EldrinFal
King
- Joined
- Mar 22, 2011
- Messages
- 926
Brought this to light in the Ideas/Discussion, but it warrants it's own thread. The values in the GameSpeed xml seem very flawed to me and require adjustment. I would, however, like the input from the other modders and fans before making adjustments. For now, I'm just setting the Inflation Rate and Offset in NORMAL to what the default is (yes, no one uses normal, but I think it best to have it at least as reference).
First, here is a link to a Wiki with the description of the variables. I've pasted this into the XML doc also for quick reference for anyone making adjustments.
http://civ4.wikidot.com/xml:civ4gamespeedinfo
Ok, now here is the XML portion for C2C for Epic through Eternity:
I think the area needing attention first is research and construction. I have been playing on Marathon and it's clear why game experience is different than people on Snail or Eternity. It looks as though for those slower speeds, the research rate is at least twice as slower than construction. I'd like to implement a similar ratio for Marathon and Epic.
I'm thinking also that maybe Epic, instead of 50% slower than Normal, should be 100% slower (twice as slow). Here are the general speeds currently, as they seem to be reflected in the average values.
Normal x1
Epic x1.5
Marathon x3
Snail x6
Eternity x9
However, as seen above, the multipliers are not the same across the board for each speed. Should they be? (other than where the value works differently like InflationOffset). Even if not, I think the ratios should be the same between values. If Research is double the Construction rate, for example, it should be double for any Speed.
First, here is a link to a Wiki with the description of the variables. I've pasted this into the XML doc also for quick reference for anyone making adjustments.
http://civ4.wikidot.com/xml:civ4gamespeedinfo
Ok, now here is the XML portion for C2C for Epic through Eternity:
Spoiler :
<GameSpeedInfo>
<Type>GAMESPEED_ETERNITY</Type>
<Description>TXT_KEY_GAMESPEED_ETERNITY</Description>
<Help>TXT_KEY_GAMESPEED_ETERNITY_HELP</Help>
<iGrowthPercent>900</iGrowthPercent>
<iTrainPercent>275</iTrainPercent>
<iConstructPercent>450</iConstructPercent>
<iCreatePercent>900</iCreatePercent>
<iResearchPercent>800</iResearchPercent>
<iBuildPercent>800</iBuildPercent>
<iImprovementPercent>900</iImprovementPercent>
<iGreatPeoplePercent>900</iGreatPeoplePercent>
<iCulturePercent>900</iCulturePercent>
<iAnarchyPercent>600</iAnarchyPercent>
<iBarbPercent>1200</iBarbPercent>
<iFeatureProductionPercent>900</iFeatureProductionPercent>
<iUnitDiscoverPercent>900</iUnitDiscoverPercent>
<iUnitHurryPercent>900</iUnitHurryPercent>
<iUnitTradePercent>800</iUnitTradePercent>
<iUnitGreatWorkPercent>800</iUnitGreatWorkPercent>
<iGoldenAgePercent>600</iGoldenAgePercent>
<iHurryPercent>11</iHurryPercent>
<iHurryConscriptAngerPercent>900</iHurryConscriptAngerPercent>
<iInflationPercent>4</iInflationPercent>
<iInflationOffset>-780</iInflationOffset>
<iVictoryDelayPercent>900</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>168</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>84</iMonthIncrement>
<iTurnsPerIncrement>714</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>334</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>2</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>11700</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<GameSpeedInfo>
<Type>GAMESPEED_SNAIL</Type>
<Description>TXT_KEY_GAMESPEED_SNAIL2</Description>
<Help>TXT_KEY_GAMESPEED_SNAIL_HELP</Help>
<iGrowthPercent>600</iGrowthPercent>
<iTrainPercent>250</iTrainPercent>
<iConstructPercent>300</iConstructPercent>
<iCreatePercent>600</iCreatePercent>
<iResearchPercent>700</iResearchPercent>
<iBuildPercent>500</iBuildPercent>
<iImprovementPercent>600</iImprovementPercent>
<iGreatPeoplePercent>600</iGreatPeoplePercent>
<iCulturePercent>600</iCulturePercent>
<iAnarchyPercent>400</iAnarchyPercent>
<iBarbPercent>800</iBarbPercent>
<iFeatureProductionPercent>600</iFeatureProductionPercent>
<iUnitDiscoverPercent>600</iUnitDiscoverPercent>
<iUnitHurryPercent>600</iUnitHurryPercent>
<iUnitTradePercent>500</iUnitTradePercent>
<iUnitGreatWorkPercent>500</iUnitGreatWorkPercent>
<iGoldenAgePercent>400</iGoldenAgePercent>
<iHurryPercent>15</iHurryPercent>
<iHurryConscriptAngerPercent>600</iHurryConscriptAngerPercent>
<iInflationPercent>5</iInflationPercent>
<iInflationOffset>-540</iInflationOffset>
<iVictoryDelayPercent>600</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>240</iMonthIncrement>
<iTurnsPerIncrement>350</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>450</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>30</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>15</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>9</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>2000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>6000</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<GameSpeedInfo>
