This scenario has extreme memory consumption.
So it will crash often, because there is memory leak when loading saves subsequently.
Any RAM above 6 GB doesn't make any difference, as game can use only 2900 MB max.I now have 32GB RAM, but yes it seems like it crashes only if I load a save after playing for an hour or more. I've also noticed some stuttering as you move around the map with the game having to reload resources and such. I suppose it's just because the map is so huge?
Getting occasional memory allocation errors when loading games.
Ohh you talking about loading save crash when you played game, those I have 100% every time. Even when you play just one turn, its still same MAF.it seems like it crashes only if I load a save after playing
Looks like an older SVN, based on the GP bar placement.So far so good, soon second city.
No, my is 2 weeks old SVN.Looks like an older SVN
There IS a known MAF in the exe that we can't do anything about that after you play long enough will cause a crash.
My understanding is its already setup to use this trick.There is also a unknown MAF/Memory leak in game.Mostly all can be fixed, the question is how.
Well if restarting civ fix it, its ok.
@Thunderbrd Also read this, maybe a way to code something to overcome the 4Gb limit:
"To support more than 4 GB memory Windows uses Physical Address Extension (PAE). It uses paging tables to map the memory greater than 4 GB. By doing this the physical address size is increased to 36 bits, or 64 GB. PAE is used in 64-bit OS'es as well; in this case the maximum size is doubled to 128 GB."
https://serverfault.com/questions/3342/how-does-a-32-bit-machine-support-more-than-4-gb-of-ram
PAE has to build in, maybe 2020 it is advanced...
https://de.wikipedia.org/wiki/Physical_Address_Extension
But works only on Windows server as it looks like:
https://en.wikipedia.org/wiki/Physical_Address_Extension
My understanding is its already setup to use this trick.
Enjoying this scenario so far. I'm running the suggested settings and the super slow game speed plus longer research times really drags things out. Maybe it's needed for later eras, but I spend a lot of turns just pressing end turn if there's no subdued animals to manage! It also creates an interesting dynamic where my cities really blow up in population, creating problems with education, crime, and disease. In a regular game I'd hit 25 pop around maybe mid-late renaissance. Now my capital is at 17 and I'm only halfway through ancient or so.
You know what?Good start.![]()
You know what?
I think I'm gonna start yet another game from scratch:
Absolutely NO "cheats" (beyond Jerusalem gaining two Natural Wonders automatically due to location).
Hardest AND slowest difficulty/speed.
Angriest Barbs as well, just because, lol.
And 40 civs, of course.
Let's see, how this goes.
My point: It's pointlessly boring to go for SPACE EXPLORATION even on the fastest everything, and going for EXTERMINATUS is generally boring as well.
So let's see how SURVIVAL goes, lol.
I never do save reloads in the first place - it's way too RAM-heavy and mostly pointless.Yes, no cheats and no save reloads to get a better result allowed.Thats how i game it, take your mistakes and try to survive.
LOOOL!!!
"How the mighty had fallen", indeed!
Options are optional (lol), and I had several reasons for replacing Egypt with Israel specifically.Thats not the UEM scenario setup, there is no israel civ in the UEM scenario and you changed options, if you want a real hard game you should start the scenario as it is set up.Look first posting here how to install correctly and start it correctly. But looks interesting.
(In UEM scenario the AI has city defense units (Tribal guardian) at start and defense buildings, not only 8% defense
, so no easy conquering at start, you need a large army.)