Bungle's Persian Immortal Rush

Thanks for the kind words, mate. I'm considering rewriting the strategy slightly according to the input I received from the people in this thread.

Regarding your reply:

Are you sure Taj Mahal increases GA length? I thought it just gave you one long GA?
You forgot the Freedom tree. In my Persia game, Great People was my main source of GAs from mid and onwards. I pretty much always have my settled cities set to Production focus from about pop 4-5 and up. And of course I build windmills, workshops etc. in all of them. This gives many Great Engineers. Later in the game I usually add some more specialists too, to get some more GP points.

I think as Persia, Theocracy is pretty much mandatory.
 
Replied in the wrong thread Maltz. I'm pretty sure this reply was meant to go into Vexing's Babylon steel rush is back thread or something like that :P

*edit impressive turn 53 w/o babylon...and enough gold left to upgrade close to 4 warriors to LSs.
 
I was pulling info. from the original game manual, which lacks the current game data and changes. There is an update manual via Steam. The update manual thread at: http://forums.civfanatics.com/showthread.php?t=425645 provides a link. However, according to Dojoboy in the thread, the manual doesn't have patch changes so even the updated manual is outdated. :-(

I'll search for the 100-turn GA thread... Thanks for the corrections.
 
Sorry about the misplaced reply. Not functioning very well due to the baby. :p
 
In my games Taj Mahal gives a Golden Age but has no effect on the length of the Golden Ages. So, the max Golden Age for Persians become 16 turns at Quick pace. However, Golden Ages gained from Great Persons is not affected by the the Chichen Itza bonus -- they start at 12 turns (Quick pace) rather than 16 as one would expect.
 
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