C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ECONOMY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Option=GAMEOPTION_INQUISITIONS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_REVOLUTION
Option=GAMEOPTION_UPSCALED_RESEARCH_COSTS
Option=GAMEOPTION_FIGHT_OR_FLIGHT
Option=GAMEOPTION_REALISTIC_SIEGE
Option=GAMEOPTION_MORE_XP_TO_LEVEL
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Option=GAMEOPTION_ADVANCED_NUKES
Victory=VICTORY_CONQUEST
A lot of your options doesnt help if you want harder game.
For example advanced diplomacy( you an easily buy cheap units from one nation and sell more expensive to other nation).
Advanced espionage? never seen any AI use it, never (i doubt there is any code for AI to use it properly) and of course it can be easily abused when you can start revolution in any nation and keep them in permanent revolutions just simply changing they civics or religions with spies.
Realistic culture spread? very nice feature but after so many games which I played i can say: AI is better without this option.
Realistic siege? I barely see any AI to conquer any other AI or they cities, this option really doesnt help AI to conquer any city.
And biggest problem is of course Revolution. Always play without this option if you want harder game. I had 200 cities with this options, second best civ 40+, third best 20+. rest of 30 nations around 10-15 cities. When i gave control of my empire of 200 cities it felt apart in next 5 turns. So yeah, AI cant really handle any big empire properly.
As you can see a lot of your options doesnt help if you want play against strong AI. Please dont claim your options are best if we want strong AI, they are not. We just play with many options have fun with it. We know many of this this options doesnt work as they should or AI dont even know samething like space colonization work, but why we should play civ4 without it? For examply I love great commanders, they are relly cool for me and dont want really play without them.
PS: I play with many options, won every possible way except mastery( mastery was boring when you are last civ and just simply click end turn every time) and if youa sk me which was hardes victory and can easily say religion dominance.. If you really want stronger AI you must give up half of you options (it mean half of fun) or modders keep improving stuff which they added.

your big fan of this scenario and this mod, good work, keep going.
 
A lot of your options doesnt help if you want harder game.
For example advanced diplomacy( you an easily buy cheap units from one nation and sell more expensive to other nation).
Advanced espionage? never seen any AI use it, never (i doubt there is any code for AI to use it properly) and of course it can be easily abused when you can start revolution in any nation and keep them in permanent revolutions just simply changing they civics or religions with spies.
Realistic culture spread? very nice feature but after so many games which I played i can say: AI is better without this option.
Realistic siege? I barely see any AI to conquer any other AI or they cities, this option really doesnt help AI to conquer any city.
And biggest problem is of course Revolution. Always play without this option if you want harder game. I had 200 cities with this options, second best civ 40+, third best 20+. rest of 30 nations around 10-15 cities. When i gave control of my empire of 200 cities it felt apart in next 5 turns. So yeah, AI cant really handle any big empire properly.
As you can see a lot of your options doesnt help if you want play against strong AI. Please dont claim your options are best if we want strong AI, they are not. We just play with many options have fun with it. We know many of this this options doesnt work as they should or AI dont even know samething like space colonization work, but why we should play civ4 without it? For examply I love great commanders, they are relly cool for me and dont want really play without them.
PS: I play with many options, won every possible way except mastery( mastery was boring when you are last civ and just simply click end turn every time) and if youa sk me which was hardes victory and can easily say religion dominance.. If you really want stronger AI you must give up half of you options (it mean half of fun) or modders keep improving stuff which they added.

your big fan of this scenario and this mod, good work, keep going.

If you game with great commanders then you are overpowered against the AI currently, because AI is not using field commanders at all, so you will win easy, so game for pussys, childrens can win with field commanders. :thumbsup: Revolutions makes game harder at all and add alot more to the game, not all AI is failing with it, adds more to the mod. Also a bit harder for the gamer to maintain citys. Also i saw the AI conquer citys, so maybe the option setup in UEM scenario just works good, try it before talking about. :thumbsup: Realistic sieges is harder for the gamer, not like cheating with field commanders, so great commanders is cool but AI first have to use them then i will re'add it to scenario. Realistic culture spread is ok, not too important for AI. If you dont use great commanders/field commanders its also for you like for the AI, harder to conquer citys for you.
 
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"Somebody613, post: 16041534, member: 322598"]So, let's discuss what I think of your choices (I'm entitled to an opinion, lol).

Option=GAMEOPTION_COMPLETE_KILLS
Total waste of my time and makes zero sense whatsoever.
I can understand if it's a runaway Settler, which can rebuild a city elsewhere and keep going anew.
But this option clearly means I'd need to hunt down even something like a stray Wanderer as well, which can do NOTHING but RUN AROUND.
That's undeniably STUPID.

