C2C Group(ed) Wonders

Thunderbrd

C2C War Dog
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Jan 2, 2010
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New Group Wonders mechanism

Set with SpecialBuildingType tag on the buildings you want in the set and use the new iMaxPlayerInstances tag on the SpecialBuildingType you use to group the buildings.

They can be set as World Wonders, National Wonders, Team Projects or normal unlimited buildings as well. Regardless, a given player can only build an amount of buildings from the group according to the iMaxPlayerInstances on the SpecialBuildingType info.

This has been put to initial use with Whisperr's Elite University Set.

However...

There is a lot more potential with this feature.

I know, for example, that DH always wanted the specialized animal training wonders to be limited to only one may be built by a given nation and each only once globally. THIS is how you would set this up with ease.

To do so, take the following steps:
1) Define a new SpecialBuildingType.
2) Give the new SpecialBuildingType the iMaxPlayerInstances value that represents how many of the set a given player may build.
3) Establish the new SpecialBuildingType on each building type info entry in the set.
4) Everything else is the same, including the GlobalBuildingClass setting that defines the buildings as world wonders... they still are in this case.

Voilla... done!


This thread is for brainstorming further applications and for further discussion on developing Grouped Wonders.
 
I know, for example, that DH always wanted the specialized animal training wonders to be limited to only one may be built by a given nation and each only once globally.

Suggested by others but it looks like it may have potential for my Domestication Mod.

The idea is that if you have certain ones of the wonders you should not try and build the others. If you have horses or camels you can't build the zebra or deer one. If you have elephants then you can't build the Bison or Bear one. You can't build the deer and zebra one in the same nation. Same for the bear and bison one.
 
What happens if you build one and then capture another within the same wonder group; Do you get to keep both? Just checking if the mechanics are well though trough. ^^
 
You can keep both but you can't build one once you have one. I omitted them from being potentially lost simply because you already have one when you capture another. Apparently this is how National Wonders are supposed to operate (though I'm not sure its working in the first place, the code for it was there.)

@DH: Personally, all of the 'alternative' animal rider wonders (and the feline trainer) I feel should be in the same wonder group so only one of them may be built by a given civ. Just me... and I thought you had said the same many times before. Horses, elephants and camels, imo, should be available to all if they have the resources. The units aren't as strong as other riders, have fully developed upgrade lines and are also prevalent throughout almost all cultures in world history. But the bear, bison, mammoth, feline, llama, giraffe, and deer ones are all good candidates. I'd put llamas in with the more basic mounts except that only really one major culture on earth really developed their use to this extent (inca) and even then perhaps not quite to THIS extent. And llamas also give a civ a unique power to militarize peaks early.
 
@DH: Personally, all of the 'alternative' animal rider wonders (and the feline trainer) I feel should be in the same wonder group so only one of them may be built by a given civ. Just me... and I thought you had said the same many times before. Horses, elephants and camels, imo, should be available to all if they have the resources. The units aren't as strong as other riders, have fully developed upgrade lines and are also prevalent throughout almost all cultures in world history. But the bear, bison, mammoth, feline, llama, giraffe, and deer ones are all good candidates. I'd put llamas in with the more basic mounts except that only really one major culture on earth really developed their use to this extent (inca) and even then perhaps not quite to THIS extent. And llamas also give a civ a unique power to militarize peaks early.

No never said it. Every time it was suggested I would counter it.

I was not suggesting any change to horses/camel/elephants. Although if you build a wonder that would be precluded by one of them I would replace all of their herds with herds of that wonder, if I had my way.

I would not stop a nation having a light and a heavy mount, which means deer and bison should be able to be built. Just in case the nation does not have horses, camels or elephants.

Zebra and Llama both have (almost) full upgrade lines.
 
i still hate that whole alternate units thing and wish it could be just disabled. its total unrealistic.

They should be able to be now. I thought I finished that as part of the v36 release.

However C2C is a "what if" mod not an attempt at realism. I played the game Pharaoh through many many episodes only to end up defeated by the Romans just because that is what really happened. All that effort and enjoyment ending in defeat:lol:.
 
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