C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Played 2k+ turns in this scenario and no MAF during loading save.
Only when I play 20+ turns in row and running too much on map.
 
This scenario has extreme memory consumption.
So it will crash often, because there is memory leak when loading saves subsequently.

I now have 32GB RAM, but yes it seems like it crashes only if I load a save after playing for an hour or more. I've also noticed some stuttering as you move around the map with the game having to reload resources and such. I suppose it's just because the map is so huge?
 
I now have 32GB RAM, but yes it seems like it crashes only if I load a save after playing for an hour or more. I've also noticed some stuttering as you move around the map with the game having to reload resources and such. I suppose it's just because the map is so huge?
Any RAM above 6 GB doesn't make any difference, as game can use only 2900 MB max.

And yeah, map is huge, so it has huge RAM demand.
 
Getting occasional memory allocation errors when loading games.

it seems like it crashes only if I load a save after playing
Ohh you talking about loading save crash when you played game, those I have 100% every time. Even when you play just one turn, its still same MAF.
When I start mod and load save game than no crash loading.
And you yeah, unfortunately, more RAM doesnt help you with this mod :(
 
So far so good, soon second city.
Looks like an older SVN, based on the GP bar placement.
Dammit, maybe I should start yet another ENDLESS game, and this time without any cheats whatsoever (besides modmoding Israel, which I won't stop ever).
Hmmm...
 
Looks like an older SVN
No, my is 2 weeks old SVN.
BUG report? Why summerian, persian. assyrians.....can build jaguar warrior and coyote runner(unique units for aztec culture) They havent met any north american nation and they dont have right culture for it (they are middle easter)
 
RAM usage is good on UEM, under 2GB for some thousand turns on eternity gamespeed, if you press "turn" then RAM usage increasing a bit, so memory leak in turn code maybe, if you reload game RAM usage is lower again. But no MAF for some thousand turns, if you have a slower computers use minimap to jump to map locations, scrolling with alot of units sometimes crashs the game on slower computer, if you use minimap to jump to a larger region it mostly never crashs. More graphic card RAM may help, looking into my current long game later, i get MAFs later then others. Always restart civ completely if you load a savegame. Maybe new ways will come up to kill the 4GB RAM limit, or i find some tunes and ways.
 
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There IS a known MAF in the exe that we can't do anything about that after you play long enough will cause a crash.

There is also a unknown MAF/Memory leak in game. :) Mostly all can be fixed, the question is how. :thumbsup: Well if restarting civ fix it, its ok.

@Thunderbrd Also read this, maybe a way to code something to overcome the 4Gb limit:

"To support more than 4 GB memory Windows uses Physical Address Extension (PAE). It uses paging tables to map the memory greater than 4 GB. By doing this the physical address size is increased to 36 bits, or 64 GB. PAE is used in 64-bit OS'es as well; in this case the maximum size is doubled to 128 GB."

https://serverfault.com/questions/3342/how-does-a-32-bit-machine-support-more-than-4-gb-of-ram

PAE has to build in, maybe 2020 it is advanced...

https://de.wikipedia.org/wiki/Physical_Address_Extension

But works only on Windows server as it looks like:

https://en.wikipedia.org/wiki/Physical_Address_Extension
 
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There is also a unknown MAF/Memory leak in game. :) Mostly all can be fixed, the question is how. :thumbsup: Well if restarting civ fix it, its ok.

@Thunderbrd Also read this, maybe a way to code something to overcome the 4Gb limit:

"To support more than 4 GB memory Windows uses Physical Address Extension (PAE). It uses paging tables to map the memory greater than 4 GB. By doing this the physical address size is increased to 36 bits, or 64 GB. PAE is used in 64-bit OS'es as well; in this case the maximum size is doubled to 128 GB."

https://serverfault.com/questions/3342/how-does-a-32-bit-machine-support-more-than-4-gb-of-ram

PAE has to build in, maybe 2020 it is advanced...

https://de.wikipedia.org/wiki/Physical_Address_Extension

But works only on Windows server as it looks like:

https://en.wikipedia.org/wiki/Physical_Address_Extension
My understanding is its already setup to use this trick.
 
My understanding is its already setup to use this trick.

No, that only is the "large adress flag" thing i think, must be looked into better ways or some new ways have to be developed, alternate keep going with RAM saving, like save alot to harddrive, only visible units and map stuff to ram. Or maybe there is a way to put all the map stuff into video memory? Think and develop. :thumbsup:
 
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Enjoying this scenario so far. I'm running the suggested settings and the super slow game speed plus longer research times really drags things out. Maybe it's needed for later eras, but I spend a lot of turns just pressing end turn if there's no subdued animals to manage! It also creates an interesting dynamic where my cities really blow up in population, creating problems with education, crime, and disease. In a regular game I'd hit 25 pop around maybe mid-late renaissance. Now my capital is at 17 and I'm only halfway through ancient or so.
 
Enjoying this scenario so far. I'm running the suggested settings and the super slow game speed plus longer research times really drags things out. Maybe it's needed for later eras, but I spend a lot of turns just pressing end turn if there's no subdued animals to manage! It also creates an interesting dynamic where my cities really blow up in population, creating problems with education, crime, and disease. In a regular game I'd hit 25 pop around maybe mid-late renaissance. Now my capital is at 17 and I'm only halfway through ancient or so.