---(Gives the possibility that you give a city or some settlers to a civ that was mostly destroyed, so you can help the civ to resettle/refugees help, also if they get conquered/destroyed by another civ, a few times barbarians on the large scenario also can conquer AI citys, like real a civ is only destroyed when the last mohican died)---

Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ECONOMY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
OK to all.

Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
I'm actually surprised you ALLOWED this one, lol.
The lack of it would make for a more "realistic" gameplay.
And be a total pain in the arse, but you seem to like that.

---(Good for a large map and makes the AI to increase its research and get there animals into research)---

Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Better hunting is always better.

Option=GAMEOPTION_INQUISITIONS
It's an interesting point that NOT every player want a mono-religious nation.
I, of course, do want that, but maybe someone else doesn't.
Or it could give a much stronger challenge to the player who WANTS it.

Option=GAMEOPTION_NO_VASSAL_STATES
Bad choice, period.
I don't care what anyone says here - it's a BAD choice.

---(Needed to limit civs, already 40 civs on map)---

Option=GAMEOPTION_REVOLUTION
Again, for me it's a must.
For some others - not necessarily.

Option=GAMEOPTION_UPSCALED_RESEARCH_COSTS
WHY???
And have you tried NIGHTMARE in the first place?

---(Try to survive with deity + eternity like scenario was developed for, not 800 turns judism religion as you get, try on the set standard scenario options without your cheat options, then try nightmare if you survive.:))---

Option=GAMEOPTION_FIGHT_OR_FLIGHT
At least something.

---(Working and good)---

Option=GAMEOPTION_REALISTIC_SIEGE
Realism is a PAIN in the ARSE!!!

---(Makes game harder, harder to conquer citys)---

Option=GAMEOPTION_MORE_XP_TO_LEVEL
WHY???
This is just making problems for no gain.

---(Needed and works good for a large map with alot of animals = more experience gain and so on)---

Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Cheater, lol.
---(Realism, you get something back if you recycle, dont works on slaves.)---

Option=GAMEOPTION_ADVANCED_NUKES
Riiight.
How about Space Travel?
Joking, I usually keep it as well, not that I'd ever get past Modern Era anyways.

Victory=VICTORY_CONQUEST
Basic choice is basic, but some of the other Victories could be really interesting as well.
Religious and Cultural would actually make you sweat quite a lot on THIS map."

---(Scenario is designed for a endless game, so you can conquer the world or keep the peace and keep the world going for very long)---
 
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@Pit2015
I *am* currently playing a Nightmare Eternity game, lol.
The fact is that ANYONE could BUILD a "Jerusalem" in that place - and get the same results, just somewhat later into the game.
If the game is PLANNED to go far beyond Classical (lol), then it hardly makes a difference, since you COULD play as someone in the Middle East (that's like 5 civs available, starting with a very neighboring Egypt) and build Jerusalem as your SECOND city.
And get the same "cheats" halfway into Prehistory with a single Tribe.
Which you could even FIND in a GOODY in the first place.
So, no, that's a very minor "cheat" on the bigger scale of the game, and it hardly affected my warring capabilities (none of it gives me better units or faster Generals).
Note that I've spent a ton of time getting my "General" unit to BECOME a General, and then to promote into better Quality.
In the end, I had a single unit of Str=9, and it alone was capable of city capturing (with some luck and minimal backup).
And this has NOTHING to do with my capital city, lol.
It's instead me spending time and effort on that UNIT, which brought fruits eventually (and it took me several HUNDREDS of turns to get there).
 
On your screenshot up there you are at turn 830 and got judism religion, thats not possible if you game with the standard hard option setting in UEM, so pussy game, not nightmare. :thumbsup: To much easy options and also tech diffusion easy easy, then you dont need nightmare, its easy level. :thumbsup: Again, try a game with UEM default scenario options on deity + eternity, then we will see how you go and if you survive. :king: Also easy to get a general unit without more xp needed option. Also looks like "upscaled research cost" option is missing, is needed on the large UEM map. :thumbsup: But cool reporting here of your current game.
 
On your screenshot up there you are at turn 830 and got judism religion, thats not possible if you game with the standard hard option setting in UEM, so pussy game, not nightmare. :thumbsup: To much easy options and also tech diffusion easy easy, then you dont need nightmare, its easy level. :thumbsup: Again, try a game with UEM default scenario options on deity + eternity, then we will see how you go and if you survive. :king: Also easy to get a general unit without more xp needed option. Also looks like "upscaled research cost" option is missing, is needed on the large UEM map. :thumbsup: But cool reporting here of your current game.
Maybe I know better, no?
That's *Jerusalem* to you, exactly what your MAP allows for.
It's not my fault that YOU made it available, lol.
And it COULD be built by any nearby civ with the very first Tribe (including Goody ones), so stop being so SURE about yourself (and RUDE).
Also, AGAIN, I see no reason to play HALF-a-mod, so STOP suggesting it.
You like it - so YOU can play it, it's entirely YOUR choice.
I WON'T.
This is a legitimate Nightmare Eternity game that is using the MAP's "cheat" which is available and accessible to everyone already - and is using the FULL mod.
Your demands for me to use HALF-a-mod are simply *wrong*.
And "to make life harder just because you can" - well, how about I manually kill off *every second unit I build* (without turning it into gold)?
Would your arrogance LIKE that?
I bet, it would.
Except I don't give a crab about it, lol.
So I will continue to play the FULL mod using your GREAT map - and the rest isn't YOUR problem.
Ciao. :scan:
 
