Hydromancerx
C2C Modder
Updates
- Removed the other Civics from my mods now that they are in the core.
- Removed the other Civics from my mods now that they are in the core.
Added the functionality that if you click on a specialist on the city screen, that switches on/off emphasizing that specialist in automatic citizen assignment. No visual representation yet though.
There was no functionality attached to the widget in the DLL so hopefully it should not change anything like that. But best try it out.Does this change the way that clicking on a specialist would move it to the pool? IE worked like the "-" button. Useful for selecting and moving of the non-free specialist you want to get back on the map.
Hmm, not sure, will look later.Btw, do you have a copy of the code I was working on to add the second column of specialists? I can't find my working copy or even the copy before that.![]()
There was no functionality attached to the widget in the DLL so hopefully it should not change anything like that. But best try it out.
Hmm, not sure, will look later.
Hmm, maybe that is implemented somewhere in the Python then because the widget had no on click functionality assigned in the DLL.You are right. there are other display methods for specialists but they are turned off in C2C one of those used the function I was talking about.
Updates
- New female missionaries.
- New Subdue Animal buildings. Plus fixed the problem where you could not build the sea myths if your capital was not on the coast.
- Some more resource icons.
Note: There may be something wrong with the fonts and icons when you first try this. It seems to go away after a few loads. I need to track it down with the aid of AIAndy or Koshling.