Well, I knew there were bound to be problems with CSD and the expansion, however I've run into a rather odd one. Units, promotions, AI changes, etc. all transferred over well-enough, however CSD's buildings are inexplicably failing to load. I've triple-checked the code and everything looks fine on my end...any one else having this problem? I've pasted the .xml file for CSD's buildings below- if you see a problem that I missed, let me know! The sooner I get this snag fixed, the sooner CSD's G&K transfer can take place.
Oh, and for those of you wondering if G&K makes CSD obsolete...it does not. The new city-state quests are fun and all, but you still have to send quite a bit of gold to CSs to make alliances.
Thanks,
G
Here's the xml (the language snippet at the end is my test string to see if the file is loading):
CSDBuildings.xml
Oh, and for those of you wondering if G&K makes CSD obsolete...it does not. The new city-state quests are fun and all, but you still have to send quite a bit of gold to CSs to make alliances.
Thanks,
G
Here's the xml (the language snippet at the end is my test string to see if the file is loading):
CSDBuildings.xml
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/2/2011 11:23:43 AM -->
<GameData>
<Buildings>
<!--Diplomatic Production Boost Buildings-->
<Row>
<Type>BUILDING_HALL</Type>
<BuildingClass>BUILDINGCLASS_HALL</BuildingClass>
<Cost>55</Cost>
<PrereqTech>TECH_DRAMA</PrereqTech>
<Help>TXT_KEY_BUILDING_HALL_HELP</Help>
<Description>TXT_KEY_BUILDING_HALL</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_HALL_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_HALL_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_MARKET</ArtDefineTag>
<GoldMaintenance>1</GoldMaintenance>
<Culture>1</Culture>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>15</HurryCostModifier>
<IconAtlas>CSDBUILDINGS_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_PRESS</Type>
<BuildingClass>BUILDINGCLASS_PRESS</BuildingClass>
<Cost>175</Cost>
<PrereqTech>TECH_SCIENTIFIC_THEORY</PrereqTech>
<Help>TXT_KEY_BUILDING_PRESS_HELP</Help>
<Description>TXT_KEY_BUILDING_PRESS</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_PRESS_TEXT</Civilopedia>
<GoldMaintenance>2</GoldMaintenance>
<Culture>2</Culture>
<Strategy>TXT_KEY_BUILDING_PRESS_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_MARKET</ArtDefineTag>
<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>15</HurryCostModifier>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>CSDBUILDINGS_ATLAS</IconAtlas>
</Row>
<!--National Wonders-->
<Row>
<Type>BUILDING_GREAT_HALL</Type>
<BuildingClass>BUILDINGCLASS_GREAT_HALL</BuildingClass>
<Cost>125</Cost>
<PrereqTech>TECH_ACOUSTICS</PrereqTech>
<Help>TXT_KEY_BUILDING_GREAT_HALL_HELP</Help>
<Description>TXT_KEY_BUILDING_GREAT_HALL</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GREAT_HALL_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_GREAT_HALL_STRATEGY</Strategy>
<ArtDefineTag>PALACE</ArtDefineTag>
<ArtInfoCulturalVariation>true</ArtInfoCulturalVariation>
<FreePromotion>PROMOTION_IMMUNITY</FreePromotion>
<MinAreaSize>-1</MinAreaSize>
<NumCityCostMod>30</NumCityCostMod>
<Culture>2</Culture>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<IconAtlas>CSDBUILDINGS_ATLAS</IconAtlas>
<PortraitIndex>2</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_FOREIGN_OFFICE</Type>
<BuildingClass>BUILDINGCLASS_FOREIGN_OFFICE</BuildingClass>
<Cost>125</Cost>
<PrereqTech>TECH_RAILROAD</PrereqTech>
<Help>TXT_KEY_BUILDING_FOREIGN_OFFICE_HELP</Help>
<Description>TXT_KEY_BUILDING_FOREIGN_OFFICE</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_FOREIGN_OFFICE_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_FOREIGN_OFFICE_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_MARKET</ArtDefineTag>
<FreePromotion>PROMOTION_RAILROAD</FreePromotion>
<MinAreaSize>-1</MinAreaSize>
<Culture>1</Culture>
<NumCityCostMod>30</NumCityCostMod>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<IconAtlas>CSDBUILDINGS_ATLAS</IconAtlas>
<PortraitIndex>1</PortraitIndex>
</Row>
</Buildings>
<!--Requirements-->
<Building_ClassesNeededInCity>
<Row>
<BuildingType>BUILDING_GREAT_HALL</BuildingType>
<BuildingClassType>BUILDINGCLASS_HALL</BuildingClassType>
</Row>
<Row>
<BuildingType>BUILDING_FOREIGN_OFFICE</BuildingType>
<BuildingClassType>BUILDINGCLASS_PRESS</BuildingClassType>
</Row>
<Row>
<BuildingType>BUILDING_PRESS</BuildingType>
<BuildingClassType>BUILDINGCLASS_HALL</BuildingClassType>