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<iGrowthPercent>300</iGrowthPercent>
<iTrainPercent>200</iTrainPercent>
<iConstructPercent>250</iConstructPercent>
<iCreatePercent>300</iCreatePercent>
<iResearchPercent>200</iResearchPercent>
<iBuildPercent>250</iBuildPercent>
<iImprovementPercent>300</iImprovementPercent>
<iGreatPeoplePercent>300</iGreatPeoplePercent>
<iCulturePercent>300</iCulturePercent>
<iAnarchyPercent>200</iAnarchyPercent>
<iBarbPercent>400</iBarbPercent>
<iFeatureProductionPercent>300</iFeatureProductionPercent>
<iUnitDiscoverPercent>300</iUnitDiscoverPercent>
<iUnitHurryPercent>300</iUnitHurryPercent>
<iUnitTradePercent>300</iUnitTradePercent>
<iUnitGreatWorkPercent>300</iUnitGreatWorkPercent>
<iGoldenAgePercent>200</iGoldenAgePercent>
<iHurryPercent>33</iHurryPercent>
<iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
<iInflationPercent>10</iInflationPercent>
<iInflationOffset>-270</iInflationOffset>
<iVictoryDelayPercent>300</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>480</iMonthIncrement>
<iTurnsPerIncrement>150</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>240</iMonthIncrement>
<iTurnsPerIncrement>250</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>30</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>18</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>2000</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<GameSpeedInfo>
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
<iGrowthPercent>150</iGrowthPercent>
<iTrainPercent>150</iTrainPercent>
<iConstructPercent>150</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>150</iResearchPercent>
<iBuildPercent>150</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>150</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>150</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>66</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>20</iInflationPercent>
<iInflationOffset>-135</iInflationOffset>
<iVictoryDelayPercent>150</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>960</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>480</iMonthIncrement>
<iTurnsPerIncrement>150</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>240</iMonthIncrement>
<iTurnsPerIncrement>125</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>2000</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<Type>GAMESPEED_ETERNITY</Type>
<Description>TXT_KEY_GAMESPEED_ETERNITY</Description>
<Help>TXT_KEY_GAMESPEED_ETERNITY_HELP</Help>
<iGrowthPercent>900</iGrowthPercent>
<iTrainPercent>275</iTrainPercent>
<iConstructPercent>450</iConstructPercent>
<iCreatePercent>900</iCreatePercent>
<iResearchPercent>800</iResearchPercent>
<iBuildPercent>800</iBuildPercent>
<iImprovementPercent>900</iImprovementPercent>
<iGreatPeoplePercent>900</iGreatPeoplePercent>
<iCulturePercent>900</iCulturePercent>
<iAnarchyPercent>600</iAnarchyPercent>
<iBarbPercent>1200</iBarbPercent>
<iFeatureProductionPercent>900</iFeatureProductionPercent>
<iUnitDiscoverPercent>900</iUnitDiscoverPercent>
<iUnitHurryPercent>900</iUnitHurryPercent>
<iUnitTradePercent>800</iUnitTradePercent>
<iUnitGreatWorkPercent>800</iUnitGreatWorkPercent>
<iGoldenAgePercent>600</iGoldenAgePercent>
<iHurryPercent>11</iHurryPercent>
<iHurryConscriptAngerPercent>900</iHurryConscriptAngerPercent>
<iInflationPercent>4</iInflationPercent>
<iInflationOffset>-780</iInflationOffset>
<iVictoryDelayPercent>900</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>168</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>84</iMonthIncrement>
<iTurnsPerIncrement>714</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>334</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>2</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>11700</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<GameSpeedInfo>
<Type>GAMESPEED_SNAIL</Type>
<Description>TXT_KEY_GAMESPEED_SNAIL2</Description>
<Help>TXT_KEY_GAMESPEED_SNAIL_HELP</Help>
<iGrowthPercent>600</iGrowthPercent>
<iTrainPercent>250</iTrainPercent>
<iConstructPercent>300</iConstructPercent>
<iCreatePercent>600</iCreatePercent>
<iResearchPercent>700</iResearchPercent>
<iBuildPercent>500</iBuildPercent>
<iImprovementPercent>600</iImprovementPercent>
<iGreatPeoplePercent>600</iGreatPeoplePercent>
<iCulturePercent>600</iCulturePercent>
<iAnarchyPercent>400</iAnarchyPercent>
<iBarbPercent>800</iBarbPercent>
<iFeatureProductionPercent>600</iFeatureProductionPercent>
<iUnitDiscoverPercent>600</iUnitDiscoverPercent>
<iUnitHurryPercent>600</iUnitHurryPercent>
<iUnitTradePercent>500</iUnitTradePercent>
<iUnitGreatWorkPercent>500</iUnitGreatWorkPercent>
<iGoldenAgePercent>400</iGoldenAgePercent>
<iHurryPercent>15</iHurryPercent>
<iHurryConscriptAngerPercent>600</iHurryConscriptAngerPercent>
<iInflationPercent>5</iInflationPercent>
<iInflationOffset>-540</iInflationOffset>
<iVictoryDelayPercent>600</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>240</iMonthIncrement>
