JosEPh_II
TBS WarLord
Okay. 1st the AI is very adept at placing wooden towers and palisades (and later forts). They are using them to "stake out" new city sites. So that when they place a tribe or settler the new city may already have 1 or more cultured tiles that the new city can use. So they are not losing any 2nd pop that I have seen (not saying it does not happen, but it is rare if it does cause I've yet to see it). Then again when does the Great bath become available? I've not had it for so long I can't remember what tech even gives it. Nor have I seen an AI wilt because they do have it.
And as I keep saying entertainers and AI coding to Make the AI take one along is really not necessary at this time. And may never be necessary either.
You do realize that by the time you have Pioneers and Colonists that there is not much city placement usually left in most games except for those that have big, big maps and started with only a handful of AI as the game plays out now.
That is just it, what dilemmas? You say there was/is. Problem is I have not come across any up thru Classical era. At least give me the Game set up Options, Civ/leader, Map etc. used for that particular game so I can try to reproduce it. Iirc it was a Snail game with Rev On and must have had RCS as well.
And I have yet to have a new city "starve out". And I have not seen the AI have one either during regular game play. (No I have not checked out every AI in WB to see if they do have one happen.) What I have seen from an occasional look into the WB is that the AI is moving right along. And on Deity planting cities like wildfire. You know I'm an expansionist and on Deity the AI is leaving me in the dust picking up the crumbs. If they had cities "starve out" you would think they would show up don't you? That their expansion would be slower, right? If nothing else please look at that savegame I posted that has the long EoT's. It's Deity on Epic with RCS. I just passed the slowest growing AI with 14 cities in the classical era Ragnar has 12 because he's at war with Sejong who has 24. But there are 2 or 3 other contacted AI that have 28 cities, double what I have. You have 1st hand experience with my play, so why can't you trust me?
JosEPh
And as I keep saying entertainers and AI coding to Make the AI take one along is really not necessary at this time. And may never be necessary either.
You do realize that by the time you have Pioneers and Colonists that there is not much city placement usually left in most games except for those that have big, big maps and started with only a handful of AI as the game plays out now.
By the way, don't act like I'm not dropping the subject because I have an emotional attachment to it. Alternative answers would be great. I just want to ensure there ARE answers to the dilemmas produced.
That is just it, what dilemmas? You say there was/is. Problem is I have not come across any up thru Classical era. At least give me the Game set up Options, Civ/leader, Map etc. used for that particular game so I can try to reproduce it. Iirc it was a Snail game with Rev On and must have had RCS as well.
And I have yet to have a new city "starve out". And I have not seen the AI have one either during regular game play. (No I have not checked out every AI in WB to see if they do have one happen.) What I have seen from an occasional look into the WB is that the AI is moving right along. And on Deity planting cities like wildfire. You know I'm an expansionist and on Deity the AI is leaving me in the dust picking up the crumbs. If they had cities "starve out" you would think they would show up don't you? That their expansion would be slower, right? If nothing else please look at that savegame I posted that has the long EoT's. It's Deity on Epic with RCS. I just passed the slowest growing AI with 14 cities in the classical era Ragnar has 12 because he's at war with Sejong who has 24. But there are 2 or 3 other contacted AI that have 28 cities, double what I have. You have 1st hand experience with my play, so why can't you trust me?

JosEPh