</Row>
</Building_ClassesNeededInCity>
<!--Production Mods-->
<Building_UnitCombatProductionModifiers>
<Row>
<BuildingType>BUILDING_HALL</BuildingType>
<UnitCombatType>UNITCOMBAT_DIPLOMACY</UnitCombatType>
<Modifier>33</Modifier>
</Row>
<Row>
<BuildingType>BUILDING_PRESS</BuildingType>
<UnitCombatType>UNITCOMBAT_DIPLOMACY</UnitCombatType>
<Modifier>33</Modifier>
</Row>
<Row>
<BuildingType>BUILDING_GREAT_HALL</BuildingType>
<UnitCombatType>UNITCOMBAT_DIPLOMACY</UnitCombatType>
<Modifier>100</Modifier>
</Row>
<Row>
<BuildingType>BUILDING_FOREIGN_OFFICE</BuildingType>
<UnitCombatType>UNITCOMBAT_DIPLOMACY</UnitCombatType>
<Modifier>100</Modifier>
</Row>
</Building_UnitCombatProductionModifiers>
<!--Building Classes-->
<BuildingClasses>
<!--National Wonders-->
<Row>
<Type>BUILDINGCLASS_GREAT_HALL</Type>
<DefaultBuilding>BUILDING_GREAT_HALL</DefaultBuilding>
<Description>TXT_KEY_BUILDING_GREAT_HALL</Description>
<MaxPlayerInstances>1</MaxPlayerInstances>
</Row>
<Row>
<Type>BUILDINGCLASS_FOREIGN_OFFICE</Type>
<DefaultBuilding>BUILDING_FOREIGN_OFFICE</DefaultBuilding>
<Description>TXT_KEY_BUILDING_FOREIGN_OFFICE</Description>
<MaxPlayerInstances>1</MaxPlayerInstances>
</Row>
<!--Regular Buildings-->
<Row>
<Type>BUILDINGCLASS_HALL</Type>
<DefaultBuilding>BUILDING_HALL</DefaultBuilding>
<Description>TXT_KEY_BUILDING_HALL</Description>
</Row>
<Row>
<Type>BUILDINGCLASS_PRESS</Type>
<DefaultBuilding>BUILDING_PRESS</DefaultBuilding>
<Description>TXT_KEY_BUILDING_PRESS</Description>
</Row>
</BuildingClasses>
<Building_Flavors>
<!--Diplo Building Flavors-->
<Row>
<BuildingType>BUILDING_HALL</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_HALL</BuildingType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>75</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_PRESS</BuildingType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>75</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_PRESS</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>25</Flavor>
</Row>
<!--National Wonder Flavors-->
<Row>
<BuildingType>BUILDING_GREAT_HALL</BuildingType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>200</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_GREAT_HALL</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>40</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_FOREIGN_OFFICE</BuildingType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>200</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_FOREIGN_OFFICE</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>30</Flavor>
</Row>
</Building_Flavors>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_MINOR</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FOREIGN_OFFICE</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MINOR</CivilizationType>
<BuildingClassType>BUILDINGCLASS_HALL</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MINOR</CivilizationType>
<BuildingClassType>BUILDINGCLASS_GREAT_HALL</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MINOR</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PRESS</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FOREIGN_OFFICE</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<BuildingClassType>BUILDINGCLASS_HALL</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<BuildingClassType>BUILDINGCLASS_GREAT_HALL</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PRESS</BuildingClassType>
<BuildingType/>
</Row>
</Civilization_BuildingClassOverrides>
<Building_FreeUnits>
<Row>
<BuildingType>BUILDING_GREAT_HALL</BuildingType>
<UnitType>UNIT_ENVOY</UnitType>
<NumUnits>2</NumUnits>
</Row>
<Row>
<BuildingType>BUILDING_FOREIGN_OFFICE</BuildingType>
<UnitType>UNIT_EMISSARY</UnitType>
<NumUnits>2</NumUnits>
</Row>
</Building_FreeUnits>
<Building_PrereqBuildingClasses>
<Row>
<BuildingType>BUILDING_GREAT_HALL</BuildingType>
<BuildingClassType>BUILDINGCLASS_HALL</BuildingClassType>
<NumBuildingNeeded>-1</NumBuildingNeeded>
</Row>
<Row>
<BuildingType>BUILDING_FOREIGN_OFFICE</BuildingType>
<BuildingClassType>BUILDINGCLASS_PRESS</BuildingClassType>
<NumBuildingNeeded>-1</NumBuildingNeeded>
</Row>
</Building_PrereqBuildingClasses>
<Language_en_US>
<Row Tag="TXT_KEY_CIV5_ANTIQUITY_MESSENGER_TEXT">
<Text>Diplomatic Units are essential to the trade, foreign relations and global influence of any great empire. Use these units to raise your [ICON_INFLUENCE] Influence with nearby city-states.</Text>
</Row>
</Language_en_US>
</GameData>