Building wealth/research/culture

spybot

Chieftain
Joined
Oct 30, 2005
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15
Under what circumstances is it better to build those than to build units or buildings?
 
Under what circumstances is it better to build those than to build units or buildings?

Building research is helpful when it's important to discover a tech one turn earlier than otherwise. For example, in a recent game I had heavy war :mad: and knew that the best time to end the war would be after 3 turns (after capturing another city), so I rushed for constitution to be able to have the anarchy during the last turns of the war, when the citizens aren't working anyway.

Sometimes I've built a little bit of culture in a captured city to reach 10/100 culture asap, to block some other AI from moving a settler e.g. to a place where a city has been razed (and where I'm planning to settle).

And maybe, if you have a production city that has all the necessary buildings and no useful units to be built, you could build wealth/research in the meantime, but I've never really done that - there always seems to be some partially useful building missing or some old but partially useful military unit that could be built.
 
In general; when the city doesn't have anything better to build. For instance in the later stages of a game where you're going for a space race win building research is a good way to shave off a couple of turns.

Building culture is occasionally useful in other situations, such as when you need to rapidly expand the borders of a newly captured city to stop other civs stealing the land. Obviously it's also useful if you're going for a cultural victory.
 
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