same with other buildings.
 
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