<iTurnsPerIncrement>350</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>450</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>300</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>30</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>15</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>9</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>2000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>6000</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<GameSpeedInfo>
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<iGrowthPercent>300</iGrowthPercent>
<iTrainPercent>200</iTrainPercent>
<iConstructPercent>250</iConstructPercent>
<iCreatePercent>300</iCreatePercent>
<iResearchPercent>200</iResearchPercent>
<iBuildPercent>250</iBuildPercent>
<iImprovementPercent>300</iImprovementPercent>
<iGreatPeoplePercent>300</iGreatPeoplePercent>
<iCulturePercent>300</iCulturePercent>
<iAnarchyPercent>200</iAnarchyPercent>
<iBarbPercent>400</iBarbPercent>
<iFeatureProductionPercent>300</iFeatureProductionPercent>
<iUnitDiscoverPercent>300</iUnitDiscoverPercent>
<iUnitHurryPercent>300</iUnitHurryPercent>
<iUnitTradePercent>300</iUnitTradePercent>
<iUnitGreatWorkPercent>300</iUnitGreatWorkPercent>
<iGoldenAgePercent>200</iGoldenAgePercent>
<iHurryPercent>33</iHurryPercent>
<iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
<iInflationPercent>10</iInflationPercent>
<iInflationOffset>-270</iInflationOffset>
<iVictoryDelayPercent>300</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>480</iMonthIncrement>
<iTurnsPerIncrement>150</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>240</iMonthIncrement>
<iTurnsPerIncrement>250</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>30</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>18</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>1000</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>2000</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
<GameSpeedInfo>
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
<iGrowthPercent>150</iGrowthPercent>
<iTrainPercent>150</iTrainPercent>
<iConstructPercent>150</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>150</iResearchPercent>
<iBuildPercent>150</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>150</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>150</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>66</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>20</iInflationPercent>
<iInflationOffset>-135</iInflationOffset>
<iVictoryDelayPercent>150</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>960</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>480</iMonthIncrement>
<iTurnsPerIncrement>150</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>240</iMonthIncrement>
<iTurnsPerIncrement>125</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>120</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>60</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>500</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>3</iMonthIncrement>
<iTurnsPerIncrement>2000</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
I think the area needing attention first is research and construction. I have been playing on Marathon and it's clear why game experience is different than people on Snail or Eternity. It looks as though for those slower speeds, the research rate is at least twice as slower than construction. I'd like to implement a similar ratio for Marathon and Epic.
I'm thinking also that maybe Epic, instead of 50% slower than Normal, should be 100% slower (twice as slow). Here are the general speeds currently, as they seem to be reflected in the average values.
Normal x1
Epic x1.5
Marathon x3
Snail x6
Eternity x9
However, as seen above, the multipliers are not the same across the board for each speed. Should they be? (other than where the value works differently like InflationOffset). Even if not, I think the ratios should be the same between values. If Research is double the Construction rate, for example, it should be double for any Speed.


/
bonus to movie theatres (this tech was a major cultural event)... instead it just barely adds to the art gallery... this seems very badly historically inaccurate. I mean you have video games arcades without being anywhere near animation... which means at most still frames pictures... so your Civ's video arcades are populated entirely by text adventures... granted a penny a life in some of those would earn you crazy cash... but it'd be a niche thing at best. More likely an add-on to the universitisies. No blinking lights and no heart rate controlling music to go with it. Okay, I guess they could be pinball arcades... but that should really be a precursor to the video arcades. Actually that should pop up with electronics and video game arcades need animation and computers. Also 3-D Modeling should be a slog without the concept of animation (tech synergy one way with animation)... or your only getting still frames by default.
Even if it should have been posted in the ideas thread instead.
