Built wonder narration affected by music volume slider

Banto

Chieftain
Joined
Sep 28, 2010
Messages
1
I was playing last night with the music volume set to zero, and realized that I couldn't hear the narrator whenever I would finish building a wonder. Turning the music to full, the narration would be back again, and finally turning the music volume to 30% made him really quiet, but audible. Note that this only affects the narration for building wonders and not for researching technologies.

This seems to be a minor bug, but if someone else can confirm that it's not just my installation of the game, it'd be appreciated.
 
I can confirm it too, I thought it was strange why the narration on wonders was low and figured out it was the music slider, which is the only one I've adjusted.
 
I confirm too. I was playing with all sliders set to 100 except speech, set to 0, and I was still hearing narrations on wonders though.
 
Fix for not hearing the Wonder speech audio when Music Volume is off or turned down too low.
The problem is that the wonders speech files are linked to the Music Volume instead of the Speech Volume.
Doing the following simple changes in the XML files will link them to the Speech Volume.
Make sure to back up your files first.
The following instructions are for Win 7, but Mac and Linux should be similar.

There are 5 possible files to change depending on which expansions you have.
You will need make changes in all the ones you have.
The name of the files to be changed are

Wonder_SpeechAudio2DScripts.xml --- (Civilization V)
Wonder_SpeechAudio2DScripts_Expansion1.xml --- (Gods and Kings)
Wonder_SpeechAudio2DScripts_Expansion2.xml --- (Brave New World)
Wonder_SpeechAudio2DScripts_DLC06.xml --- (Wonders of the Ancient World)
Wonder_SpeechAudio2DScripts_Inherited_Expansion2.xml --- (???)

The best way to find these is to open up where Civ V is installed, in mine it's
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V
In the upper right search box, search for Wonder_SpeechAudio2DScripts
Now open up each file and change the following for each wonder.

From this <SoundType>GAME_MUSIC_STINGS</SoundType>
To this <SoundType>GAME_SPEECH</SoundType>

The easy way is to use the Edit Replace... window and do the following
Find what -> GAME_MUSIC_STINGS
Replace with -> GAME_SPEECH
and select Replace All.
If done correctly then the next wonder built will have audio assuming your Speech Volume is up.
Please reply if it works for you. Thanks. :)
 
Top Bottom