Good start. :thumbsup:You should use the first turns for hunting and exploring with the starter units, you need the experience and you have to race for goody hut's before the AI gets them, then first truns not only pressing end turn, also when you game good you will get some hunters and expedition groups and army troops, so you will not waste any turn and get the needed experience for deity difficulty and you should try to get all animals possible to increase research by myths. So normaly alot to do every turn, later in game alot to do every turn, i have about 20 units out in the first 500 turns, always hunt to train your units, also your army can be trained by hunting, babarians will come also. If you can manage to conquer a enemy city early before tribalismus you have also more to do. :king: But is hard now in this setup and may fail. Use your brain and develop new strategys then you have alot to do also in the first turns.

Yep, you have to use the techs and units you got now a longer time, techs are worth more now and upgrading is expensive. You have to decide carefully what to research and you have to use what you got good. Not getting a tech and new unit tech every 5 turns, you will have a standing army and use these units a long time. If you or the AI has a good tech it can be a game changer.
 
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Good start. :thumbsup:
You know what?
I think I'm gonna start yet another game from scratch:
Absolutely NO "cheats" (beyond Jerusalem gaining two Natural Wonders automatically due to location).
Hardest AND slowest difficulty/speed.
Angriest Barbs as well, just because, lol.
And 40 civs, of course.
Let's see, how this goes.
My point: It's pointlessly boring to go for SPACE EXPLORATION even on the fastest everything, and going for EXTERMINATUS is generally boring as well.
So let's see how SURVIVAL goes, lol.
 
You know what?
I think I'm gonna start yet another game from scratch:
Absolutely NO "cheats" (beyond Jerusalem gaining two Natural Wonders automatically due to location).
Hardest AND slowest difficulty/speed.
Angriest Barbs as well, just because, lol.
And 40 civs, of course.
Let's see, how this goes.
My point: It's pointlessly boring to go for SPACE EXPLORATION even on the fastest everything, and going for EXTERMINATUS is generally boring as well.
So let's see how SURVIVAL goes, lol.

Yes, no cheats and no save reloads to get a better result allowed. :goodjob: Thats how i game it, take your mistakes and try to survive.
 
INTERESTING:

Normally candles takes oxygen away, but there are candles that give oxygen!

 
Yes, no cheats and no save reloads to get a better result allowed. :goodjob: Thats how i game it, take your mistakes and try to survive.
I never do save reloads in the first place - it's way too RAM-heavy and mostly pointless.
Well, unless something REALLY ugly happens, but that's like once in 10 games, which with my gaming frequency is like twice a year, lol.
By "cheats" I meant having:
-A "buffed" unit (a Hero or something even more Super) from the start - mostly for hunting and exploring purposes, though sometimes for conquest as well.
-All the basic Culture buildings, because I enjoy building as many cultures as I can, but this gives me also a Culture rate bonus as a side effect that I'm not intending.
So a game without "cheats" means that I must build units the normal way (and it's a pain in the arse), and that I don't get an additional Culture boost automatically.
On the other hand, I always play as Israel (having replaced Egypt with Israel) - and Jerusalem gives me TWO National Wonders simply by being strategically placed.
Not sure whether YOU made it intentional or not, but Jerusalem get Sinai, Dead Sea, and water access all at once, lol.
So it's a "cheat" that is actually NOT a cheat.
And I'm currently playing a game with standard Cultures buildings and NO initial units besides Tribal Guardian.
Still, as of turn 300, I'm one of the best civs on the map regardless, and that includes me wasting quite a bunch of stupid moves on insta-dead units as well.
Like building several Brutes (each requiring 4-8 turns) and then losing them the next turn after they leave my borders - to snakes, of all things.
I'm sure that if I didn't waste time on those, I'd be at a firm Top 1 place simply thanks to the Natural Wonders alone.
And that's without hunting, like I explained above.
Oh, and that's on NIGHTMARE, lol.
:scan::scan::scan:
 
LOOOL!!!
"How the mighty had fallen", indeed!
 

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LOOOL!!!
"How the mighty had fallen", indeed!

Thats not the UEM scenario setup, there is no israel civ in the UEM scenario and you changed options, if you want a real hard game you should start the scenario as it is set up. :thumbsup: Look first posting here how to install correctly and start it correctly. But looks interesting. :) (In UEM scenario the AI has city defense units (Tribal guardian +200% city defense) at start and defense buildings, not only 8% defense :thumbsup:, so no easy conquering at start, you need a large army, well you had some troops but looks like you changed scenario to much for to easy.)
 
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Thats not the UEM scenario setup, there is no israel civ in the UEM scenario and you changed options, if you want a real hard game you should start the scenario as it is set up. :thumbsup: Look first posting here how to install correctly and start it correctly. But looks interesting. :) (In UEM scenario the AI has city defense units (Tribal guardian) at start and defense buildings, not only 8% defense :thumbsup:, so no easy conquering at start, you need a large army.)
Options are optional (lol), and I had several reasons for replacing Egypt with Israel specifically.
1. I'm Jewish, lol. THUS: Israel.
2. I want a Suez canal city, which is outright blocked by Alexandria's placement (but not Jerusalem's). THUS: No Egypt.
3. I enjoy "not-cheat cheats" like having a MAP-based access to two Nature Wonders at once (Mt. Sinai and Dead Sea). THUS: I enjoy it.
Yeah. :lol: :lol: :lol:

Oh, and I didn't edit the other civs, so dunno what you are complaining about.
It's MY civ that started with nothing besides a Tribal Guardian, not the others.
Babylon had built two Spiked Clubmen as defense, if anything - which is why I had to spend forever to gain a General and use it on a merged Clubman x3.
The additional Neanderthal Warriors (upgraded from Captives) were just a lucky bonus.
 
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