This one will be completely resolved when this is made possible:TRIBAL GUARDIAN NOT SET TO STANDOUT DOES NOT DEFEND THE CAPITAL
Spoiler :I saw some earlier comments regarding Tribal Guardians losing their visibility and therefore no longer defend the city. When you load the file you'll see Bangkok has a Tribal Guardian and a Great General. When you hit 'Next turn', the Tribal Guardian dissapears and no longer defends the city. Performing a Recalculation does NOT reveal the Tribal Guardian; the Guardian only appears by saving and reloading the game. In 21750bc I am able to walk into Bangkok with my Wooden Spearman, overrunning the Great General.
It's a planned unitcombat that certain units will have.Would it be problematic to add support for NegatesInvisibilityTypes as a tag to unitcombat? I want to define:
And give it to tribal guardian and remove their access to standout. I could alternatively just have standout be a free promo to the guardian... What do you think, does it seem unnecessary?Spoiler :Code:<UnitCombatInfo> <Type>UNITCOMBAT_VISIBLE</Type> <Description>TXT_KEY_UNITCOMBAT_VISIBLE</Description> <OnGameOptions> <GameOptionType>GAMEOPTION_SIZE_MATTERS</GameOptionType> <GameOptionType>GAMEOPTION_HIDE_AND_SEEK</GameOptionType> </OnGameOptions> <NegatesInvisibilityTypes> <InvisibleType>INVISIBLE_CAMOUFLAGE</InvisibleType> <InvisibleType>INVISIBLE_SUBMARINE</InvisibleType> <InvisibleType>INVISIBLE_STEALTH</InvisibleType> <InvisibleType>INVISIBLE_INVISIBLE</InvisibleType> <InvisibleType>INVISIBLE_CLOAKED</InvisibleType> <InvisibleType>INVISIBLE_DISGUISED</InvisibleType> <InvisibleType>INVISIBLE_POLITICAL</InvisibleType> <InvisibleType>INVISIBLE_SUBMERGED</InvisibleType> <InvisibleType>INVISIBLE_NAVAL_DISGUISE</InvisibleType> <InvisibleType>INVISIBLE_SIZE</InvisibleType> </NegatesInvisibilityTypes> <Button>Art/Buttons/Promotions/StandOutStatus.dds</Button> </UnitCombatInfo>
Not sure how many units this would be used for in the end; only a few I guess.