C2C SVN Changelog

Why does Israel have UUs and UBs?
Why does the Statue of Zeus (Hellenic shrine) need a population of 6 to be built, but the other shrines do not?
 
Changed ALL National/Limited/Heroes to have Bonus_ ... instead of requiring a building, ie Embassy.

@Koshling:

How come the SVN Export still says version 18?? I changed the CvModName? see attached also
 
Updates
Merged the various naval units into one mod before moving them into the core. Includes the Cog, Decareme, Galleass, Merchant Fleet (event and unit), Modern Frigate, Paddle Steamer and Quinwuereme (not siege).
 
Moved all the art that was in the SVN art folder to the core FPK

Changed the artdefines to delete the animals folder and placed all the animals in the art folder

deleted as much of the ### in the UnitInfo's file, it may have caused intermittent errors?
 
Changed some of the ArtDefines CivCheck that DH found, and will be making new FPK's for each, first installment

Unit.FPK, again, sorry:blush::blush:

EDIT: Second FPK done LST

EDIT EDIT: 3rd FPK done C2C


EDIT EDIT EDIT: Added new items for Great Farmer, provided by ______? (cant remember whom, sorry)
 
Added the functionality that if you click on a specialist on the city screen, that switches on/off emphasizing that specialist in automatic citizen assignment. No visual representation yet though.
 
Added the functionality that if you click on a specialist on the city screen, that switches on/off emphasizing that specialist in automatic citizen assignment. No visual representation yet though.

Does this change the way that clicking on a specialist would move it to the pool? IE worked like the "-" button. Useful for selecting and moving of the non-free specialist you want to get back on the map.

Btw, do you have a copy of the code I was working on to add the second column of specialists? I can't find my working copy or even the copy before that. :(
 
Does this change the way that clicking on a specialist would move it to the pool? IE worked like the "-" button. Useful for selecting and moving of the non-free specialist you want to get back on the map.
There was no functionality attached to the widget in the DLL so hopefully it should not change anything like that. But best try it out.

Btw, do you have a copy of the code I was working on to add the second column of specialists? I can't find my working copy or even the copy before that. :(
Hmm, not sure, will look later.
 
There was no functionality attached to the widget in the DLL so hopefully it should not change anything like that. But best try it out.


Hmm, not sure, will look later.

You are right. there are other display methods for specialists but they are turned off in C2C one of those used the function I was talking about.
 
You are right. there are other display methods for specialists but they are turned off in C2C one of those used the function I was talking about.
Hmm, maybe that is implemented somewhere in the Python then because the widget had no on click functionality assigned in the DLL.
 
OK Changed the Heroes area. Deleted from each the Specialist Android, and added the Promotion Leader to each, BUT be far warned, you can NOW only use one action for each Hero, thats all you get, once you do it, you cant change it back. The choice you make, could make or break you now.
 
Updates
- New female missionaries.
- New Subdue Animal buildings. Plus fixed the problem where you could not build the sea myths if your capital was not on the coast.
- Some more resource icons.

Note: There may be something wrong with the fonts and icons when you first try this. It seems to go away after a few loads. I need to track it down with the aid of AIAndy or Koshling.
 
Updates
- New female missionaries.
- New Subdue Animal buildings. Plus fixed the problem where you could not build the sea myths if your capital was not on the coast.
- Some more resource icons.

Note: There may be something wrong with the fonts and icons when you first try this. It seems to go away after a few loads. I need to track it down with the aid of AIAndy or Koshling.

Is anyone else NOW having problems with the Subdue Animals since this latest upload/download??
 
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