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Revolutions makes game harder
Pit did you played your scenario behind middle age? I really doubt it.
You made options for eternity war on world map, but make cities conquer harder( realistic siege) for AI. AI cant really keep big empires under revolutions. For player its easy to manage any brewing revolution just use tons of story tellers and properly upgrade them.
You should really start play some random scenario, even on normal speed on small map (if you dont have enough time) and you can see there how AI is dumb with some your options(see their strong and weaknesses).
BTW I already destroyed 2civs(without any field commander) and could easily destroy more civs in ancient era but somehow persia and many others(every civ I met) acquired coyote runner and jaguar warrior, units which they shouldnt have (probably bug?)
I will upload save for modder to look into it.
 
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Pit did you played your scenario behind middle age? I really doubt it.
You made options for eternity war on world map, but make cities conquer harder( realistic siege) for AI. AI cant really keep big empires under revolutions. For player its easy to manage any brewing revolution just use tons of story tellers and properly upgrade them.
You should really start play some random scenario, even on normal speed on small map (if you dont have enough time) and you can see there how AI is dumb with some your options(see their strong and weaknesses).
BTW I already destroyed 2civs(without any field commander) and could easily destroy more civs in ancient era but somehow persia and many others(every civ I met) acquired coyote runner and jaguar warrior, units which they shouldnt have (probably bug?)
I will upload save for modder to look into it.

Cant tell you because you dont go with UEM set standard options, dont know how it works out for you, works better with the right options. If you game with the right options set then the AI can handle stuff better and be better. Yes improvements always good, AI needs alot of improvements and we need a space AI. If revolutions AI can be improved good thing. Also depends on wich SVN version you game, if there was some AI changes it may give problems. My current long game runs good so far on SVN 11238.
 
Here is my last save as promised. Probably will soon give up because cant play more than 5 turns without game crashing and I am still in ancient era.
Please modders check why mongolians and many others nations can build coyte runners, jaguar warriors(those are unique units connected with american culture, so how it is possible for them in ancient era)
@Pit2015 You really need to play some games behind middle age so you can see how some of your options fail badly. I am not telling my options are best, especially in this save, just wanted test some of them (If you want harder AI you must turn of half of options as I said before)
 

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Here is my last save as promised. Probably will soon give up because cant play more than 5 turns without game crashing and I am still in ancient era.
Please modders check why mongolians and many others nations can build coyte runners, jaguar warriors(those are unique units connected with american culture, so how it is possible for them in ancient era)
@Pit2015 You really need to play some games behind middle age so you can see how some of your options fail badly. I am not telling my options are best, especially in this save, just wanted test some of them (If you want harder AI you must turn of half of options as I said before)
Those are cultural units. Delete mod as something is horribly broken, and get SVN.

https://github.com/caveman2cosmos/Caveman2Cosmos/wiki/Using-SVN

By the way you are playing on 232x200 = 46 400 tile scenario.
So it WILL cause MAFs in Ancient and later.

Standard/Large Space maps are 24 000 tiles, but those are mostly space.
Gigantic map size has 13 000 tiles or so - even those aren't recommended.
 
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Delete mod as something is horribly broken, and get SVN.
I started this game on SVN version 11 295, didnt update since that (I think its 2 weeks old version)
By the way you are playing on 232x200 = 46 400 tile scenario.
So it WILL cause MAFs in Ancient and later.
I played this scenario before, had a lot of MAF but in later era. I was capable to reach modern eras and start wars with nuclear and biological weapons, hundreads cities on map(600+).
Now I am in middle of ancient era and getting MAF every 5 turns :(
 
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I played this scenario before, had a lot of MAF but in later era. I was capable to reach modern eras and start wars with nuclear and biological weapons, hundreads cities on map(600+).
Now I am in middle of ancient era and getting MAF every 5 turns :(
Its possible, that graphics paging was effectively disabled due to typo in global defining how long game can spend on paging out graphics (ms per second).
Its fixed on Github.
 
I have seen this as well, although not on UEM. Persia with Coyote Runners on an Earth-like map (settling in what would be Thailand in our world).
Maybe then AI is trading cultures or cultural units then?
 
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