Somebody613
Somebody613
- Joined
- Nov 18, 2019
- Messages
- 2,813
Side question:
What are those "+TD/WFL" in Research, lol?
What are those "+TD/WFL" in Research, lol?
Tech Diffusion and/or Win For LosingSide question:
What are those "+TD/WFL" in Research, lol?
Oh, loool!Tech Diffusion and/or Win For Losing
Its bonus research from those game options
A lot of your options doesnt help if you want harder game.Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ECONOMY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Option=GAMEOPTION_INQUISITIONS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_REVOLUTION
Option=GAMEOPTION_UPSCALED_RESEARCH_COSTS
Option=GAMEOPTION_FIGHT_OR_FLIGHT
Option=GAMEOPTION_REALISTIC_SIEGE
Option=GAMEOPTION_MORE_XP_TO_LEVEL
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Option=GAMEOPTION_ADVANCED_NUKES
Victory=VICTORY_CONQUEST
@Thunderbrd,Thunderbrd's Passion has always been the Conflict/War side of the Mod.
A lot of your options doesnt help if you want harder game.
For example advanced diplomacy( you an easily buy cheap units from one nation and sell more expensive to other nation).
Advanced espionage? never seen any AI use it, never (i doubt there is any code for AI to use it properly) and of course it can be easily abused when you can start revolution in any nation and keep them in permanent revolutions just simply changing they civics or religions with spies.
Realistic culture spread? very nice feature but after so many games which I played i can say: AI is better without this option.
Realistic siege? I barely see any AI to conquer any other AI or they cities, this option really doesnt help AI to conquer any city.
And biggest problem is of course Revolution. Always play without this option if you want harder game. I had 200 cities with this options, second best civ 40+, third best 20+. rest of 30 nations around 10-15 cities. When i gave control of my empire of 200 cities it felt apart in next 5 turns. So yeah, AI cant really handle any big empire properly.
As you can see a lot of your options doesnt help if you want play against strong AI. Please dont claim your options are best if we want strong AI, they are not. We just play with many options have fun with it. We know many of this this options doesnt work as they should or AI dont even know samething like space colonization work, but why we should play civ4 without it? For examply I love great commanders, they are relly cool for me and dont want really play without them.
PS: I play with many options, won every possible way except mastery( mastery was boring when you are last civ and just simply click end turn every time) and if youa sk me which was hardes victory and can easily say religion dominance.. If you really want stronger AI you must give up half of you options (it mean half of fun) or modders keep improving stuff which they added.
your big fan of this scenario and this mod, good work, keep going.
Maybe I know better, no?On your screenshot up there you are at turn 830 and got judism religion, thats not possible if you game with the standard hard option setting in UEM, so pussy game, not nightmare.To much easy options and also tech diffusion easy easy, then you dont need nightmare, its easy level.
Again, try a game with UEM default scenario options on deity + eternity, then we will see how you go and if you survive.
Also easy to get a general unit without more xp needed option. Also looks like "upscaled research cost" option is missing, is needed on the large UEM map.
But cool reporting here of your current game.
Pit did you played your scenario behind middle age? I really doubt it.Revolutions makes game harder
Pit did you played your scenario behind middle age? I really doubt it.
You made options for eternity war on world map, but make cities conquer harder( realistic siege) for AI. AI cant really keep big empires under revolutions. For player its easy to manage any brewing revolution just use tons of story tellers and properly upgrade them.
You should really start play some random scenario, even on normal speed on small map (if you dont have enough time) and you can see there how AI is dumb with some your options(see their strong and weaknesses).
BTW I already destroyed 2civs(without any field commander) and could easily destroy more civs in ancient era but somehow persia and many others(every civ I met) acquired coyote runner and jaguar warrior, units which they shouldnt have (probably bug?)
I will upload save for modder to look into it.
Those are cultural units. Delete mod as something is horribly broken, and get SVN.Here is my last save as promised. Probably will soon give up because cant play more than 5 turns without game crashing and I am still in ancient era.
Please modders check why mongolians and many others nations can build coyte runners, jaguar warriors(those are unique units connected with american culture, so how it is possible for them in ancient era)
@Pit2015 You really need to play some games behind middle age so you can see how some of your options fail badly. I am not telling my options are best, especially in this save, just wanted test some of them (If you want harder AI you must turn of half of options as I said before)
I have seen this as well, although not on UEM. Persia with Coyote Runners on an Earth-like map (settling in what would be Thailand in our world).Delete mod as something is horribly broken, and get SVN.
I started this game on SVN version 11 295, didnt update since that (I think its 2 weeks old version)Delete mod as something is horribly broken, and get SVN.
I played this scenario before, had a lot of MAF but in later era. I was capable to reach modern eras and start wars with nuclear and biological weapons, hundreads cities on map(600+).By the way you are playing on 232x200 = 46 400 tile scenario.
So it WILL cause MAFs in Ancient and later.
Its possible, that graphics paging was effectively disabled due to typo in global defining how long game can spend on paging out graphics (ms per second).I played this scenario before, had a lot of MAF but in later era. I was capable to reach modern eras and start wars with nuclear and biological weapons, hundreads cities on map(600+).
Now I am in middle of ancient era and getting MAF every 5 turns![]()
Maybe then AI is trading cultures or cultural units then?I have seen this as well, although not on UEM. Persia with Coyote Runners on an Earth-like map (settling in what would be Thailand in our world).