Hydromancerx
C2C Modder
@MrAzure
Ok hold up dude. Lets try to go over the ones you have first. While I did not really care when you made your own modmod to download I DO care when you add it to the SVN as a part of the mod that is by default on. Especially when nothing was checked over by me since I have been busy. No cool. However I am here now and lets go over this ok?
---Technologies---
Hygiene - Still no.
---Buildings---
Lichen Gather - Approved
Branding Hut - why is it have +1 Health?
Excrement Holes - Approved (We need to make a upgrade chain for this)
Bonemarrower - Rather than the
and
I think it shoudl not have either and just give the basic food. Also Medicine seems like a really long time. I think Ancient Medicine might be better.
Bloodhuntress Hut - Approved. However I think you should give it +1
from Sacrifice Cult tech.
Mammalian Hut - Approve if you rename it to Wet Nurse's Hut. And have it obsolete at refrigeration tech (for refrigerated breast milk)
Omega Crew - Could you explain this more.
Reptile Catcher - Ok I like the idea but the execution needs work ...
- Move to Hunting isntead of Cooking and Tool making
- Remove the
and 
- Rename to Lizard Hunting Camp
- Require only Hunter's Camp
- Remove Obsolte tech
- Have it give 1 Lizard resouce.
- Have it require Stone AND Silk in the city vicinity.
- Note the stone is for the places they live and the silk indirectly represents bugs to eat.
- Also give +1
Nest Thief -
- Move to Scavenging tech
- Have it give
at Cooking tech rather than Charcoal resource.
- Have it require Poultry resource in city vicinity.
- Have it go obsolete at poultry Domestication tech.
- Remove the Hunter's Camp and Stick Gatherer requirements.
Earthworm Fetcher
- Rename to Earthworm Gatherer
- Move to Scavenging tech. And remove the other tech requirements.
- Have it give
at Cooking tech rather than Charcoal resource.
- Remove the Hunter's Camp and Stick Gatherer requirements.
- Have it require Peat Bog in city vicinity.
- Have it give 1 Bugs resource.
- Have it give +1 Food from Boat Fishing tech.
- Have it give +1 Food from Agriculture tech.
- Have it give +1 Food from Gardening tech.
- Remove Obsolete tech.
Snail Collector
- Rename to Snail Gatherer
- Move to Scavenging tech. And remove the other tech requirements.
- Have it give
at Cooking tech rather than Charcoal resource.
- Remove the Hunter's Camp and Rock Gatherer requirements.
- Have it require Murex AND Silk in city vicinity
- Have it give 1 Bugs resource.
- Have it give +1 Food from Gardening tech.
- Remove Obsolete tech.
Basket Flowers - This is a bit backwards if you had it it should require Flowers and Baskets resources. But since Floresty is way later I am going to have to say no to this building.
Mud Art -What do you mean by mud art?
Seasonal Garden - Ok this is WAY too early since even having this implies agriculture. So no to this.
Tree Carvings
- This should be moved to Wood Carving tech instead of Fine Edge Tools.
- It should require a Wood Carver's Hut instead of Stone Tool Maker.
- It should require Prime Timber resouce city vicinity instead of Wood resource.
Neolithic Barbershop (National Wonder) - Why is the Neothlith Barbershop way better than the normal Barbershop? This seems out of place even as a wonder. I am going to have to say no to this.
Hygienist Crafter - I am not understanding what this represents.
Housekeeper - I don't know. This seems weird. Didn't people just clean their own houses?
Medical Seamstress Hut - WAY too advanced and already covered with the Healer's Hut.
Laundry Hut - Approved
Hearth Grill - Too redundant with the Firepit. Also a bit too advanced for the time considering Fire Making tech is not even discovered yet. So No.
Agrave Worm Brood - No
Leafcutter Ant Brood - No
Bamboo Worm Brood - No
Honeybee Larvae Brood - No
Centipede Brood - No
Cicada Brood - No
Giant Cockroach Brood - No
Dragonfly Brood - No
Junebug Brood - No
Dung Beetle Brood - No
Jumiles Brood - No
Tarantula Grub Brood - No
Cricket Brood - No
Butterfly Pupae Brood - No
Pillbug Brood - No
Mopane Grub Brood - No
Mealworm Grub Brood - No
Lemon Ant Brood - No
Palm Weevil Brood - No
---Resources---
Fire - No
Insects - Approved if renamed to "Bugs" so it can cover other groups like spinders, worms, snails, etc.
---Changes---
Slaughterhouse moved to Chopping -A BIG no sicne it messes up the whole dependency chain if you move them.
Butchery moved to Earth Oven - Same for the butchery.
Captured Fire gives Resource Fire (2) - No because no fire resource.
Torches give Resource Fire - Again no for the same reason.
Bug Catcher obsoletes at Sedentary Lifestyle - No please put back to Sericulture which represents more advanced bug domestication.
Peat, Eggs, Flowers, and Raw Meat are revealed and enabled at Scavenging
- Peat = No.
- Eggs = Ok.
- Flowers = No.
- Raw Meat = No.
If you want to keep your setting please have it as a separate mod mod to download and not in the SVN. You can add the stuff I mentioned above but please keep the other stuff out. And any new stuff you want to add to C2C still needs to be approve by me if you want iot included in on the SVN. That's why we have modmods so you can be free to create what you want without stepping on the toes of the core mod. I really do appreciated your help, its just not all your ideas work for C2C in my opinion. Also please do not be offenced if some do not make the cut. I just want to make C2C the best it can be. And while more is more I want that more to be the best it can be.
Thanks.
EDIT: BTW for the ones I have questions about please leave them out for now. If I want them in the mod I will let you know. In short "when in doubt leave it out".
Ok hold up dude. Lets try to go over the ones you have first. While I did not really care when you made your own modmod to download I DO care when you add it to the SVN as a part of the mod that is by default on. Especially when nothing was checked over by me since I have been busy. No cool. However I am here now and lets go over this ok?
---Technologies---
Hygiene - Still no.
---Buildings---
Lichen Gather - Approved
Branding Hut - why is it have +1 Health?
Excrement Holes - Approved (We need to make a upgrade chain for this)
Bonemarrower - Rather than the


