maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
U. Infatry + Artillery
With Infantry's improved combat stats, melee units are again useful for taking cities whose defense is not higher than 50 or so. And they pretty much kill everything in a hit on their favorite terrain. This will make the rest of the game a lot easier.
205. Upgrade complete! And Washington's Settler must not be allowed to pass! By this time I have burned down Tianjin and Hangzhou. So I guess the ultra-aggressive AI Settlers really want to pop a city in those empty space.
206. The Second Division starts its assault on Edinburgh. Easily liberated.
207. More enemy units appeared. They are now two geneartions behind! I wonder why the AIs took so long to get Rifleman?
208. More French units attempt to cross from sea. More aiming practice.
209. The AI team still has a large number of units. But they are quickly taken care of by Infantry. I can be bold to send them deeper into enemy's territory without worrying that they'll get killed in the end turn. There are two small French cities to the west.
210. And there is a larger American city to the north. And here is something that should belong to a museum - a catapult! What is Washington thinking... no iron? The two tiles of Iron in Philadelphia have not been mined.
211. With the help of more Artillery, the Third Division also advances west. Washington just popped a small city here. Nothing in it - razed.
212. Here is my tech plan for the very end game - full speed to Electronics for Mechanized Infantry. There will be another Great Scientist (the 3rd one) from Kyoto soon. The actual turn might come a little earlier due to increased research rate.
213. Almost let a French Settler sneak through. So close.
214. Now I see there is indeed a barbarian camp in the shadow, and another mysteriously captured Settler! I love these camps.
Somehow there is an uninjured barbarian Infantry there. I guess the AI escort unit was killed by something else, which has been killed, and the Infantry is actually a new spawn from the camp.
215. The Second Division goes north and took Boston. Lots and lots of American units keep appearing, but the Infantry only had to make the last attack.
216. The Great Scientist is here to invent Electronics some turns later. Have a good sleep for now. I have a total of 10 units of Oil in the capital. I don't really have any use of it. But I will build a well on it anyway.
217. The Third Division easily liberated Vienna. Again, the Infantry only had to make the last attack. The Third Division has very weak melee. So I let Artillery do all the work.
218. The First Division is ready to take the smaller French city to the north, Avignon. I will ignore Grenoble to the South since it has no strategic value. Then I will turn to Pheladelphia.
219. Washington is in sight! So close, so defenseless, so hopeless.
220. Napoleon and Isabella are still sending more units up. Easily demolished.
221. Napoleon has a Great Scientist! Too bad it was just outside my Infantry's reach.
With Infantry's improved combat stats, melee units are again useful for taking cities whose defense is not higher than 50 or so. And they pretty much kill everything in a hit on their favorite terrain. This will make the rest of the game a lot easier.
Spoiler :

205. Upgrade complete! And Washington's Settler must not be allowed to pass! By this time I have burned down Tianjin and Hangzhou. So I guess the ultra-aggressive AI Settlers really want to pop a city in those empty space.
Spoiler :

206. The Second Division starts its assault on Edinburgh. Easily liberated.
Spoiler :

207. More enemy units appeared. They are now two geneartions behind! I wonder why the AIs took so long to get Rifleman?
Spoiler :

208. More French units attempt to cross from sea. More aiming practice.
Spoiler :

209. The AI team still has a large number of units. But they are quickly taken care of by Infantry. I can be bold to send them deeper into enemy's territory without worrying that they'll get killed in the end turn. There are two small French cities to the west.
Spoiler :

210. And there is a larger American city to the north. And here is something that should belong to a museum - a catapult! What is Washington thinking... no iron? The two tiles of Iron in Philadelphia have not been mined.
Spoiler :

211. With the help of more Artillery, the Third Division also advances west. Washington just popped a small city here. Nothing in it - razed.
Spoiler :

212. Here is my tech plan for the very end game - full speed to Electronics for Mechanized Infantry. There will be another Great Scientist (the 3rd one) from Kyoto soon. The actual turn might come a little earlier due to increased research rate.
Spoiler :

213. Almost let a French Settler sneak through. So close.

Spoiler :

214. Now I see there is indeed a barbarian camp in the shadow, and another mysteriously captured Settler! I love these camps.

Spoiler :

215. The Second Division goes north and took Boston. Lots and lots of American units keep appearing, but the Infantry only had to make the last attack.
Spoiler :

216. The Great Scientist is here to invent Electronics some turns later. Have a good sleep for now. I have a total of 10 units of Oil in the capital. I don't really have any use of it. But I will build a well on it anyway.
Spoiler :

217. The Third Division easily liberated Vienna. Again, the Infantry only had to make the last attack. The Third Division has very weak melee. So I let Artillery do all the work.
Spoiler :

218. The First Division is ready to take the smaller French city to the north, Avignon. I will ignore Grenoble to the South since it has no strategic value. Then I will turn to Pheladelphia.
Spoiler :

219. Washington is in sight! So close, so defenseless, so hopeless.
Spoiler :

220. Napoleon and Isabella are still sending more units up. Easily demolished.
Spoiler :

221. Napoleon has a Great Scientist! Too bad it was just outside my Infantry's reach.