181. As expected, the American invasion has started! I already started building roads with Worker so I can defend a lot more easily. When a siege weapon like Cannon and Artillery travels on the road, they can actually travel one tile, setup, and fire during the same round even without the double attack promotion. Roads can be very useful. I also rushed two more Artilleries from the capital to defend Memphis - I will call that Division Three for now.
And I have Coal in Memphis!... I'll build a factory in the capital to get the second and third Great Engineer faster.
182. The military City States have been giving me various units. The Rifleman are used to guard home (Kyoto, Gao, and Tombouctu) against barbarians. After busting a camp, they found another one with a Settler in it. I guess some AI tried to sneak in a city in my backyard... and failed miserably.
This is one of the rare occassions that I love barbarians. (Another ocassion is when they pillage my resource, as mentioned earlier.) This camp stays!
183. As I discovered the tiny Chinese island city Shandong, I found the last of the alive City States, Maritime CS Helsinki. 500 gold also goes to them! And I can also see some remaining Greek cities to the north. They are not going to retake a completely undefended Knossos in 1000 years.
184. 16 CS to start, 4 conquered (Geneva, Hanoi, Edinburgh, Vienna). I am allying with all the rest! They are now boosting my research rate by more than 50%. And I can actually afford to stay allied with all of them, without worrying that the super-rich AIs would steal any from me. A very happy game!
185. And here comes the oppurtunity to liberate one of the 4 remaining CS. 3 left!
186. Division One has closed in on Greek capital Athens, which is strangely defended by French units... which might be actually on a Settler escort mission. I sent in part of Division Two to help to make sure that I can take the capital quickly.
187. Just one turn away from the second Great Engineer and the 4th Great Person. What should I rush, then?
Just before Public School, I built a Frigate from the capital so I can better secure Kyoto's water - I saw some Chinese and Greek Caravels nearby.
188. A military City State gave me a lancer, so I am also sending them to help out. But I got managed to get them killed on the end turn.

It is OK, the Artillery was the one that kicks ass.
189. I decided to rush the Big Ben with the G-Eng. I purposedly delay the purchase of 2 more artilleries till the completion of this, so I can save a few hundred gold. I also I plan to rush out some Anti-Aircraft guns from the capital later.
190. Athens was not a match to two Divisions' 5 Artilleries, so it went down rather quickly. But here comes even more French army! Napoleon was the military leader, and he certainly sent more units over than any other Civ on the team (and get them killed, only to build more at home). He performed his duty well. Shame on the others.
191. With China and Greece fallen below the detectable threshold of threat counter, the game is about 1 vs. 3 now! The soldier ratio has been narrowed to 1:3 from 1:3.5. It is still a long way to go, but I am only going to shift the balance to my side more and more quickly. There is little doubt that I will crush them like midnight mosquitos. It is just a matter of how long it takes me to reach their juicy, full-of-wonder capitals...
192. Here I made a little chart tracking down the Literacy percentage displayed in the demograph screen. Ideally I want to make a plot about "flasks per turn" with the number of free techs given on both teams. But I can also get some discussions from this - I can roughly separate the game into the following stages:
(1) Very early game to National College
The AIs have their 1.84 times of regular research rate. Maybe they are able to get a few free techs from Antient Ruins, too.
(2) National Library to Medieval
The National College greatly acclerated my own research, so I closed the gap by a little bit. The gap stablized during the Medieval Era, when both team slowed down probably due to more expensive techs.
(3) Education, Scholasticism, and beyond
University and City States' contribution tripled my flask count in less than 10 turns. While the AIs must have also benefited from their own universities, City States' contribution are exclusively mine. And I am quickly taking their cities with Rifleman and Cannon. Together, that makes a huge difference on research rate. I was able to finally catch up in early Turn 140s and take off.
The graph really does not reflect that fact that I focused almost all of my attention into military techs (except for Education after Steel), and that's what matters! They AIs can lead me in all other techs and build all the fancy things, but if I have the army one generation ahead, I am going to take their city with fancy things!