Bloodhuntress Hut - Approved. However I think you should give it +1

Mammalian Hut - Approve if you rename it to Wet Nurse's Hut. And have it obsolete at refrigeration tech (for refrigerated breast milk)
Omega Crew - Could you explain this more.
Reptile Catcher - Ok I like the idea but the execution needs work ...
- Move to Hunting isntead of Cooking and Tool making
- Remove the


- Rename to Lizard Hunting Camp
- Require only Hunter's Camp
- Remove Obsolte tech
- Have it give 1 Lizard resouce.
- Have it require Stone AND Silk in the city vicinity.
- Note the stone is for the places they live and the silk indirectly represents bugs to eat.
- Also give +1

Nest Thief -
- Move to Scavenging tech
- Have it give

- Have it require Poultry resource in city vicinity.
- Have it go obsolete at poultry Domestication tech.
- Remove the Hunter's Camp and Stick Gatherer requirements.
Earthworm Fetcher
- Rename to Earthworm Gatherer
- Move to Scavenging tech. And remove the other tech requirements.
- Have it give

- Remove the Hunter's Camp and Stick Gatherer requirements.
- Have it require Peat Bog in city vicinity.
- Have it give 1 Bugs resource.
- Have it give +1 Food from Boat Fishing tech.
- Have it give +1 Food from Agriculture tech.
- Have it give +1 Food from Gardening tech.
- Remove Obsolete tech.
Snail Collector
- Rename to Snail Gatherer
- Move to Scavenging tech. And remove the other tech requirements.
- Have it give

- Remove the Hunter's Camp and Rock Gatherer requirements.
- Have it require Murex AND Silk in city vicinity
- Have it give 1 Bugs resource.
- Have it give +1 Food from Gardening tech.
- Remove Obsolete tech.
Basket Flowers - This is a bit backwards if you had it it should require Flowers and Baskets resources. But since Floresty is way later I am going to have to say no to this building.
Mud Art -What do you mean by mud art?
Seasonal Garden - Ok this is WAY too early since even having this implies agriculture. So no to this.
Tree Carvings
- This should be moved to Wood Carving tech instead of Fine Edge Tools.
- It should require a Wood Carver's Hut instead of Stone Tool Maker.
- It should require Prime Timber resouce city vicinity instead of Wood resource.
Neolithic Barbershop (National Wonder) - Why is the Neothlith Barbershop way better than the normal Barbershop? This seems out of place even as a wonder. I am going to have to say no to this.
Hygienist Crafter - I am not understanding what this represents.
Housekeeper - I don't know. This seems weird. Didn't people just clean their own houses?
Medical Seamstress Hut - WAY too advanced and already covered with the Healer's Hut.
Laundry Hut - Approved
Hearth Grill - Too redundant with the Firepit. Also a bit too advanced for the time considering Fire Making tech is not even discovered yet. So No.
Agrave Worm Brood - No
Leafcutter Ant Brood - No
Bamboo Worm Brood - No
Honeybee Larvae Brood - No
Centipede Brood - No
Cicada Brood - No
Giant Cockroach Brood - No
Dragonfly Brood - No
Junebug Brood - No
Dung Beetle Brood - No
Jumiles Brood - No
Tarantula Grub Brood - No
Cricket Brood - No
Butterfly Pupae Brood - No
Pillbug Brood - No
Mopane Grub Brood - No
Mealworm Grub Brood - No
Lemon Ant Brood - No
Palm Weevil Brood - No
---Resources---
Fire - No
Insects - Approved if renamed to "Bugs" so it can cover other groups like spinders, worms, snails, etc.
---Changes---
Slaughterhouse moved to Chopping -A BIG no sicne it messes up the whole dependency chain if you move them.
Butchery moved to Earth Oven - Same for the butchery.
Captured Fire gives Resource Fire (2) - No because no fire resource.
Torches give Resource Fire - Again no for the same reason.
Bug Catcher obsoletes at Sedentary Lifestyle - No please put back to Sericulture which represents more advanced bug domestication.
Peat, Eggs, Flowers, and Raw Meat are revealed and enabled at Scavenging
- Peat = No.
- Eggs = Ok.
- Flowers = No.
- Raw Meat = No.
If you want to keep your setting please have it as a separate mod mod to download and not in the SVN. You can add the stuff I mentioned above but please keep the other stuff out. And any new stuff you want to add to C2C still needs to be approve by me if you want iot included in on the SVN. That's why we have modmods so you can be free to create what you want without stepping on the toes of the core mod. I really do appreciated your help, its just not all your ideas work for C2C in my opinion. Also please do not be offenced if some do not make the cut. I just want to make C2C the best it can be. And while more is more I want that more to be the best it can be.
Thanks.

EDIT: BTW for the ones I have questions about please leave them out for now. If I want them in the mod I will let you know. In short "when in doubt leave it out".